Menu
Home
Forums
Visual works
New media
New comments
Search media
Downloads
Info & rules
Site rules
Server list
Sanctuary Discord
Sanctuary FAQ
Sanctuary's origins
Staffing policies
Sanctuary YouTube
Members
Registered members
Current visitors
Banned members
User verification codes
Log in
Register
What's new
Search
Search
Search titles only
By:
Menu
Log in
Register
Welcome to the edge of the civilized internet! All our official content can be found
here.
If you have any questions, try our FAQ
here
or see our video on
why this site exists at all!
Home
Forums
Main Sub-Forums
Games People Play
VL's Mega-Thread of Mini-Reviews
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
Reply to thread
Message
<p>[QUOTE="Vendor-Lazarus, post: 14477, member: 4"]</p><p>Just adding one more before I get to grips on moving them as separate reviews to the Review board.. (soon-ish, probably)</p><p>Also maybe try new review format perhaps.</p><p></p><p>Game title: Lone Fungus</p><p></p><p>Camera angle: Side-scroller</p><p>World: Inter-connected</p><p>Linearity: Non-linear</p><p>Progression: Ability-gated</p><p>Sub-genre: Metroidvania</p><p></p><p>Graphics: 2.5D Pixelated</p><p>Further Objective Tags: Platforming. Temporary power-ups. Permanent Upgrades. Timed Events.</p><p>Mouse support: No</p><p>Rebinding: Except for Mouse, Yes. (Special: Hard-coded keys on re-binding menu. so never run the risk of locking yourself out)</p><p></p><p>Things I don't mention are okay to great. They don't bother me, and so isn't worth mentioning.</p><p>I really wanted to like this game, but it sure isn't making it easy. At all.</p><p></p><p>GUI problems: Can't hold direction key to scroll list (and obviously not mouse scroll either), so you need to tap the key continuously. Phrasing on many things are very confusing. Seeing which Relic is active is difficult. Map and Inventory menus don't pause the game.</p><p></p><p>Gameplay problems: Absolutely everything feels off. Small jumps. Can't attack above you. Pausing at half-blocks before moving over them is annoying. Can't look down. Character reacts to sluggishly while the game requires millisecond inputs.</p><p>Re-inventing the wheel, badly: Too many movement abilities with different, separate, input keys;</p><p>Instead of double jump (jump+jump), you have Dash Up with (Dash+Up), Mushmover magic (key F, dropping a mushmover down, Attack+Down to use. Sometimes after jumping, sometimes in the middle of a jump), Crouch Jump (Down+Jump). Resulting in a veritable mish-mash of timed sequence events to pull off required platforming sections where you need to use them all. Regular (forward) dash (key: Dash) arcs you needlessly, making it difficult to use. And instead of wall jump (Left/Right+jump) you have Wall Bounce (key: Wall Bounce), and also Ground Bounce (key: down+space+attack..). There's also Spin Jump (Jump+down) that you need to use with Attack to propel yourself over spikes and Fixtures (stationary Mushmovers). The game also uses character momentum to increase height and dash on Mushmovers. Making the Challenge rooms (ladybug & astral gates) insane. Even some Relic rooms are made extremely harder due to it.</p><p></p><p>It's a good thing killing mobs fills your magic meter, allowing you to heal (although it takes forever, and not doable during boss fights), as you'll get hit constantly. From attacks above, ranged attacks, traps/mobs below the screen.</p><p>It presents you with 60+ Relics (similar to HK Charms), but you can at most equip 3-4 at the same time due to limited "brain power" (required resource). Dis-incentivizing build experimenting. There's also spells, one basic Mushmover, and you have to chose between one other spell (until 3/5ths done with the game, where you get a second spell slot), of which you'll need all to overcome area-barriers. Changing them requires going into the inventory, to the Spells tab, and then tap-tap to the current spell, deselect it, then move to the correct spell and choosing it. Needlessly complex and time-wasting.</p><p></p><p>Bugs still present: Collecting Large Blue Mushrooms or Small Purple Mushrooms doesn't increase your magic, and you'll be stuck with only 3-4 heals for all of the game (unless you sacrifice precious Brain Power for a Cheaper Heal Relic).</p><p></p><p>Review Conclusion: Console peasant game, only for those that love extreme rhythm games and pixel perfect platforming.</p><p>[/QUOTE]</p>
