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OK, we really should at least attempt a tabletop campaign here...

Arnox

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I got all the core stuff here for 5e (Player's Handbook, Monster Manual, and DM's Guide) plus a shitload of ideas. Kaleion's even more loaded as well, though I'm sure he'd be too busy DMing IRL for this. It doesn't have to be D&D, though it is what I know and it's the most versatile with just the right amount of complexity, plus the universe it's built for has an endless amount of story potential.

EDIT: We're gonna use this as a character sheet maker. Just upload the PHB file, make your character, and then hit the yellow Print button and you'll get a PDF. Simple, elegant, and exactly what we need. I'll also be uploading the PHB orcbrew file to Sanctuary for everyone to download.
 
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Kaleion

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Does anyone remember the reason for why the last attempt fizzled out?
Genuine question. I can't recall.
IIRC what happened simply was that I stopped logging into this place for a while and I was the one organizing it, so it fell through.

I got all the core stuff here for 5e (Player's Handbook, Monster Manual, and DM's Guide) plus a shitload of ideas. Kaleion's even more loaded as well, though I'm sure he'd be too busy DMing IRL for this. It doesn't have to be D&D, though it is what I know and it's the most versatile with just the right amount of complexity, plus the universe it's built for has an endless amount of story potential.
True enough, I physically own most of the officially published stuff for D&D 5E but TBH I do have PDFs for everything officially published for 5E & 3E as well as Pathfinder, Numenéra, Call of Cthulu and many other Games, however like you said I'm currently doing CoC 7E IRL & in addition to that I'm not interested in running an RPG via text, most of how I run a game involves rapid improvisation and I think the additional time provided by typing down stuff would make me slow down considerably because I would have time to be self-conscious of what I want to say before hitting send, as opposed to having to run with whatever bullshit I've spewed because it's already said and changing it would break the illusion of me knowing exactly what I'm doing.

Basically every RPG thing I've done has been IRL, and I'm neither used to text nor confident on my ability to do RPGs via text, not to mention that all of the games I play have been 8 t 12 hours long sessions so I might have an awful idea of pacing.

Also worth mentioning that scheduling an international Tabletop campaign would be a pain in the ass, because organizing people inside of your time zone is already hard to do, so imagine that with different time-zones & widely varying work schedules.
 

Arnox

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IIRC what happened simply was that I stopped logging into this place for a while and I was the one organizing it, so it fell through.


True enough, I physically own most of the officially published stuff for D&D 5E but TBH I do have PDFs for everything officially published for 5E & 3E as well as Pathfinder, Numenéra, Call of Cthulu and many other Games, however like you said I'm currently doing CoC 7E IRL & in addition to that I'm not interested in running an RPG via text, most of how I run a game involves rapid improvisation and I think the additional time provided by typing down stuff would make me slow down considerably because I would have time to be self-conscious of what I want to say before hitting send, as opposed to having to run with whatever bullshit I've spewed because it's already said and changing it would break the illusion of me knowing exactly what I'm doing.

Basically every RPG thing I've done has been IRL, and I'm neither used to text nor confident on my ability to do RPGs via text, not to mention that all of the games I play have been 8 t 12 hours long sessions so I might have an awful idea of pacing.

Also worth mentioning that scheduling an international Tabletop campaign would be a pain in the ass, because organizing people inside of your time zone is already hard to do, so imagine that with different time-zones & widely varying work schedules.
Well, you don't have to worry about DMing, because I actually wanna run this anyway. lol As to scheduling, why? We're gonna run it like we did the first forum game. It'll obviously be slower paced than a regular IRL session, but that's OK, because we're not competing for anything and of course, people can check and post at their leisure. Mostly. Doing such over a forum has its advantages and disadvantages.

I guess what I'm saying is, are you interested in joining us as a player?
 

Kaleion

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Well, you don't have to worry about DMing, because I actually wanna run this anyway. lol As to scheduling, why? We're gonna run it like we did the first forum game. It'll obviously be slower paced than a regular IRL session, but that's OK, because we're not competing for anything and of course, people can check and post at their leisure. Mostly. Doing such over a forum has its advantages and disadvantages.

I guess what I'm saying is, are you interested in joining us as a player?
I guess so, sure, I play pretty much any class though I do prefer skill or utility based character rather than combat based ones.

If I may make a suggestion though I would highly recommend including Xanathar's Guide to everything mostly for the Ranger, the one in the PHB isn't bad per-say but it is a very situationally driven utility class and the archetypes on XGE address some of the issues the base class has and as a result both of the archetypes on the PHB are somewhat inferior to those included on XGE, though they aren't as bad as people in the Internet claim they are and it can seriously shine through whenever you do get into those very specific scenarios, besides the Ranger, Warlocks also receive a very good boost just by virtue of having more invocations to play around with which can really help, especially those who want to play a Pact Weapon based Warlock.

