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You have a max budget of $500 million and a max timeline of 5 years. For me, I'd love to see:
Linear team-based timed FPS campaign - For the speedrunner in all of us. The premise is simple. You're a futuristic team that is tasked with assaulting an active factory and base underground. If you die, you'll be put into someone else's role on the assault team and the one that died will respawn in a set amount of time. The AI would be designed to where they don't actually need your help to succeed, but that won't be the point at all. The point is to infiltrate, destroy, and conquer each area as fast as you possibly can with the tools and resources you're given. With a kickass soundtrack, I imagine this would be a huge thrill to play plus a ton of potential for awesome co-op action.
Minecraft but with infinite verticality - You may not know it, but although Minecraft does have a huge height/depth limit, it's still there and it's definitely plausible to reach if your designs are big enough. With infinite verticality, Minecraft gains SO much potential. Not only can you delve as deeply as you like, this feature will allow you to explore realistically sized mountains, canyons, and etc. It may consume hard drive space like crazy though. Chunk updates are handled purely based on player proximity to them. The closer the player is, the more updates it will have. The farther away, the less it will have until finally, when the player is far enough, they will just stop updating altogether. When an update happens, the chunk date-time stamp will be compared to the current date-time and it will simulate everything that should have happened in that interval.
Hexen but as huge and as deep as Skyrim - Maybe even just make it a Skyrim total conversion, but it would definitely have more fast and satisfying combat though. I talked about this before and I still think Hexen's world has a ton of potential.
An infinitely customizable multiplayer FPS based on pocket universes - This would basically be a spiritual successor to Unreal Tournament '99 and would use the Unreal Engine 4. Optimally, this would also have a single player campaign about the player trying to bring down someone but getting locked in pocket universes that they need to escape. Would have fully implemented bot support. No paywalled skins. No microtransactions. No fucking bullshit. How multiplayer first-person shooters were meant to be. Of course, monetizing it would be incredibly hard though, so if this does get made, Me and my team are probably not gonna get very much money for it.
Linear team-based timed FPS campaign - For the speedrunner in all of us. The premise is simple. You're a futuristic team that is tasked with assaulting an active factory and base underground. If you die, you'll be put into someone else's role on the assault team and the one that died will respawn in a set amount of time. The AI would be designed to where they don't actually need your help to succeed, but that won't be the point at all. The point is to infiltrate, destroy, and conquer each area as fast as you possibly can with the tools and resources you're given. With a kickass soundtrack, I imagine this would be a huge thrill to play plus a ton of potential for awesome co-op action.
Minecraft but with infinite verticality - You may not know it, but although Minecraft does have a huge height/depth limit, it's still there and it's definitely plausible to reach if your designs are big enough. With infinite verticality, Minecraft gains SO much potential. Not only can you delve as deeply as you like, this feature will allow you to explore realistically sized mountains, canyons, and etc. It may consume hard drive space like crazy though. Chunk updates are handled purely based on player proximity to them. The closer the player is, the more updates it will have. The farther away, the less it will have until finally, when the player is far enough, they will just stop updating altogether. When an update happens, the chunk date-time stamp will be compared to the current date-time and it will simulate everything that should have happened in that interval.
Hexen but as huge and as deep as Skyrim - Maybe even just make it a Skyrim total conversion, but it would definitely have more fast and satisfying combat though. I talked about this before and I still think Hexen's world has a ton of potential.
An infinitely customizable multiplayer FPS based on pocket universes - This would basically be a spiritual successor to Unreal Tournament '99 and would use the Unreal Engine 4. Optimally, this would also have a single player campaign about the player trying to bring down someone but getting locked in pocket universes that they need to escape. Would have fully implemented bot support. No paywalled skins. No microtransactions. No fucking bullshit. How multiplayer first-person shooters were meant to be. Of course, monetizing it would be incredibly hard though, so if this does get made, Me and my team are probably not gonna get very much money for it.