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<p>[QUOTE="Houseman, post: 6222, member: 7"]</p><p>I'm not done with the game yet, but I've gone through the "first" playthrough.</p><p></p><p>From the beginning, I knew what sort of game it was. I've played Undertale and I'm aware of Pony Island, DDLC, and others. I'm "genre aware". I did go into it blind, and I didn't know what specifically it was going to throw at me, but I was pretty well prepared for it.</p><p></p><p>I also spoiled myself a bit by rooting around with the game files when I was stuck at the first puzzle. I saw the desktop background where it tells you to click the clover symbol. At that moment, I knew it was going to be a "multi-playthrough" kind of game as well.</p><p></p><p>As I went through the game, met people, and saw all the loose ends, I was like "yeah, I'll be back, we'll wrap up your story on the next playthrough".</p><p></p><p>One thing that frustrated me was that I would always find the computer that gives you the hint before finding the puzzle that I would need the hint for. I'd get solutions before finding puzzles, and sometimes I'd solve puzzles out of order. Other things aren't quite as clear as I would like, such as the "base of the tower". I wasn't sure that the room I was in was actually "the base", because it wasn't labeled, not even on the fast-travel list.</p><p></p><p>Another thing I'm not a fan of is the bonding moments with the characters. I don't really need Niko to explicitly tell me that he misses his mom, or that he likes pancakes. I could understand that by seeing his dreams during the MANDATORY NAP TIMES. Showing, not telling, would be better.</p><p></p><p>I'm at the part where I see the blue, yellow-eyed prophetbot. I'll continue on Thursday.</p><p>[/QUOTE]</p>
[QUOTE="Houseman, post: 6222, member: 7"] I'm not done with the game yet, but I've gone through the "first" playthrough. From the beginning, I knew what sort of game it was. I've played Undertale and I'm aware of Pony Island, DDLC, and others. I'm "genre aware". I did go into it blind, and I didn't know what specifically it was going to throw at me, but I was pretty well prepared for it. I also spoiled myself a bit by rooting around with the game files when I was stuck at the first puzzle. I saw the desktop background where it tells you to click the clover symbol. At that moment, I knew it was going to be a "multi-playthrough" kind of game as well. As I went through the game, met people, and saw all the loose ends, I was like "yeah, I'll be back, we'll wrap up your story on the next playthrough". One thing that frustrated me was that I would always find the computer that gives you the hint before finding the puzzle that I would need the hint for. I'd get solutions before finding puzzles, and sometimes I'd solve puzzles out of order. Other things aren't quite as clear as I would like, such as the "base of the tower". I wasn't sure that the room I was in was actually "the base", because it wasn't labeled, not even on the fast-travel list. Another thing I'm not a fan of is the bonding moments with the characters. I don't really need Niko to explicitly tell me that he misses his mom, or that he likes pancakes. I could understand that by seeing his dreams during the MANDATORY NAP TIMES. Showing, not telling, would be better. I'm at the part where I see the blue, yellow-eyed prophetbot. I'll continue on Thursday. [/QUOTE]
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