Every other rulebook I'd consider non-essential unless you want to play a specific setting (Or a very specific build) but Volo's Guide to Monsters & Mordekainen's tome of foes are basically Monster Manual 2 & 3 so if you want more variety of monsters look into those, they also contain addition player races, but even if you prefer to not allow them I'd recommend having the PDFs around if you need inspiration for monsters & the DMG & MM aren't cutting it for whatever reason.

BTW doing a PHB only campaign is perfectly viable and fine, I won't deny that since I've played the game a lot I find it somewhat uninteresting but as a DM I do understand why you would want to limit it.
 

Arnox

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I guess so, sure, I play pretty much any class though I do prefer skill or utility based character rather than combat based ones.

If I may make a suggestion though I would highly recommend including Xanathar's Guide to everything mostly for the Ranger, the one in the PHB isn't bad per-say but it is a very situationally driven utility class and the archetypes on XGE address some of the issues the base class has and as a result both of the archetypes on the PHB are somewhat inferior to those included on XGE, though they aren't as bad as people in the Internet claim they are and it can seriously shine through whenever you do get into those very specific scenarios, besides the Ranger, Warlocks also receive a very good boost just by virtue of having more invocations to play around with which can really help, especially those who want to play a Pact Weapon based Warlock.

Every other rulebook I'd consider non-essential unless you want to play a specific setting (Or a very specific build) but Volo's Guide to Monsters & Mordekainen's tome of foes are basically Monster Manual 2 & 3 so if you want more variety of monsters look into those, they also contain addition player races, but even if you prefer to not allow them I'd recommend having the PDFs around if you need inspiration for monsters & the DMG & MM aren't cutting it for whatever reason.

BTW doing a PHB only campaign is perfectly viable and fine, I won't deny that since I've played the game a lot I find it somewhat uninteresting but as a DM I do understand why you would want to limit it.
I'm not sure about the existing archetypes for the Ranger in the PHB, but I've been making a document that edits the PHB. In this case, I've done buffs to the Ranger in terms of favored enemies (can now be chosen after a long rest), the amount of favored environments they have, the buff to defensive fighting style, and Primeval Awareness (now shows general direction).

All these combine to make the Ranger a sort of brute-force outdoor assassin. They prepare for a specific target or targets, they track them, and then they eliminate them.

Besides the Ranger, I'll be uploading the PHB mod document I've made later. For our first campaign though, yeah. We're gonna do a short simple one-shot run-through to get everyone prepared for the real campaign and acclimated to how things work.
 

Kaleion

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I'm not sure about the existing archetypes for the Ranger in the PHB, but I've been making a document that edits the PHB. In this case, I've done buffs to the Ranger in terms of favored enemies (can now be chosen after a long rest), the amount of favored environments they have, the buff to defensive fighting style, and Primeval Awareness (now shows general direction).

All these combine to make the Ranger a sort of brute-force outdoor assassin. They prepare for a specific target or targets, they track them, and then they eliminate them.

Besides the Ranger, I'll be uploading the PHB mod document I've made later. For our first campaign though, yeah. We're gonna do a short simple one-shot run-through to get everyone prepared for the real campaign and acclimated to how things work.
Well whatever floats your boat.

I do want to ask what kind of setting is it?
 

Kaleion

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Typical fantasy.
I see just asking to see what character concepts are aplicable.
ah cool. So it's like what we did before, but with more paperwork
Sort off like that, it's an RPG, very much like videogames, rules, stats, turns and so on, the main difference is that when you interact with NPCs you can do whatever you think is appropriate rather than choosing from a list, though to be honest you can also get creative during combat, for example we used to have a player that was a chemist IRL and his character was a Wizard who knew a lot about alchemy, so utilizing the ingredients you can purchase from any store he would fabricate bombs, acids, poison and so on to use during battles, he killed an enemy with flour once.

There was another time that a wizard cast a spell on the fighter to shrink him and had the ranger shoot him on top of an arrow against an enemy, and another time that I when we were fighting a Gorgon and I simply used the most basic free illusion spell to make a reflective surface and turned her into stone, basically an RPG with way more options.
 

Arnox

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ah cool. So it's like what we did before, but with more paperwork
Much more paperwork, but much more freedom instead of Longsword Slash erry day.

Forums games still offer quick dirty fun for sure, but D&D is definitely a whole lot more expansive.
 
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