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The Official YouTube Spam Thread

(https://www.youtube.com/watch?v=dC1vlOaESx0)

Title: Hacked California crosswalk buttons play fake messages in Elon Musk and Mark Zuckerberg's voices
Author: NBC News

I especially loved the Zuckerberg voice. Just divine. Apparently this was able to be done because crosswalk buttons often don't have their default password switched out.
 
lol now that is funny. Yes you should not hack crosswalk signs but If you gonna do a prank that a way of doing it. Why would you leave a crosswalk password to it default? I mean that the first thing you change on any technology that was a password. I swear we live in the most technological age yet people don't want to learn basic security.
 
Title: MyHouse.WAD - Inside Doom's Most Terrifying Mod
Author: Power Pak
I love how crazy the modding scene for doom is, and Quake cant forget Quake.
 
Metal Gear Solid 4 was a Mistake
Steak Bentley
I still have this damn game in its box, at the time I thought it was amazing, but when I went to look back years later it has so much Kojima brand wtf that you kept trying to understand how anything was even remotely coherent or why it needed to be there at all. Not to mention the insane lengths some of the cutscenes had, the epilogue cutscene was over an hour long for example.

took this comment from the comment section of the video, perfectly encapsulates to me what it means dealing with a lot of the stuff in this game:

"In 2016, I was at an anime convention where Khary Payton, Drebin's VA, was attending as one of the guests. Lo and behold, he's there selling autographed Drebin photos and I just had to ask him what the hell was up with the B&B Corps backstory part in the script. From his perspective the script reading and acting was really well done and he was enthusiastic about what he was saying and referencing. Then...Laughing Octopus' lines appeared. And midway through a take, he stops and asks "What the hell is this? What am I reading? This a joke?" Nope. Was straight from Kojima himself. "How the hell does this character suddenly know this? Why does he know this? Why is this important to the player?" He was told yet again, from Kojima himself. Read the lines and ignore it. Did his job wonderfully, but years later at that con, the baffled look on his face sticks with me whenever I play, or watch reviews of MGS4."
 
I still have this damn game in its box, at the time I thought it was amazing, but when I went to look back years later it has so much Kojima brand wtf that you kept trying to understand how anything was even remotely coherent or why it needed to be there at all. Not to mention the insane lengths some of the cutscenes had, the epilogue cutscene was over an hour long for example.

took this comment from the comment section of the video, perfectly encapsulates to me what it means dealing with a lot of the stuff in this game:

"In 2016, I was at an anime convention where Khary Payton, Drebin's VA, was attending as one of the guests. Lo and behold, he's there selling autographed Drebin photos and I just had to ask him what the hell was up with the B&B Corps backstory part in the script. From his perspective the script reading and acting was really well done and he was enthusiastic about what he was saying and referencing. Then...Laughing Octopus' lines appeared. And midway through a take, he stops and asks "What the hell is this? What am I reading? This a joke?" Nope. Was straight from Kojima himself. "How the hell does this character suddenly know this? Why does he know this? Why is this important to the player?" He was told yet again, from Kojima himself. Read the lines and ignore it. Did his job wonderfully, but years later at that con, the baffled look on his face sticks with me whenever I play, or watch reviews of MGS4."

It's always irked me how people will overly praise a really weird game/anime/movie just because someone from Japan made it, and Kojima is perhaps the primary example of this, with Death Stranding by far being the most pretentious shit ever. Just because something is symbolic doesn't automatically make it great art. You also need to have good execution and be able to present those ideas in a form your audience will understand and feel.
 
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It's always irked me how people will overly praise a really weird game/anime/movie just because someone from Japan made it, and Kojima is perhaps the primary example of this, with Death Stranding by far being the most pretentious shit ever. Just because something is symbolic doesn't automatically make it great art. You also need to have good execution and be able to present those ideas in a form your audience will understand and feel.
In Kojima's case the dude garnered so much success that straight up no one that works with him dares to call him out on whatever ludicrous shit he makes up. Kojima himself also gives this vibe when you see him on interviews, the man fully believes he's a genius and everything he makes is a work of art. So far the guy has not failed in a major way so I can see why he believes in his own bullshit.
 
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