1 if you don't want journalists and reviewers preaching to or at you, consume different media. It's time to accept publishers like kotaku, ign , etc are not for you anymore. Stop consuming media you don't like
Way ahead of you!
But I'm primarily responding to the "It's time to start trusting video game reviewers" article, and explaining why I disagree. I'm not just complaining about journos out of the blue. Call me an amateur video game journo critic, where I critique the critics. I criticize, because I want it to improve. I criticize because I care about the hobby.
The people who are complaining aren't just hateful goblins, they're
passionate. They don't hate-watch content just to rile themselves up and, as you say, seethe about it because they like being angry. They complain because they want the thing to be better.
Imagine that you are a karate master from Japan, trained in the martial art since you could walk. Then, as an adult, you come to America and see how western Karate is taught. You are appalled. The beautiful art form you learned has been ruined completely, watered down into an after-school activity where black belts are handed out like candy. These so-called black belts have no actual skill in self-defense, and would be useless in a real fight. When they lose fights, they damage the reputation of karate. They are making everything worse.
"So don't go to those McDojos if you don't like it!" Of course, you don't. But you care about karate as an art form, a martial art, and a hobby, so you set out to prove that your way of karate is better than all the other ways. You challenge the American masters to fights (in proper settings of course, like tournaments), and mop the floor with them. Then you open up your own dojo after proving yourself and pass on what you've learned, the right way. Many martial arts movies have a plot similar to this.
You, care, so you set about improving things. You don't just bury your head in the sand. That sometimes means confronting people who are making things worse. Nothing is made better if the karate master never takes action.
"Unless someone like you cares a whole awful lot, nothing is going to get better, it's not." - The Lorax.
So thank you for your concern for my well-being, but to just stop consuming media that I don't like, or to just consume what I do like isn't going to change anything.
6. The author are not usually faceless. They were hired by the company to write because the company like their writing. ipso facto the company agrees with the politics of the author or doesn't care. Which brings us to stop consuming media you don't like
7.If someone is hired to write and are allowed to attribute the writing to themselves and not "kotoku writing team" they were hired as a personality.
Do you take note of the reviewer whenever you read a review of Kotaku or IGN? I never used to do that, back when I read reviews. I just read the review, and didn't know or care about who wrote it.
8 if you are reading a random review from someone, It is thier job to make you care, part of doing so is inserting themselves (ie: politics, beliefs, personal life) into the review.
This is interesting, so let's focus on this. In fact, I've deleted some of the other stuff I've written in this post just so we can focus on this point and not get distracted.
Okay, so what should be the job of a reviewer? I would think it's to REVIEW THE GAME. Sounds simple. I don't care about who the reviewer is, what their beliefs are, who they voted for, what gender they are, or anything else about their personality or private life. I'm interested in THE GAME, not the reviewer. That's how it's been back before youtube and streaming, back when I got issues of "Electronic Gaming Monthly" in the mail.
For example, here's a review of MGS2: Substance from a copy of EGM that I know I owned back in the day:
https://archive.org/details/electronic-gaming-monthly-issue-162-january-2003/page/200/mode/1up
Notice how the reviewers do not inject themselves in the review. That's how it used to be, and in my case, I was able to care about the review just fine, without knowing anything about the reviewer.
But that's just been my experience with game reviews. I'd be interested to know if it's different for you. We're probably in the same age range, so if you were interested in gaming as a kid, what gaming media did you consume growing up?
Do you think that something has changed? That the old EGM model of reviews don't work anymore? That reviewers NEED to inject themselves and their politics into their reviews or else it'll put the company out of business?
Now, if you're a "Personality", like Jim Sterling, then the focus of the review is more about "how the game made Jim Sterling feel; how Jim Sterling reacts to it". People are there for the personality, the game is just secondary. I would think that most reviewers are not personalities.
9. If you are caught up in the whirlwind of identity politics these things matter. The core point only reflects the internet culture. in real life when i go out and tell people I really like miramax films I'm not hit with a volley of brain rot like i would on social media. These issues only occur on the internet.
Yes, I agree.
The problem is that these authors
are writing for those who are caught up in the whirlwind of identity politics. That's their audience. So they cater to their audience throwing more fuel to the fire. If you showed Alyssa Mercante's Shadow of Erdtree review to someone who doesn't have a twitter account, they'd probably die of cringe.
10. These are not rules game journalists have established.
Yes, the rules are, "what you like or dislike is who you are as a person". This can be seen across all media, even. When a girl-power movie flops, the director comes out and blames men for hating women.
