I still have this damn game in its box, at the time I thought it was amazing, but when I went to look back years later it has so much Kojima brand wtf that you kept trying to understand how anything was even remotely coherent or why it needed to be there at all. Not to mention the insane lengths some of the cutscenes had, the epilogue cutscene was over an hour long for example.
took this comment from the comment section of the video, perfectly encapsulates to me what it means dealing with a lot of the stuff in this game:
"In 2016, I was at an anime convention where Khary Payton, Drebin's VA, was attending as one of the guests. Lo and behold, he's there selling autographed Drebin photos and I just had to ask him what the hell was up with the B&B Corps backstory part in the script. From his perspective the script reading and acting was really well done and he was enthusiastic about what he was saying and referencing. Then...Laughing Octopus' lines appeared. And midway through a take, he stops and asks "What the hell is this? What am I reading? This a joke?" Nope. Was straight from Kojima himself. "How the hell does this character suddenly know this? Why does he know this? Why is this important to the player?" He was told yet again, from Kojima himself. Read the lines and ignore it. Did his job wonderfully, but years later at that con, the baffled look on his face sticks with me whenever I play, or watch reviews of MGS4."