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VL's Mega-Thread of Mini-Reviews
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<p>[QUOTE="Vendor-Lazarus, post: 14492, member: 4"]</p><p><strong>Work in Progress</strong></p><p></p><p>Game title: Nyaruru Fishy Fight</p><p></p><p>Camera angle: Side-scroller</p><p>World: Inter-connected</p><p>Linearity: Semi-linear</p><p>Progression: Story & Ability-gated</p><p>Sub-genre: MV-lite</p><p></p><p>Most similar to (in descending order): Rabi-Ribi.</p><p></p><p>Graphics: 2D Pixelated</p><p>Mini-map: Yes</p><p>Further Objective Tags: Platforming. Permanent Upgrades.</p><p>Mouse support: Partial (Unable to bind side-buttons)</p><p>Rebinding: Except for partial Mouse, Yes.</p><p></p><p>Things I don't mention are usually okay to great. They don't bother me, and so isn't worth mentioning.</p><p></p><p>GUI problems: No map markers. Cursor doesn't auto-hide when playing, nor is it contained within game window.</p><p></p><p>Gameplay problems: There's a <strong><em>lot</em></strong> of foreground obstructing the view, annoying as hell. As well as no to almost no separation between background and playing level, making it impossible to tell where platforms end and begin. No way to jump down through platforms. Can't pass through NPC's. Dash uses stamina. No contact damage on mobs. Spike traps blend in too well. Difficult to tell when enemies attack. The NPC that sometimes accompany you is <em><strong>very </strong></em>annoying and blocks your movements! Contains inverted areas.</p><p></p><p>Misc: You actually start with double jump and dash, as well as attack+down pogo and upward slash, which is refreshing. Tumbling is a another fresh take.</p><p></p><p>Bugs still present: Stairs made of traps can easily stun-lock and damage you continuously until you die. Inverted goldpile in Frozen area soft-locks you if not enough stamina for maximum dash.</p><p></p><p>Review conclusion:</p><p>[/QUOTE]</p>
[QUOTE="Vendor-Lazarus, post: 14492, member: 4"] [B]Work in Progress[/B] Game title: Nyaruru Fishy Fight Camera angle: Side-scroller World: Inter-connected Linearity: Semi-linear Progression: Story & Ability-gated Sub-genre: MV-lite Most similar to (in descending order): Rabi-Ribi. Graphics: 2D Pixelated Mini-map: Yes Further Objective Tags: Platforming. Permanent Upgrades. Mouse support: Partial (Unable to bind side-buttons) Rebinding: Except for partial Mouse, Yes. Things I don't mention are usually okay to great. They don't bother me, and so isn't worth mentioning. GUI problems: No map markers. Cursor doesn't auto-hide when playing, nor is it contained within game window. Gameplay problems: There's a [B][I]lot[/I][/B] of foreground obstructing the view, annoying as hell. As well as no to almost no separation between background and playing level, making it impossible to tell where platforms end and begin. No way to jump down through platforms. Can't pass through NPC's. Dash uses stamina. No contact damage on mobs. Spike traps blend in too well. Difficult to tell when enemies attack. The NPC that sometimes accompany you is [I][B]very [/B][/I]annoying and blocks your movements! Contains inverted areas. Misc: You actually start with double jump and dash, as well as attack+down pogo and upward slash, which is refreshing. Tumbling is a another fresh take. Bugs still present: Stairs made of traps can easily stun-lock and damage you continuously until you die. Inverted goldpile in Frozen area soft-locks you if not enough stamina for maximum dash. Review conclusion: [/QUOTE]
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