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VL's Mini-Reviews: Souldiers

Vendor-Lazarus

Arch Disciple
Sanctuary legend
Messages
951
I'd like to pre-face this by saying that it's actually decent. Needs a lot of QoL, but it's quite okay. Ok, got to next to last pyramid boss. Fuck that. Piece of shit game.

Not able to bind mouse buttons. Hard-coded Enter key for tutorial pop-ups and save/fast travel instead of attack key. Sluggish movement. Character in the front 2/3rds of the screen instead of the back or center. No Minimap and too small view of the large map, also makes fast travel a chore. Ledge-grabbing that interferes with fighting and breaks flow & speed, also makes it hard to judge how high/far you can jump. Annoyingly changes one-use items to newest picked up automatically. no automatic drop-collecting, and the coin, mana, stamina, disappear way too quickly. They included foreground items that occasionally occlude vision, and the background blends in too much with the level, sometimes making it difficult to see where platforms begin/end. Being made for blocking and dodging, the ranged mobs tells are too quick for jumping away. Pyramid level is a huge confusing maze in which you'll get stuck several times having no idea where to go and dying to bosses and mobs over and over. Can't double-jump when falling down or after a wall-jump. Saving the game makes it extremely laggy for 2-3 seconds.
 

Vendor-Lazarus

Arch Disciple
Sanctuary legend
Messages
951
Update. I managed to get past the pixel-perfect platform boss of the Pyramid. It's playable, but it doesn't get better. In fact, you need to be perfect in both platforming, with an offset character hitbox, and juggling double-jumps and dash's, but you can't double-jump after a dash, even if you didn't jump, or only jumped once. Also, you need to be perfect in timing the super-fast boss attacks, deciding whether to duck,dodge/roll,block/shield, or jump, at any given millisecond. And this is after they've "nerfed" it. I'm playing on Scout btw. The easiest difficulty. I'm now stuck racing Euder and in the Fire Temple. Oh, and prepare to orb-swap powers constantly after Floating Module. Annoying. This is the final final quit.
 
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