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6. Grass Type Takes Half Damage from Lightning Type
wat? That's all I have to say. Just fucking wat?
5. Poison Sting (Move)
This move doesn't do much damage at all on its own, but it doesn't need to, because the fact that it ALSO poisons you 30% of the time is total bullshit, so if the opponent's pokemon is strong enough, it can just fish for a Poisoned status effect and all while dinging your pokemon constantly in the process. And poison, may I remind you, doesn't go away without an item use and even SLOWLY KILLS YOUR POKEMON AS YOU WALK. This is especially fucked in the early game where everyone and their grandma has a Weedle or other annoying little bug pokemon. Hope you like taking constant trips to the Pokemon Center!
4. Critical Hits
You know, I've heard some silly arguments in favor of this. One of the biggest was that it's better for casual play and makes competitive play more interesting. Well, first of all, no, it doesn't, and second of all, even in casual play, it's hella annoying. No, it doesn't feel good when you're in a pitched battle and you suddenly lose just because the opponent lolrolleda20. Critical hits would make a lot more sense if there was simply dedicated to select pokemon that could critical hit often and then for the rest of the the pokemon, not at all, but having it be a chance with EVERY pokemon is freaking stupid and unenjoyable and fucks with competitions. At least the Poisoned status effect is kinda legit for competitive play. Critical hits, however, serve no purpose whatsoever but to infuriate the person on the receiving end of one.
3. Forced Random Encounters
Oh boy, I love running into a Zubat for the LITERAL FIFTIETH TIME. And don't tell me Repel exists. That's 500 bucks a pop, and I got better things to spend my damn money on. And besides, it's also just the fucking thought. They KNEW players would probably get pissed running into this shit all the time since the very first game, but instead of offering some kind of option to turn encounters off, they just throw an item you have to buy at the player and say, "Deal with it." Fuck off, mate. This is shit design.
2. TMs Can be Used Only Once
WHY? And while we're talking about this, why can't I remove HM-taught moves?
wat? That's all I have to say. Just fucking wat?
5. Poison Sting (Move)
This move doesn't do much damage at all on its own, but it doesn't need to, because the fact that it ALSO poisons you 30% of the time is total bullshit, so if the opponent's pokemon is strong enough, it can just fish for a Poisoned status effect and all while dinging your pokemon constantly in the process. And poison, may I remind you, doesn't go away without an item use and even SLOWLY KILLS YOUR POKEMON AS YOU WALK. This is especially fucked in the early game where everyone and their grandma has a Weedle or other annoying little bug pokemon. Hope you like taking constant trips to the Pokemon Center!
4. Critical Hits
You know, I've heard some silly arguments in favor of this. One of the biggest was that it's better for casual play and makes competitive play more interesting. Well, first of all, no, it doesn't, and second of all, even in casual play, it's hella annoying. No, it doesn't feel good when you're in a pitched battle and you suddenly lose just because the opponent lolrolleda20. Critical hits would make a lot more sense if there was simply dedicated to select pokemon that could critical hit often and then for the rest of the the pokemon, not at all, but having it be a chance with EVERY pokemon is freaking stupid and unenjoyable and fucks with competitions. At least the Poisoned status effect is kinda legit for competitive play. Critical hits, however, serve no purpose whatsoever but to infuriate the person on the receiving end of one.
3. Forced Random Encounters
Oh boy, I love running into a Zubat for the LITERAL FIFTIETH TIME. And don't tell me Repel exists. That's 500 bucks a pop, and I got better things to spend my damn money on. And besides, it's also just the fucking thought. They KNEW players would probably get pissed running into this shit all the time since the very first game, but instead of offering some kind of option to turn encounters off, they just throw an item you have to buy at the player and say, "Deal with it." Fuck off, mate. This is shit design.
2. TMs Can be Used Only Once
WHY? And while we're talking about this, why can't I remove HM-taught moves?
1. Items and Pokemon Not Available Without Trading/Going to Rando IRL Events
But, Arnox, it's so fun! It encourages social interections and-
NO.
What this is is a cynical cash-grab by Nintendo to sell more games, link cables, and Gameboy systems. All the data for the missing pokemon and items are ON THE FUCKING CART. There is no excuse. And so help you if you're playing a Pokemon game that your friends aren't playing for whatever reason. Welp, too bad! I guess you'll just have to hack the game then! :) Oh, whoopsie! Don't have a flash cart... ? Dannnngggg... Guess you'll have to pay for our packagesss...
But, Arnox, it's so fun! It encourages social interections and-
NO.
What this is is a cynical cash-grab by Nintendo to sell more games, link cables, and Gameboy systems. All the data for the missing pokemon and items are ON THE FUCKING CART. There is no excuse. And so help you if you're playing a Pokemon game that your friends aren't playing for whatever reason. Welp, too bad! I guess you'll just have to hack the game then! :) Oh, whoopsie! Don't have a flash cart... ? Dannnngggg... Guess you'll have to pay for our packagesss...
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