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A Video Game Rant of Mine (Circa 2012)

Arnox

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Another thing I found in my archives. This I found to be just quaint nowadays. Maybe you guys will be entertained by it as much as I.

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3 MASSIVE Complaints I Have With Gamers Of Late

1. COMPARING EVERYTHING TO CALL OF DUTY

Copied straight from GameFAQs' own Halo 4 board.

"One of the lead multiplayer designers specifically said armor abilities will be
like a "rock paper scissors" encounter. They have specifically copied things from
CoD in H4 without even trying to hide where it came from (Spartan Ops, Spartan
Points, x to respawn, classes, perks, L3 to sprint, unlock weapons as you level up)"

- appleturnover87 (http://www.gamefaqs.com/boards/632877-halo-4/62729187)

Now, I don't know if appleturnfaggot69 is trollin' but I've been seeing these kinds
of posts everywhere for a very long time. Too long.

First, let's get this out of the way. Whether you like it or not, Call of Duty has
discovered one of the most successful formulas for a great multiplayer experience and
it shows in player numbers and sales. Personally, I think the flaws bring it down too
much but that's just me. I still saw what made it fun and enjoyable.

Even if a game borrows some things from CoD's multiplayer to put into its own, it
doesn't matter nearly as much as you think it does. Should Half-Life have no pistol
in the game because Doom had a pistol first? No. There's no reason why developers
can't learn from each other to make better games.

BUT, and this is a huge one, obviously completely ripping off CoD or any other game
to make your own is complete bullcrap. All games should have a sense of individuality.
What the developer needs to decide is what to take from a game and what to leave
alone, barring the question of whether the developer needs to take anything from a
particular game or games at all.

I could say more but I'll leave it here. We still have a lot of ground to cover.

2. BEING STUCK IN THE PAST

Whenever a new sequel to a great game is announced, everyone in the village of
gamerville becomes excited and nervous at its arrival. Unfortunately though, with those
anxious and excited people come the sour-faced people out of the evil old folks home
telling everyone how the new sequel will be horrible because, OH NOES, they changed the
movement speed or, heaven forbid, they added something NEW.

This ticks me off for obvious reasons. But it also ticks me off because when too many of
the sour-faced people come out of the old folks home, whining, the developers see this
and think "Woah, maybe we shouldn't do that or add this in." So they leave it out and
the game gets released later. Then the verdict comes from the critics and players alike,
all criticizing the game, saying that it feels too stuck in the past.

Now, don't get me wrong. I'm nostalgic as much as, if not more than, the next guy. When
I see a sequel to a great and original game getting developed, I get nervous too. But I'm
also optimistic. We wouldn't have some of the great features we know today in gaming if we
all just kept hanging on to tradition. We need to learn when we want a sequel to a game
and when we just want to play the original some more.

3. FORGETTING HOW MUCH MONEY, TIME, AND TALENT IT TAKES TO MAKE A TRIPLE-A GAME

A lot of people love to demonize publishers and sometimes they deserve it. HOWEVER, those
same publishers don't have infinite money. While they do net a good profit from the games
that actually sell a lot of copies, guess where it's all going back to? That's right.
Making more games. And make no freaking mistake. Triple A games are a real feat to make,
financially, physically, and mentally.

And that's just the publishers. A lot of times, developers get a lot of flak for releasing
a bad game. Most of the time though, the problem is simply that the publisher didn't give
the developer enough time to finish and/or polish the game. Now, I don't know if the example
I'm going use here is actually true. I hope it is and it seems like it but I can't back it up
for sure. Now, a seemingly good example of this is Fable 3. Fable 1 took roughly 4 years to
make. Fable 2 took roughly 2 years to make. Fable 3 took roughly 1 year to make. It is
generally agreed upon that Fable 3 was the worst fable. Yeah.

Also, and this happens frequently but people still can't seem to understand it, a feature in
an upcoming game sometimes needs to be cut because of technical reasons. Yet, when the fans hear
about this, they make a big hissy fit as if developers cut it out because they were stupid and
didn't know what they were doing. Well, of course. The developers have been doing this for years.
They obviously don't have a clue what they're doing. The developers are also the sole creators of
their work. They clearly don't love it. CLEARLY, 13-year-old fanboys such as yourselves are the
best authority on what they should and should not put into the game.

No, no, no, no, no. Don't automatically dismiss the reason why a dev left something out of the
game.

*EUGH* That took a long time to write. Oh well. I felt it needed to be said. Well, best of luck
to you chaps. And remember. THINK. Put yourself in the developers shoes. If you want to be more
than just a bunch of fans with misinformed opinions then you need to thoroughly understand what
you enjoy.

Until next time.
 
Most of that still applies today, but I would spit it with a lot more malice because I think AAA games have gotten quite malicious in their pursuits of profits since. Well, what can I say? I said around the time of your rant that I was looking forward to the next gaming industry crash, and I think we're right about there now. The only sad thing about getting one now is the number of people that will grow up without memorable experiences within this art form. But who am I kidding? The kids just play garbage Roblox games and have no idea what kind of trash they are wasting their time in. Mobile games have become the gold standard of quality, and so everything else is just garbage.
 
Most of that still applies today, but I would spit it with a lot more malice

In what way do you mean? These arguments are defending the AAA gaming industry of that time. 2010 may have indeed been the start of the great decline, but we still had it pretty good as, even in 2011, we got games like Portal 2 and Skyrim. Nowadays though, these defenses do not hold water anymore. CoD has now been having its terrible aspects copied as well as its good (not to mention all the trend-chasing being done in the name of live-service), modern AAA gaming really is becoming utter shit in direct comparison to even 2011, and AAA publishers are now phoning it in more than ever while also abusing their workers even more.
 
In what way do you mean? These arguments are defending the AAA gaming industry of that time. 2010 may have indeed been the start of the great decline, but we still had it pretty good as, even in 2011, we got games like Portal 2 and Skyrim. Nowadays though, these defenses do not hold water anymore. CoD has now been having its terrible aspects copied as well as its good (not to mention all the trend-chasing being done in the name of live-service), modern AAA gaming really is becoming utter shit in direct comparison to even 2011, and AAA publishers are now phoning it in more than ever while also abusing their workers even more.
Huh, I thought you were generally deriding the AAA industry, but also being as fair as possible, like saying that they still need to make their money back from producing the game. I guess I misunderstood and didn't see it as glazing them. Both things can be true at once, after all.
 
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