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While we're discussing D&D... Pick your top three tier 9 spells.

Arnox

Master
Staff member
Founder
Messages
5,320
D&D has some of the coolest spells I've ever seen in any game, tabletop or otherwise. Let's take this opportunity then to pick our favorite three overpowered-as-fuck spells.

I'm using the Pathfinder spells by the way because it has the most tier 9 spells I believe. Not counting Wish because it's pretty much D&D hax. You can find spell descriptions here.

My choices are:

Shapechange - Transform into a big ass dragon. Fuck shit up.
Gate - So epic and yet so useful and full of utility.
Time Stop - This spell may not be as powerful as it once was, but it's still incredibly useful as it is now.
 

Vendor-Lazarus

Arch Disciple
Sanctuary legend
Messages
951
I only had time to read the 9th level spells, since I'm still reading the players handbook.

The coolest sounding ones, which also seem most practical, I chose:

Scribe's Binding - Suspends a creature into a book and extrapolates (in excruciating detail) it's entire life and everything about it.

Salvage - Raise and repair a sunken ship.
So. Cool. Also gives you a free resting place (right?) that you could possibly sell (?) and store your loot & treasure, while simultaneously transports you anywhere in reach of water.

Symbol of Strife
- Rune that causes an automatic (automagic!) attack on the nearest conscious creature.
Excellent for tanks and to thin the herd for the rest of the party. I only Wish it could be enchanted onto an item. ^^
 

Monoochrom

Disciple
Sanctuary legend
Messages
275
Vendor-Lazarus said:
I only had time to read the 9th level spells, since I'm still reading the players handbook.

The coolest sounding ones, which also seem most practical, I chose:

Scribe's Binding - Suspends a creature into a book and extrapolates (in excruciating detail) it's entire life and everything about it.

Salvage - Raise and repair a sunken ship.
So. Cool. Also gives you a free resting place (right?) that you could possibly sell (?) and store your loot & treasure, while simultaneously transports you anywhere in reach of water.

Symbol of Strife
- Rune that causes an automatic (automagic!) attack on the nearest conscious creature.
Excellent for tanks and to thin the herd for the rest of the party. I only Wish it could be enchanted onto an item. ^^
Are you just giving examples of what can be done with those Spells or are they really that oddly specific?
 

Vendor-Lazarus

Arch Disciple
Sanctuary legend
Messages
951
Monoochrom said:
Vendor-Lazarus said:
I only had time to read the 9th level spells, since I'm still reading the players handbook.

The coolest sounding ones, which also seem most practical, I chose:

Scribe's Binding - Suspends a creature into a book and extrapolates (in excruciating detail) it's entire life and everything about it.

Salvage - Raise and repair a sunken ship.
So. Cool. Also gives you a free resting place (right?) that you could possibly sell (?) and store your loot & treasure, while simultaneously transports you anywhere in reach of water.

Symbol of Strife
- Rune that causes an automatic (automagic!) attack on the nearest conscious creature.
Excellent for tanks and to thin the herd for the rest of the party. I only Wish it could be enchanted onto an item. ^^
Are you just giving examples of what can be done with those Spells or are they really that oddly specific?
I only read from the description at the page Arnox supplied: https://www.d20pfsrd.com/magic/spell-lists-and-domains/spell-lists-sorcerer-and-wizard/#TOC-9th-Level-Sorcerer-Wizard-Spells

https://www.d20pfsrd.com/magic/all-spells/s/scribe-s-binding

https://www.d20pfsrd.com/magic/all-spells/s/salvage

https://www.d20pfsrd.com/magic/all-spells/s/symbol-of-strife

I extrapolated somewhat with salvage though, since I am by no means versed in D&D.
 

Kaleion

Devotee
Sanctuary legend
Messages
208
Vendor-Lazarus said:
Monoochrom said:
Are you just giving examples of what can be done with those Spells or are they really that oddly specific?
I only read from the description at the page Arnox supplied: https://www.d20pfsrd.com/magic/spell-lists-and-domains/spell-lists-sorcerer-and-wizard/#TOC-9th-Level-Sorcerer-Wizard-Spells

https://www.d20pfsrd.com/magic/all-spells/s/scribe-s-binding

https://www.d20pfsrd.com/magic/all-spells/s/salvage

https://www.d20pfsrd.com/magic/all-spells/s/symbol-of-strife

I extrapolated somewhat with salvage though, since I am by no means versed in D&D.
Don't worry that's a good line of thinking if you want to play a spellcaster, a lot of intersting situations come from creative thinking related to the spell's description.

For example I once defeated a Gorgon by using the spell Disguise self to turn me into a reflective surface and making her look at her own reflection when she tried to hit me with an arrow, no actual fighting was needed and everything was solved by a very low level spell.
 

