andersonnnunes
Disciple
- Messages
- 326
Thanks. I think I am going to run this without a background and on the next campaign I consult the DM to make a custom one.
Sure, whatever floats your boat all I'll say is that I would not recommend it, the game isn't all combat and most skills allow you to do stuff outside of combat so I wouldn't recommend turning down skills in a class that gets very few skills to begin with, still it's your character so that's up to you.Thanks. I think I am going to run this without a background and on the next campaign I consult the DM to make a custom one.
Sure, whatever floats your boat all I'll say is that I would not recommend it, the game isn't all combat and most skills allow you to do stuff outside of combat so I wouldn't recommend turning down skills in a class that gets very few skills to begin with, still it's your character so that's up to you.
I'm not liking Orcpub , I managed to make my character but the Orcpub version did not grant me 2 of the 7 skills & didn't grant me 2 of the 5 languages I should have gotten, not to mention that I get Double Profficiency on those 2 skills, which is something that I can't get it to do even if I manually add those skills and languages and make the program say that I'm cheating because I have too many profficiencies despite the fact that my character is so legal it can be used for Adventurer's League just like I designed it to be.I have already sort of made one, back in the previous attempt. I've just been dragging my feet porting it to OrcHub..I'm working all nights now, and today was required to work the day as well..23 hour shift..and back again for another 11 tonight.
I'm not liking Orcpub , I managed to make my character but the Orcpub version did not grant me 2 of the 7 skills & didn't grant me 2 of the 5 languages I should have gotten, not to mention that I get Double Profficiency on those 2 skills, which is something that I can't get it to do even if I manually add those skills and languages and make the program say that I'm cheating because I have too many profficiencies despite the fact that my character is so legal it can be used for Adventurer's League just like I designed it to be.
Well I do get that when people go for double profficiency builds & tons of skills they generally go for Bard or Rogue not Cleric and perhaps due to the obscurity of this being relegated to a specific Cleric archetype that is kind off uninteresting within Combat but really good outside of it that they didn't bother programming that crap in, but that archetype turns Cleric into a skill monkey with a specific inclination to INT based skills (Reason I bothered to get pretty much all of them).That does seem weird. Especially for a supposedly big D&D friendly site. Oh well, might work forbaby'sOrc's first D&D session?
Making it as easy as possible, mostly means cutting down on the variables and streamlining it. Is there any reason you see that this wouldn't make it a good gateway into D&D?
Neutral Good, Criminal. Is that possible?Monoochrom joins the fray as Ashe!
You can be Lawful Good and have the criminal background if you want, also it's up to the player but background isn't necessarily what you are right now, it could be what you used to be before being an adventurer and you can have a character that has a conflict with their background as much as you can have one that has a very good synergy with it.Neutral Good, Criminal. Is that possible?