Menu
Home
Forums
Visual works
New media
New comments
Search media
Downloads
Info & rules
Site rules
Server list
Sanctuary Discord
Sanctuary FAQ
Sanctuary's origins
Staffing policies
Sanctuary YouTube
Members
Registered members
Current visitors
Banned members
User verification codes
Log in
Register
What's new
Search
Search
Search titles only
By:
Menu
Log in
Register
Welcome to the edge of the civilized internet! All our official content can be found
here.
If you have any questions, try our FAQ
here
or see our video on
why this site exists at all!
Home
Forums
Main Sub-Forums
Games People Play
Top 6 Most Annoying Things in Pokemon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
Reply to thread
Message
<p>[QUOTE="Gauche, post: 13352, member: 83"]</p><p>I play through Blue every few years</p><p>NPCs give you a heads up about poison forest and to buy antidotes. First shop of the game has them in stock, unless you blew all your money on child fantasy balls, you've got the cash to spend.</p><p>Random encounters were a staple RPG thing. I can see it both ways but they clearly want you to engage with the areas and their pokemon. Imagine going through victory road without them, takes a bit away from the experience.</p><p>Red/Blue had limited inventory. If TMs didn't get removed after use you'd be tossing the items to make space. Pretty sure that is how the mechanic stuck around.</p><p>Not being able to remove HMs is pretty devastating to a kid who taught their bulb to cut others</p><p>Red/Blue have an exploit to catch all 151 pokemon</p><p>[/QUOTE]</p>
[QUOTE="Gauche, post: 13352, member: 83"] I play through Blue every few years NPCs give you a heads up about poison forest and to buy antidotes. First shop of the game has them in stock, unless you blew all your money on child fantasy balls, you've got the cash to spend. Random encounters were a staple RPG thing. I can see it both ways but they clearly want you to engage with the areas and their pokemon. Imagine going through victory road without them, takes a bit away from the experience. Red/Blue had limited inventory. If TMs didn't get removed after use you'd be tossing the items to make space. Pretty sure that is how the mechanic stuck around. Not being able to remove HMs is pretty devastating to a kid who taught their bulb to cut others Red/Blue have an exploit to catch all 151 pokemon [/QUOTE]
Insert quotes…
Preview
Name
Verification
What is the name of the default style? (Look to the bottom left of the page.)
Post reply
Home
Forums
Main Sub-Forums
Games People Play
Top 6 Most Annoying Things in Pokemon
Top