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Pitch a game you'd love to see

Arnox

Master
Staff member
Founder
Messages
5,316
You have a max budget of $500 million and a max timeline of 5 years. For me, I'd love to see:

Linear team-based timed FPS campaign - For the speedrunner in all of us. The premise is simple. You're a futuristic team that is tasked with assaulting an active factory and base underground. If you die, you'll be put into someone else's role on the assault team and the one that died will respawn in a set amount of time. The AI would be designed to where they don't actually need your help to succeed, but that won't be the point at all. The point is to infiltrate, destroy, and conquer each area as fast as you possibly can with the tools and resources you're given. With a kickass soundtrack, I imagine this would be a huge thrill to play plus a ton of potential for awesome co-op action.

Minecraft but with infinite verticality - You may not know it, but although Minecraft does have a huge height/depth limit, it's still there and it's definitely plausible to reach if your designs are big enough. With infinite verticality, Minecraft gains SO much potential. Not only can you delve as deeply as you like, this feature will allow you to explore realistically sized mountains, canyons, and etc. It may consume hard drive space like crazy though. Chunk updates are handled purely based on player proximity to them. The closer the player is, the more updates it will have. The farther away, the less it will have until finally, when the player is far enough, they will just stop updating altogether. When an update happens, the chunk date-time stamp will be compared to the current date-time and it will simulate everything that should have happened in that interval.

Hexen but as huge and as deep as Skyrim - Maybe even just make it a Skyrim total conversion, but it would definitely have more fast and satisfying combat though. I talked about this before and I still think Hexen's world has a ton of potential.

An infinitely customizable multiplayer FPS based on pocket universes - This would basically be a spiritual successor to Unreal Tournament '99 and would use the Unreal Engine 4. Optimally, this would also have a single player campaign about the player trying to bring down someone but getting locked in pocket universes that they need to escape. Would have fully implemented bot support. No paywalled skins. No microtransactions. No fucking bullshit. How multiplayer first-person shooters were meant to be. Of course, monetizing it would be incredibly hard though, so if this does get made, Me and my team are probably not gonna get very much money for it.
 

Signa

Libertarian Contrarian
Sanctuary legend
Messages
765
I just want a new Castlevania like SOTN or Aria of Sorrow. The last one was 10 years ago. Ten. Fucking. Years.
 

juicebox

Adherent
Messages
92
http://uncyclopedia.wikia.com/wiki/Holocaust_Tycoon

The player begins in an empty plot of land, levelled and ready for development. In the early stages of the game, the player will build his camp, adding huts, arranging for political opponents, enemy aliens, specific ethnic or religious groups to be transported in, and the construction of (initially experimental) gas chambers. As with most games of this genre the early development is the most important stage, as the structure of the camp is crucial to its survival. Controversially, players are encouraged to cram as many people into huts, to heighten profit (refered to in-game as 'death toll').

Eventually, as the camp develops, more options become available. For example, the player must then negotiate contracts with various loyal companies, such as gas providers, freight rail and allied computer companies (Apple is available). The object of this game is to build an organised and brutal camp, allowing your Commandant promotion whilst gaining the love and appreciation of the Master Race.
 

RenovatedLee

Outlander
Messages
1
An Action RPG using the Job System from Final Fantasy Tactics
I would love an Action RPG where you start off with a basic short-sword move set that you level up and eventually unlock a more advanced sword and shield, Spear move set after fulfilling certain criteria.
Think Kingdom Hearts or a Platinum game that gives you more advanced play styles for levelling up different styles branching out to more varied and interesting ones.
I know it's kind of vague and unoriginal but I really enjoy how job progression works in FFT but am completely inept at Strategy RPGs so I'm shit out of luck when trying to enjoy it.
If there are any games close to this please let me know.
 