[QUOTE="Vendor-Lazarus, post: 14477, member: 4"] Just adding one more before I get to grips on moving them as separate reviews to the Review board.. (soon-ish, probably) Also maybe try new review format perhaps. Game title: Lone Fungus Camera angle: Side-scroller World: Inter-connected Linearity: Non-linear Progression: Ability-gated Sub-genre: Metroidvania Graphics: 2.5D Pixelated Further Objective Tags: Platforming. Temporary power-ups. Permanent Upgrades. Timed Events. Mouse support: No Rebinding: Except for Mouse, Yes. (Special: Hard-coded keys on re-binding menu. so never run the risk of locking yourself out) Things I don't mention are okay to great. They don't bother me, and so isn't worth mentioning. I really wanted to like this game, but it sure isn't making it easy. At all. GUI problems: Can't hold direction key to scroll list (and obviously not mouse scroll either), so you need to tap the key continuously. Phrasing on many things are very confusing. Seeing which Relic is active is difficult. Map and Inventory menus don't pause the game. Gameplay problems: Absolutely everything feels off. Small jumps. Can't attack above you. Pausing at half-blocks before moving over them is annoying. Can't look down. Character reacts to sluggishly while the game requires millisecond inputs. Re-inventing the wheel, badly: Too many movement abilities with different, separate, input keys; Instead of double jump (jump+jump), you have Dash Up with (Dash+Up), Mushmover magic (key F, dropping a mushmover down, Attack+Down to use. Sometimes after jumping, sometimes in the middle of a jump), Crouch Jump (Down+Jump). Resulting in a veritable mish-mash of timed sequence events to pull off required platforming sections where you need to use them all. Regular (forward) dash (key: Dash) arcs you needlessly, making it difficult to use. And instead of wall jump (Left/Right+jump) you have Wall Bounce (key: Wall Bounce), and also Ground Bounce (key: down+space+attack..). There's also Spin Jump (Jump+down) that you need to use with Attack to propel yourself over spikes and Fixtures (stationary Mushmovers). The game also uses character momentum to increase height and dash on Mushmovers. Making the Challenge rooms (ladybug & astral gates) insane. Even some Relic rooms are made extremely harder due to it. It's a good thing killing mobs fills your magic meter, allowing you to heal (although it takes forever, and not doable during boss fights), as you'll get hit constantly. From attacks above, ranged attacks, traps/mobs below the screen. It presents you with 60+ Relics (similar to HK Charms), but you can at most equip 3-4 at the same time due to limited "brain power" (required resource). Dis-incentivizing build experimenting. There's also spells, one basic Mushmover, and you have to chose between one other spell (until 3/5ths done with the game, where you get a second spell slot), of which you'll need all to overcome area-barriers. Changing them requires going into the inventory, to the Spells tab, and then tap-tap to the current spell, deselect it, then move to the correct spell and choosing it. Needlessly complex and time-wasting. Bugs still present: Collecting Large Blue Mushrooms or Small Purple Mushrooms doesn't increase your magic, and you'll be stuck with only 3-4 heals for all of the game (unless you sacrifice precious Brain Power for a Cheaper Heal Relic). Review Conclusion: Console peasant game, only for those that love extreme rhythm games and pixel perfect platforming. [/QUOTE]
Insert quotes…
Preview
Name
Verification
What is the name of the default style? (Look to the bottom left of the page.)
Post reply
Home
Forums
Main Sub-Forums
Games People Play
VL's Mega-Thread of Mini-Reviews
Top