Vendor-Lazarus

Arch Disciple
Sanctuary legend
Messages
951
Kaleion said:
Vendor-Lazarus said:
I only read from the description at the page Arnox supplied: https://www.d20pfsrd.com/magic/spell-lists-and-domains/spell-lists-sorcerer-and-wizard/#TOC-9th-Level-Sorcerer-Wizard-Spells

https://www.d20pfsrd.com/magic/all-spells/s/scribe-s-binding

https://www.d20pfsrd.com/magic/all-spells/s/salvage

https://www.d20pfsrd.com/magic/all-spells/s/symbol-of-strife

I extrapolated somewhat with salvage though, since I am by no means versed in D&D.
Don't worry that's a good line of thinking if you want to play a spellcaster, a lot of intersting situations come from creative thinking related to the spell's description.

For example I once defeated a Gorgon by using the spell Disguise self to turn me into a reflective surface and making her look at her own reflection when she tried to hit me with an arrow, no actual fighting was needed and everything was solved by a very low level spell.
I'm only up to Chapter 9 in the Players Handbook, and still to actually put down the data into a character sheet.
I'm not going for a spellcaster as my first char. Waaaay to complicated. There is already enough information to assimilate and keep track of constantly.
I'm thinking along the lines of a Gnome Rogue with a Jewelers toolkit and...ok..maybe I should try to write it down and correlate and correct stuff before spouting off.
I do have some plans for a future spellcaster though. and reviving an old dead char (somehow) that I've become fond of.
 

Chimpzy

Adherent
Messages
67
Arnox said:
Shapechange - Transform into a big ass dragon. Fuck shit up.
Gate - So epic and yet so useful and full of utility.
Time Stop - This spell may not be as powerful as it once was, but it's still incredibly useful as it is now.
Man, you've already got all of the really good general use ones (that aren't Wish or Miracle). Guess I'll have to pick some of the more situational ones:

Greater Create Demiplane: As create demiplane, but larger and with more planar traits.
I like spells that create safe places. They can be quite invaluable at high level play. Combined with Permanency and the right protection/warding spells, a demiplane is about as safe as you can get, albeit expensive.

Shades: As shadow conjuration, but up to 8th level and 80% real.
Conjuration is really good, so if for some reason you are prevented from casting any (or more inexplicably, barred yourself from casting them), here's your out. although the 80% realness caveat does mean you'll have to be a little creative.

Foresight: “Sixth sense” warns of impending danger.
This one depends a lot on how forthcoming the DM is with information. Knowing what opponents will do and the best way to counter it is immensely powerful, but as I said, dependent on the DMs willingness to provide useful details.

Aside from those:
Mass Heal for moments where you're getting your arse kicked and need the party topped off, like, right now!
True Resurrection, cuz permanent negative levels suck.
Greater False Resurrection, because while it isn't all that good, it's just so deliciously evil!
Mage's Disjunction (3.5 version), for when you're tired of your game group and absolutely, definitely, maliciously need to make sure they'll kick you out.
 

Arnox

Master
Staff member
Founder
Messages
5,320
Chimpzy said:
Arnox said:
Shapechange - Transform into a big ass dragon. Fuck shit up.
Gate - So epic and yet so useful and full of utility.
Time Stop - This spell may not be as powerful as it once was, but it's still incredibly useful as it is now.
Man, you've already got all of the really good general use ones (that aren't Wish or Miracle). Guess I'll have to pick some of the more situational ones:

Greater Create Demiplane: As create demiplane, but larger and with more planar traits.
I like spells that create safe places. They can be quite invaluable at high level play. Combined with Permanency and the right protection/warding spells, a demiplane is about as safe as you can get, albeit expensive.

Shades: As shadow conjuration, but up to 8th level and 80% real.
Conjuration is really good, so if for some reason you are prevented from casting any (or more inexplicably, barred yourself from casting them), here's your out. although the 80% realness caveat does mean you'll have to be a little creative.

Foresight: “Sixth sense” warns of impending danger.
This one depends a lot on how forthcoming the DM is with information. Knowing what opponents will do and the best way to counter it is immensely powerful, but as I said, dependent on the DMs willingness to provide useful details.

Aside from those:
Mass Heal for moments where you're getting your arse kicked and need the party topped off, like, right now!
True Resurrection, cuz permanent negative levels suck.
Greater False Resurrection, because while it isn't all that good, it's just so deliciously evil!
Mage's Disjunction (3.5 version), for when you're tired of your game group and absolutely, definitely, maliciously need to make sure they'll kick you out.
You can actually pick what spells are your favorite like regardless of who picked them.

I do like how NWN handled Premonition though, AKA Foresight. Was hands down the best damage reduction spell in the game, with 30/+5, and it absorbed 10 points of melee damage per caster level before it finally ended. That's nasty.
 
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