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Some of my friends have asked me why I'm starting to turn into such a grandma when it comes to playing recent games. Or should I say why exactly am I usually sticking my nose up at them. At first I didn't know why either, but not long after, it came to me. As time goes by, I dislike the feeling of being railroaded more and more. Like I have to play it exactly the way the publishers/developers intended or it's the highway.
Halo 3 - Didn't wanna play standard CTF? Play Infection with all snipers instead. And here's a mode where you can view a past battle from any angle at any time.
Timesplitters: Future Perfect - Don't wanna use that weapon? Here's 20 others, equally unique and fun to use. Oh and here's some actually fun cat-racing mini-games. We put them in just for the hell of it if you wanna play them.
Elder Scrolls - Don't wanna do this quest? Here's a big-ass fucking map with more stuff to do than you could possibly believe.
Project M - Don't wanna do a melee-based fighter? Here's a character with almost completely projectile-based play. And oh look, here's 50 unique and fun stages too.
Unreal Tournament - Don't want to play with humans ever again? Here's some completely configurable bots with extremely well-designed AI with revolutionary mutator supp- Oh, you don't wanna play a shooter? Here's a fucking racing total conversion.
Now, these games took time to make. Blood, sweat, and tears went into them. And a lotta money. But they were all worth it. Each one of these games to this day command sizable playerbases. And yeah, I understand it's not just about giving the players control. You need to make quality content too. You need to give them a reason to care in the first place. You can't just toss a level editor at people and then expect to make a killing. But each of these games prove that it can be done. That you can give players both quality content AND control.
Now what do we have? Forced XP grinding. Paywalled content. Shoehorned RPG mechanics. No dedicated server clients. I've just gotten sick of it all. Why should I have to keep compromising? Why am I the unreasonable one when I ask for these kinds of games again? But hey, whatever. I guess they don't want my money, so I'll just go elsewhere. And that's why I play mostly old games now. That's why I scoff when I look at the next title from "the big three" (EA, Activision, and Ubisoft). Maybe someday their hubris is gonna catch up to them, but until then...
Give me liberty or give me UT99.
As I look back, I find that some my absolute all-time favorite games usually have one thing in common. Variety and control.Zero Punctuation said:I don't like the feeling that the game is fighting with me to stop me getting what I want out of it. Actually, maybe I am mad at you, Assassin's Creed: Origins. I'm so sick of all this! I'm sick of playing triple-A games that feel like they exist not because a creator had a vision and an idea that excited them, but because quarterly income projections needed to be met.
Halo 3 - Didn't wanna play standard CTF? Play Infection with all snipers instead. And here's a mode where you can view a past battle from any angle at any time.
Timesplitters: Future Perfect - Don't wanna use that weapon? Here's 20 others, equally unique and fun to use. Oh and here's some actually fun cat-racing mini-games. We put them in just for the hell of it if you wanna play them.
Elder Scrolls - Don't wanna do this quest? Here's a big-ass fucking map with more stuff to do than you could possibly believe.
Project M - Don't wanna do a melee-based fighter? Here's a character with almost completely projectile-based play. And oh look, here's 50 unique and fun stages too.
Unreal Tournament - Don't want to play with humans ever again? Here's some completely configurable bots with extremely well-designed AI with revolutionary mutator supp- Oh, you don't wanna play a shooter? Here's a fucking racing total conversion.
Now, these games took time to make. Blood, sweat, and tears went into them. And a lotta money. But they were all worth it. Each one of these games to this day command sizable playerbases. And yeah, I understand it's not just about giving the players control. You need to make quality content too. You need to give them a reason to care in the first place. You can't just toss a level editor at people and then expect to make a killing. But each of these games prove that it can be done. That you can give players both quality content AND control.
Now what do we have? Forced XP grinding. Paywalled content. Shoehorned RPG mechanics. No dedicated server clients. I've just gotten sick of it all. Why should I have to keep compromising? Why am I the unreasonable one when I ask for these kinds of games again? But hey, whatever. I guess they don't want my money, so I'll just go elsewhere. And that's why I play mostly old games now. That's why I scoff when I look at the next title from "the big three" (EA, Activision, and Ubisoft). Maybe someday their hubris is gonna catch up to them, but until then...
Give me liberty or give me UT99.