juicebox

Adherent
Messages
92
RenovatedLee said:
An Action RPG using the Job System from Final Fantasy Tactics
I would love an Action RPG where you start off with a basic short-sword move set that you level up and eventually unlock a more advanced sword and shield, Spear move set after fulfilling certain criteria.
Think Kingdom Hearts or a Platinum game that gives you more advanced play styles for levelling up different styles branching out to more varied and interesting ones.
I know it's kind of vague and unoriginal but I really enjoy how job progression works in FFT but am completely inept at Strategy RPGs so I'm shit out of luck when trying to enjoy it.
If there are any games close to this please let me know.
FFT: Advance 2 was actually my first final fantasy game, and while I was disappointed that they weren't all grid-based strategy games, they were still awesome

I should get it again, can't be any more than $20 or so now

Anyone know any good grid-based strategy games for ps4 or 3ds besides fire emblem and final fantasy?
 

Arnox

Master
Staff member
Founder
Messages
5,316
RenovatedLee said:
An Action RPG using the Job System from Final Fantasy Tactics
I would love an Action RPG where you start off with a basic short-sword move set that you level up and eventually unlock a more advanced sword and shield, Spear move set after fulfilling certain criteria.
Think Kingdom Hearts or a Platinum game that gives you more advanced play styles for levelling up different styles branching out to more varied and interesting ones.
I know it's kind of vague and unoriginal but I really enjoy how job progression works in FFT but am completely inept at Strategy RPGs so I'm shit out of luck when trying to enjoy it.
If there are any games close to this please let me know.
Welcome to the forums!

All I can think of are the Elder Scrolls games really. They all have pretty flexible leveling systems.
 

PsychedelicDiamond

Outlander
Messages
18
Well, there's this thing that I've been thinking about. Basically, my premise was, a fully fleshed out open world RPG with classes and skills and an involved dialogue system... but without any combat. And that's what kinda got my mind working. And the conclusion I came to would be sorta based on a Tabletop setting folks over at 4chan came up with. And when I say loosely, I mean it's just the same basic setting. Wait a minute, let me pull up some pictures.





they call it CATastrophe. I haven't looked into the actual mechanics that they've come up with but I like the look and the sort of world it's going for. There are so many RPGs that are all about high stakes and epic battles and that sort of thing and I guess I sorta want to subvert that premise. I want a funny, light hearted game, that feels like a beach vacation. I also like the characters being catgirls in bikinis but I'm not married to that idea.

So, as I was saying, we don't have combar so what's the gameply gonna be like? I mean, for once there's obviously travelling and exploring, you still have a very large open world, it being an ovean you should probably assume the structure to be a bit like Zelda: Wind Waker where you mostly travel from island to island as the progresses, I'm thinking the story should start of in a more linear fashion for the first few island until you get your own boat or mount to travel the ocean however you want. So you have all those islands and settlements that you can explore and meet characters and take quests. You know, like an RPG.

But as I was saying, there's no combat so what exactly is the challenge? And the series that I was looking towards was the Yakuza series. Which, of course, has combat but it also has a lot of very prominent, very fleshed out minigames. And that's where the meat of the gameplay would be in my game. It being sort of an ocean/beach setting opens up a lot of possibilities. Surfing, divinng for treasure, beach volleyball, boat races, swimming, fishing, teaming various sea creatures to ride them and much more. You'd have all those different activities that all have their own skills you can invest and those challenges and quests that incorporate these mechanics.

Otherwise there would be a big focus on relationships with other characters. I don't think you'd have your own party like in a JRPG but during your journey you'd meet a lot of different people, there'd be a very involved dialogue system so your relationship to them changes, you'd have friends, rivals, maybe even potential love interests that are involved in quests and that you can partake in certain activities with.

So, as I was saying: A fun, light-hearted, non violent adventure that feels like a beach vacation with all the production values of a full open world RPG. You know, for kids. And nerds like me who this appeals to.
 