Disney may be regressing its story-telling due to recent flops at the box office.
thedirect.com
It looks like some have found a new reason that 'Birds of Prey' had disappointing box office numbers for its opening weekend.
www.screengeek.net
Few would deny Disney is in serious trouble. Stock woes. Box office flops ('Wish,' 'Haunted Mansion,' 'The Marvels'). Theme park struggles. Beloved brands struggling for relevancy after years of culture dominance (Indiana Jones, Pixar, 'Star Wars,' the MCU)...
www.hollywoodintoto.com
And this review of Kingdom Come
Kingdom Come: Deliverance and the history it explores are inseparable. There hasn't been a medieval world this real and…
www.eurogamer.net
"But there's also a big problem. There are no people of colour in the game"
"What muddies the water further is whose interpretation it overridingly is: creative director, writer and Warhorse co-founder Daniel Vavra's. He has been a vocal supporter of GamerGate and involved in antagonistic exchanges on Twitter (collected in a ResetEra thread). More recently, he wore the same T-shirt depicting an album cover by the band Burzum every day at Gamescom 2017 - a very visible time for him and his game. Burzum is the work of one man: Varg Vikernes, a convicted murderer and outspoken voice on racial purity and supremacy. He even identified as a Nazi for a while."
"This game is racist and sexist and should be removed!"
You get the idea.
Her criticism was based on her personal beliefs which is what she was hired to put on display. It was HER review. not yours, not mine, Not the Angry video game nerds. That was Kallies review.
That's fine, she can have her review and put as much of her personal beliefs into it as she wants. However, there are consequences to that.
If she wants to make moral judgements based on the games "edgy aesthetics", then she should be prepared to be have moral judgements thrown right back at her, which means she gets called a prude.
Judge not, that ye be not judged. For with what judgment ye judge, ye shall be judged: and with what measure ye mete, it shall be measured to you again.
Again, I'm not calling for "objective reviews" or reviews without a reviewers opinion, I'm just saying, if you want to throw moral accusations around, expect to get accused in return.
Oh no the women in games are less attractive or the tv portrayals are not as attractive as I'd like them to be. oh no
I thought you were an artist. How would you feel if someone told you to alter your art, because some people find your art offensive. You would object to that right? You would say something like "no, it's my art and I get to make it how I want and you have no say", right?
The same thing is happening here. Art is being tampered with. You can say "oh, I only care about whether the game is good. What about the gameplay?!" A game can be "good" and also soulless. A game can be full of soul but also bad. I would say that art should be art first, and then "good" second.
AAA gaming being a shit show is more important than the attractiveness of the women in the games to me is not even on my list of things that are important for a game to be good. Studios like Arkane austin and Tango being shut down are still more pressing issues than "ugly women" and is more inline what we as gamers should give a shit about
I care about the art. I even care about games that are bad. I care that they are pure expressions, that they are the story that the artist wants to tell. Everything else is downstream from that.
Forcing a character to be less attractive, or to be ambigously brown, or to dress more modestly to be made fit for "modern audiences" is antithetical to being a pure expression of art. Taking an artistic vision and trying to make it blander and inoffensive so that it can be made into a AAA game and appeal to AAA-size audiences is what's killing AAA gaming. Maybe AAA games
should die if we need to sacrifice artistic expression just to have them.
They have been picked and prodded constantly since 2016 and if they show any weakness they are picked and prodded more. Which i think is where the current disconnect lies.
This brings us back to my main thesis: they started it, we're just playing by their rules. They wanted to make it personal, okay, turnabout is fair play.
They can call a ceasefire anytime they want, but they have to actually admit where they went wrong first.
if you want art across a spectrum of politcal beliefs consume your media that way.
There isn't enough of it to even occupy my time because of what I'll explain next.
Which is why developers tend to not put it in games.
Developers also might not put it in their games because, and I think this is a safe anecdote, are pretty liberal and see that flag in that light too.
Few developers are willing to express views that fall outside the narrow window of "liberal" views that is considered acceptable. And that is not necessarily because few developers exist that hold these views, it because they fear that they cannot express these views and survive (financially). Games journos will demonize any game that dares try, and attempt to ruin the careers of all involved before the game is even released. Cancel culture.
This is also antithetical to expressions of art. Certain games journalists will try to destroy expressions of art that they don't like. This should offend every artist and everyone who cares about gaming.