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I'm back with another one of my review thingies, now with video.
Releasing in 2013 alongside the PS4, Killzone Shadow Fall always came off to me as a tech demo for what the ps4 could be capable of, so I was never particularly interested in it. That and I’d never really played any of the other killzone games so my interest in it was minimal at best. But now that I’ve had a chance to play it, what do I think of Killzone Shadow Fall?
Well to begin with, it is indeed a very nice game. It doesn’t look like its aged terribly despite being nearly seven years old, though it didn’t feel like it was running at a consistent frame-rate, with it occasionally jumping between 30 and 60fps. Frame rate aside, the world was very nicely detailed with each environment feeling distinct and ranging from futuristic cities to orbiting space stations to a desolate ruined planet.
But what about the gunplay? Well, it was fine. Not great, not bad just fine. I’ve shot worse, but I’ve also shot better, that being said the guns were satisfying to use and there was a decent variety on offer, though most were just rifles there was the occasional shotgun or sniper rifle to be found. The game also makes use of a drone called the OWL, that has four modes you can set it to, shield, assault, zipline and stun, each providing some form of tactical advantage, that being said though, I only ever used the assault mode, as it was the most useful in combat. Its also one of the few games making use of the touch pad as a touch pad, with swiping up, down, left or right switching it to one of the four modes. It did at points feel like the game wanted you to take a stealthy approach but they didn’t really give you many options for stealth, with other enemies in the area often immediately detecting you after you manage to stealth kill one.
Speaking of enemies, I didn’t particularly enjoy engaging them. They would often call in reinforcements and immediately swarm you, making gunfights rather frustrating at points. There were different types that would occasionally show up, medics, snipers, heavies, but they rarely changed the feel of the fight. They would at-least often use cover and try to flank you, which is more than can be said for some games ai, so they weren’t completely terrible. I did also like the way they were designed, but that doesn’t really affect game-play though.
And the story? Eh. Having not played the previous Killzone games, I can’t say I was particularly invested in it. To me it just kinda served as connective tissue between missions. There was a small twist at the end I didn’t completely see coming, but it was just kinda an “oh moment”. It was just a fairly forgettable story and never left me with any lasting impression or any desire to replay it. Perhaps if I had played previous Killzones, I’d care more but I haven’t so I didn’t.
Overall, I thought It was an alright experience. Mediocre story, alright gunplay, nice visuals but it never left me with any lasting impressions or desire to replay it. I give it a 6/10
Releasing in 2013 alongside the PS4, Killzone Shadow Fall always came off to me as a tech demo for what the ps4 could be capable of, so I was never particularly interested in it. That and I’d never really played any of the other killzone games so my interest in it was minimal at best. But now that I’ve had a chance to play it, what do I think of Killzone Shadow Fall?
Well to begin with, it is indeed a very nice game. It doesn’t look like its aged terribly despite being nearly seven years old, though it didn’t feel like it was running at a consistent frame-rate, with it occasionally jumping between 30 and 60fps. Frame rate aside, the world was very nicely detailed with each environment feeling distinct and ranging from futuristic cities to orbiting space stations to a desolate ruined planet.
But what about the gunplay? Well, it was fine. Not great, not bad just fine. I’ve shot worse, but I’ve also shot better, that being said the guns were satisfying to use and there was a decent variety on offer, though most were just rifles there was the occasional shotgun or sniper rifle to be found. The game also makes use of a drone called the OWL, that has four modes you can set it to, shield, assault, zipline and stun, each providing some form of tactical advantage, that being said though, I only ever used the assault mode, as it was the most useful in combat. Its also one of the few games making use of the touch pad as a touch pad, with swiping up, down, left or right switching it to one of the four modes. It did at points feel like the game wanted you to take a stealthy approach but they didn’t really give you many options for stealth, with other enemies in the area often immediately detecting you after you manage to stealth kill one.
Speaking of enemies, I didn’t particularly enjoy engaging them. They would often call in reinforcements and immediately swarm you, making gunfights rather frustrating at points. There were different types that would occasionally show up, medics, snipers, heavies, but they rarely changed the feel of the fight. They would at-least often use cover and try to flank you, which is more than can be said for some games ai, so they weren’t completely terrible. I did also like the way they were designed, but that doesn’t really affect game-play though.
And the story? Eh. Having not played the previous Killzone games, I can’t say I was particularly invested in it. To me it just kinda served as connective tissue between missions. There was a small twist at the end I didn’t completely see coming, but it was just kinda an “oh moment”. It was just a fairly forgettable story and never left me with any lasting impression or any desire to replay it. Perhaps if I had played previous Killzones, I’d care more but I haven’t so I didn’t.
Overall, I thought It was an alright experience. Mediocre story, alright gunplay, nice visuals but it never left me with any lasting impressions or desire to replay it. I give it a 6/10