Signa

Libertarian Contrarian
Sanctuary legend
Messages
765
juicebox said:
RenovatedLee said:
An Action RPG using the Job System from Final Fantasy Tactics
I would love an Action RPG where you start off with a basic short-sword move set that you level up and eventually unlock a more advanced sword and shield, Spear move set after fulfilling certain criteria.
Think Kingdom Hearts or a Platinum game that gives you more advanced play styles for levelling up different styles branching out to more varied and interesting ones.
I know it's kind of vague and unoriginal but I really enjoy how job progression works in FFT but am completely inept at Strategy RPGs so I'm shit out of luck when trying to enjoy it.
If there are any games close to this please let me know.
FFT: Advance 2 was actually my first final fantasy game, and while I was disappointed that they weren't all grid-based strategy games, they were still awesome

I should get it again, can't be any more than $20 or so now

Anyone know any good grid-based strategy games for ps4 or 3ds besides fire emblem and final fantasy?
I watched a good deal of Disgaea 2 played by a friend, and it was pretty funny and fun.

I guess I don't fantasise enough about games anymore. I did that as a kid, and I never got the things I could picture, because building real worlds is too hard.

Though I'm getting madder by the day that there are no good space sims, or Descent being made for VR properly. Playing VR in a cockpit is perfect, and yet we get all these glorified tech demos where you stand in a room, and then teleport to other places in that room.
 

Monoochrom

Disciple
Sanctuary legend
Messages
275
PsychedelicDiamond said:
Well, there's this thing that I've been thinking about. Basically, my premise was, a fully fleshed out open world RPG with classes and skills and an involved dialogue system... but without any combat. And that's what kinda got my mind working. And the conclusion I came to would be sorta based on a Tabletop setting folks over at 4chan came up with. And when I say loosely, I mean it's just the same basic setting. Wait a minute, let me pull up some pictures.




they call it CATastrophe. I haven't looked into the actual mechanics that they've come up with but I like the look and the sort of world it's going for. There are so many RPGs that are all about high stakes and epic battles and that sort of thing and I guess I sorta want to subvert that premise. I want a funny, light hearted game, that feels like a beach vacation. I also like the characters being catgirls in bikinis but I'm not married to that idea.

So, as I was saying, we don't have combar so what's the gameply gonna be like? I mean, for once there's obviously travelling and exploring, you still have a very large open world, it being an ovean you should probably assume the structure to be a bit like Zelda: Wind Waker where you mostly travel from island to island as the progresses, I'm thinking the story should start of in a more linear fashion for the first few island until you get your own boat or mount to travel the ocean however you want. So you have all those islands and settlements that you can explore and meet characters and take quests. You know, like an RPG.

But as I was saying, there's no combat so what exactly is the challenge? And the series that I was looking towards was the Yakuza series. Which, of course, has combat but it also has a lot of very prominent, very fleshed out minigames. And that's where the meat of the gameplay would be in my game. It being sort of an ocean/beach setting opens up a lot of possibilities. Surfing, divinng for treasure, beach volleyball, boat races, swimming, fishing, teaming various sea creatures to ride them and much more. You'd have all those different activities that all have their own skills you can invest and those challenges and quests that incorporate these mechanics.

Otherwise there would be a big focus on relationships with other characters. I don't think you'd have your own party like in a JRPG but during your journey you'd meet a lot of different people, there'd be a very involved dialogue system so your relationship to them changes, you'd have friends, rivals, maybe even potential love interests that are involved in quests and that you can partake in certain activities with.

So, as I was saying: A fun, light-hearted, non violent adventure that feels like a beach vacation with all the production values of a full open world RPG. You know, for kids. And nerds like me who this appeals to.
No offense, but that sounds pretty boring. I don't mind well-crafted Mini-Games. But I wouldn't be interested in a Game that wants me to jump through the hoop of large Travel Times to get them. And I'm pretty sure that to make your idea not utterly lacking in every area you'd need a far bigger budget then your standard combat oriented open world rpg. You are talking about a game the eschews the main gameplay element of such games and lays focus and the secondary aspects...so those would have to be fleshed out. Interpersonal interactions for instance would have to become increasingly complex and if all those things become ever more complex, the abscene of any kind of violence will only become more jarring.

