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For those who don't know, here's her portfolio. The TL;DR is she's worked on many heavy-hitters for Xbox and has a hell of a lot of experience in both the games and console side of things. She's since made a few great videos about her experiences at Xbox on her channel.
Interview Source: https://www.youtube.com/watch?v=nXRZkFxmUjo&lc=UgzK9fsjC8YTkzQwW594AaABAg
EDIT: At a much later date, I put out this comment which Laura had responded to:
Interview Source: https://www.youtube.com/watch?v=nXRZkFxmUjo&lc=UgzK9fsjC8YTkzQwW594AaABAg
Arnox said:What would be your dream for the next Xbox console if you could take it in any direction? Do you think that Microsoft's old approach with the original Xbox of being the best of the best at a higher price than the competition is the way to go?
Linked to that, with your extensive past experience, what would be your opinion on what should set apart the home console in 2024 from a PC? What advantages should a gaming console have over a PC besides cost?
Laura Fryer said:Great questions! The main advantage of a console is that it's a closed system. In theory that means everything just works. You don't have random software impacting the game. Easier to develop and test. I'm not sure consoles have a future but focusing on content people love is always a win. :)
Arnox said:Thank you! I only have just two more questions then I'll let you go.
The debate about physical ownership is getting more and more fierce these days. Do you think that Xbox could and should be doing a lot more on this front? If it was promoted as a feature for the next upcoming Xbox console, do you think that a renewed focus on physical ownership and forcing publishers to have a game fully complete and playable offline on day 1 of a game's launch would really set the Xbox apart from its competitors?
The second question is, what is your view on splitscreen? Do you think this move away from it in the current console landscape is justified? Do you think Nintendo is getting more sales partly because of their plethora of games in their catalog that support splitscreen or is it, in the end, a non-factor for console dominance?
Laura Fryer said:My personal preference is physical ownership and split screen, but I haven't reviewed data showing how far these features move the needle for most gamers. I do think higher quality at launch, sets a game apart.
EDIT: At a much later date, I put out this comment which Laura had responded to:
Arnox said:You would know much more than I would, Laura, but as a former Microsoft fan, it seems to me that at about 2010 and beyond, Microsoft began to slowly regress. It was never a perfect company of course, but it seems like at least in the past, stuff got done and the right decisions were generally being made. Nevertheless, slowly, for whatever reason, Microsoft regressed, and then the problems with Microsoft began to spread to its subsidiary parts such as the games division.
Laura Fryer said:I agree! I've observed that it's very difficult to keep a large organization from becoming a broken bureaucracy. However, I definitely felt an acceleration in the wrong direction and it made it much harder to get the right things done.
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