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Obscurest (Good games) on your Steam library
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<p>[QUOTE="Signa, post: 5877, member: 16"]</p><p>I've been avoiding posting here, because where the hell do I start? I have over 800 games, and while I've never played a ton of them, there's a good deal that are under appreciated, forgotten, or are exactly as the thread title describes; Obscure. I'm just going to go down my list and write some blurbs on the game that catch my eye because I want to talk about them.</p><p></p><p><strong>Devil Daggers</strong></p><p>I'm not a huge fan of games that make you start over each time you play, or if said game has one-hit deaths for the player. Yet, somehow, this game is incredible. You are just some dude stuck in hell fighting for his life endlessly. More and more enemies spawn in, and you have to keep dodging and collecting powerup gems. It's like if Geometry Wars was first person, was made for the PSX, and took place in hell. Good stuff!</p><p></p><p><strong>Factorio</strong></p><p>Oh. My. God. Do not play this game. It's will eat your time like a succubus eats your soul. Ok, go play the game, but don't say I didn't warn you. You will find that the 8 hour stints you played actually took 12 hours off the clock. It starts as a basic resource collecting game, much how Terraria or Minecraft starts out, but by the end, you're building conveyor belts and contraptions to help you build complex materials to launch a rocket into space. On the surface it looks enjoyable, but once you dive in, you get so lost time becomes meaningless. There is only conveyor belts in this bottomless black hole of bliss</p><p></p><p><strong>Path of Exile</strong></p><p>Probably the least obscure game I'm going to mention tonight, but it lacks the popularity of other games in its genre, yet it's probably the best. Move over Diablo II, there is no need to ever install you again.</p><p></p><p><strong>Portal Knights</strong></p><p>From the makers of one of the console ports for Terraria comes a blend of Minecraft voxel based world building with a more robust (although somewhat lackluster) combat and quest system. It gets a thumbs up from me because it's not the same chore Mincraft is and it's something different than Terraria, which I put way too much time into.</p><p></p><p><strong>Sanctum/Sanctum 2</strong></p><p>These guys got class. Coffee Stain Studios made an amazing blend of a tower defense game combined with a 4-player co-op FPS. Each game is wildly different from the other that it's amazing it was the same people behind both games. The core concept is the same, but the implementation is entirely different. And neither makes the other obsolete by being better than the other.</p><p></p><p><strong>Turok 2</strong></p><p>I'm mentioning this because the HD PC release was the best port I've ever seen. If you liked the N64 game, this is the best way to ever play this. The game isn't obscure, but I think the port is.</p><p></p><p></p><p>I got to give a nod tonight to <strong>Okami </strong>as I passed that one over. As well known as it is, it's also criminal how poorly the game has sold over its life.</p><p>[/QUOTE]</p>
[QUOTE="Signa, post: 5877, member: 16"] I've been avoiding posting here, because where the hell do I start? I have over 800 games, and while I've never played a ton of them, there's a good deal that are under appreciated, forgotten, or are exactly as the thread title describes; Obscure. I'm just going to go down my list and write some blurbs on the game that catch my eye because I want to talk about them. [b]Devil Daggers[/b] I'm not a huge fan of games that make you start over each time you play, or if said game has one-hit deaths for the player. Yet, somehow, this game is incredible. You are just some dude stuck in hell fighting for his life endlessly. More and more enemies spawn in, and you have to keep dodging and collecting powerup gems. It's like if Geometry Wars was first person, was made for the PSX, and took place in hell. Good stuff! [b]Factorio[/b] Oh. My. God. Do not play this game. It's will eat your time like a succubus eats your soul. Ok, go play the game, but don't say I didn't warn you. You will find that the 8 hour stints you played actually took 12 hours off the clock. It starts as a basic resource collecting game, much how Terraria or Minecraft starts out, but by the end, you're building conveyor belts and contraptions to help you build complex materials to launch a rocket into space. On the surface it looks enjoyable, but once you dive in, you get so lost time becomes meaningless. There is only conveyor belts in this bottomless black hole of bliss [b]Path of Exile[/b] Probably the least obscure game I'm going to mention tonight, but it lacks the popularity of other games in its genre, yet it's probably the best. Move over Diablo II, there is no need to ever install you again. [b]Portal Knights[/b] From the makers of one of the console ports for Terraria comes a blend of Minecraft voxel based world building with a more robust (although somewhat lackluster) combat and quest system. It gets a thumbs up from me because it's not the same chore Mincraft is and it's something different than Terraria, which I put way too much time into. [b]Sanctum/Sanctum 2[/b] These guys got class. Coffee Stain Studios made an amazing blend of a tower defense game combined with a 4-player co-op FPS. Each game is wildly different from the other that it's amazing it was the same people behind both games. The core concept is the same, but the implementation is entirely different. And neither makes the other obsolete by being better than the other. [b]Turok 2[/b] I'm mentioning this because the HD PC release was the best port I've ever seen. If you liked the N64 game, this is the best way to ever play this. The game isn't obscure, but I think the port is. I got to give a nod tonight to [b]Okami [/b]as I passed that one over. As well known as it is, it's also criminal how poorly the game has sold over its life. [/QUOTE]
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