Seems to me that the concept would be much smoother if the World itself were just a Hub.
____________

I have way too many ideas for games.

At one point I started concenptualizing a Kingdom Hearts Clone. Totally not do-able for me alone, I have neither the full skillset nor expertise. But if I had the resources for a small Team I'd essentially make a Kingdom Hearts Game, aimed for PC release, based more on classic Fairy Tales. I figure I could make money with that if it were done well. And I like Kingdom Hearts and yet hate how it hops from one console to the next. So, I'd consider that a win-win.
 

Nuance

Outlander
Messages
5
Signa said:
I just want a new Castlevania like SOTN or Aria of Sorrow. The last one was 10 years ago. Ten. Fucking. Years.
Yeah as much as I distrust Kickstarter scammers, A new SotN would be amazing enough to justify it.
 

Signa

Libertarian Contrarian
Sanctuary legend
Messages
765
Nuance said:
Signa said:
I just want a new Castlevania like SOTN or Aria of Sorrow. The last one was 10 years ago. Ten. Fucking. Years.
Yeah as much as I distrust Kickstarter scammers, A new SotN would be amazing enough to justify it.
Thankfully, I played Hollow Knight shortly after I posted that and my hunger has been satiated a bit. It's still not the same, but it's a damn good alternative while Konami is having its identity crisis.
 

Samtemdo8

Devotee
Messages
120
A Superhero themed RPG, and DC Universe Online can serve as the overall template.

And I am not asking for an MMORPG mind you, just suggesting a template of how it could be done, with other additions aswell.
 

Chimpzy

Adherent
Messages
67
I'd want a game that is basically pen & paper D&D, but online, where you have a handful of players with their selfmade character and one additional player to serve as DM for the campaign. If someone actually managed to accurately recreate playing tabletop D&D digitally, I'd be all



Samtemdo8 said:
A Superhero themed RPG, and DC Universe Online can serve as the overall template.

And I am not asking for an MMORPG mind you, just suggesting a template of how it could be done, with other additions aswell.
Well, if you want a superhero themed RPG, those already kind of exist: Freedom Force and its sequel (vs the 3rd Reich).

Not very much like DC Universe Online though. Also, rather Silver Age styled, which iirc, you don't like very much.
 

Arnox

Master
Staff member
Founder
Messages
5,316
Chimpzy said:
I'd want a game that is basically pen & paper D&D, but online, where you have a handful of players with their selfmade character and one additional player to serve as DM for the campaign. If someone actually managed to accurately recreate playing tabletop D&D digitally, I'd be all


^

Alternatively, there's Divinity: Original Sin 2, but that doesn't use the D&D ruleset or universe and the multiplayer isn't quite as powerful as NWN. Then there's Baldur's Gate 1 and 2, but those are singleplayer and rely on the D&D 2.0 rules and have a huge emphasis on tons of party members. NWN2 also exists but it's death by a thousand cuts there. I wouldn't recommend that game at all. At the end of the day, in terms of cRPGs, NWN has the best bang for your buck by far. You can get Beamdog's Enhanced Edition of it for only $20 on Steam now too.
 

Chimpzy

Adherent
Messages
67
Arnox said:
Neverwinter Snips
Neverwinter Nights made a valiant attemp and I like it, but it is overall still a far cry from an actual tabletop session of D&D.

I don't think it's really possible to fully replicate that (minus the 'being in the same room' part, of course), considering that you wouldn't only need to account for all classes, items, monsters and rules, but also every possible session a DM could create. It's the latter part that seems almost insurmountably hard, since that would essentially userfriendly creation tools far beyond the scope of anything I've ever seen. Well, outside of full-fledged dev tools and those aren't generally all that friendly towards the average user, or at least not in a way that would allow creation of a session in a somewhat expedient way.
 
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