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VL's Mini-reviews: Rogue Legacy 2.

Vendor-Lazarus

Zealot
Sanctuary legend
Messages
1,159
While a few things are better than in Rogue Legacy 1, like being able binding mouse4 and 5, they also introduced a whole lot of worse things. Now you pogo-jump by a dedicated button/down and jump. That's right, not attack, jump.. They also increased the difficulty ten-fold. Starting area has one-time collapsing platforms and rotating spinner traps while also having to dodge 3-4 ranged mob attacks.. They added souls, bars, and blood as ..currency?, on top of money. Double-jump is now only available from area 3! Facing cursor could be good, though I don't use it, but I'm not able to hide it and it's distracting then. The small in-area teleporters don't tell you where they go, and you easily lose your way. They removed being able to talk to chars and open chests with up-key. You now have a dedicated button for it.. Some screens can only be exited by Escape, having you move your hand away from WASD.
 
How's the actual gameplay then besides the controls? Story?
 
Gameplay, gameplay.. It's Rogue Legacy. An action-platformer with a rogue-lite spin. Which is a brief description you'll find of it anywhere.
Anything more specific than just "gameplay"?
You jump up/down platforms, you fight monsters, you find blueprints for weapons/armors. You do some challenge rooms.
 
Gameplay, gameplay.. It's Rogue Legacy. An action-platformer with a rogue-lite spin. Which is a brief description you'll find of it anywhere.
Anything more specific than just "gameplay"?
You jump up/down platforms, you fight monsters, you find blueprints for weapons/armors. You do some challenge rooms.

Yes. You do that in many games. In some games it's fun, and in some games it isn't.
Is doing that fun in this game?
 
Yes. You do that in many games. In some games it's fun, and in some games it isn't.
Is doing that fun in this game?


While a few things are better than in Rogue Legacy 1, like being able binding mouse4 and 5, they also introduced a whole lot of worse things. Now you pogo-jump by a dedicated button/down and jump. That's right, not attack, jump.. They also increased the difficulty ten-fold. Starting area has one-time collapsing platforms and rotating spinner traps while also having to dodge 3-4 ranged mob attacks.. They added souls, bars, and blood as ..currency?, on top of money. Double-jump is now only available from area 3! Facing cursor could be good, though I don't use it, but I'm not able to hide it and it's distracting then. The small in-area teleporters don't tell you where they go, and you easily lose your way. They removed being able to talk to chars and open chests with up-key. You now have a dedicated button for it.. Some screens can only be exited by Escape, having you move your hand away from WASD.

No.
 
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