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<p>[QUOTE="Houseman, post: 6226, member: 7"]</p><p>I think my exposure to all those other "boundary-breaking" games ruined the game for me. I knew pretty much what to expect regarding the tricks that the game is capable of playing, and all the story beats were predictable.</p><p></p><p></p><p>There weren't really any choices to make. You just kind of follow along with the plot as it rail-roads you along. You can't actually change anything or affect the outcome. At least in Undertale, you could take (or not take) certain actions that would force you in or out of a certain route, and you need to be on your guard to avoid screwing up your playthrough.</p><p></p><p></p><p>There wasn't really any challenge in this game. The only thing that could be described as such were the puzzles, a surprising amount of which I guessed my way though. After that it was just plot, plot, plot, rush to the ending. I like my games with a little more interactivity than that.</p><p></p><p></p><p>Also, the music in Undertale was way better and more memorable. I can hum several songs from Undertale off the top of my head, but if you had a gun to my head, I don't think I can even reproduce a measure of music from OneShot. </p><p></p><p></p><p>And apparently, there was a flash version of this game, where closing the window would kill Niko, so you had to beat the game "in one shot". Also, before 3/27/2017, there was no NG+, where you actually get the good ending? Interesting.</p><p>[/QUOTE]</p>
[QUOTE="Houseman, post: 6226, member: 7"] I think my exposure to all those other "boundary-breaking" games ruined the game for me. I knew pretty much what to expect regarding the tricks that the game is capable of playing, and all the story beats were predictable. There weren't really any choices to make. You just kind of follow along with the plot as it rail-roads you along. You can't actually change anything or affect the outcome. At least in Undertale, you could take (or not take) certain actions that would force you in or out of a certain route, and you need to be on your guard to avoid screwing up your playthrough. There wasn't really any challenge in this game. The only thing that could be described as such were the puzzles, a surprising amount of which I guessed my way though. After that it was just plot, plot, plot, rush to the ending. I like my games with a little more interactivity than that. Also, the music in Undertale was way better and more memorable. I can hum several songs from Undertale off the top of my head, but if you had a gun to my head, I don't think I can even reproduce a measure of music from OneShot. And apparently, there was a flash version of this game, where closing the window would kill Niko, so you had to beat the game "in one shot". Also, before 3/27/2017, there was no NG+, where you actually get the good ending? Interesting. [/QUOTE]
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