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VL's Mega-Thread of Mini-Reviews
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<p>[QUOTE="Vendor-Lazarus, post: 12702, member: 4"]</p><p>A Robot Named Fight!</p><p></p><p>No mouse-binding. Ranged combat only, without mouse aiming. Different keys for moving character and moving through menus.. Duck being a toggle instead of hold/release is a bit annoying. There's a little big of lag both with movement/action and camera. You're unable to shoot or move for about 1 second after you move to another room, while the enemy is free to move and attack. Having to press keys repeatedly to rise after death or at start is annoying. The "get item" screen pause is a bit too long. Too short of an i-frame, leading to many deaths from traps, together with bad character controls.</p><p></p><p>Mostly minor nitpicks, but they add up. Especially when you die to your character not reacting fast enough. Too retro without concern for modern QoL's.</p><p>[/QUOTE]</p>
[QUOTE="Vendor-Lazarus, post: 12702, member: 4"] A Robot Named Fight! No mouse-binding. Ranged combat only, without mouse aiming. Different keys for moving character and moving through menus.. Duck being a toggle instead of hold/release is a bit annoying. There's a little big of lag both with movement/action and camera. You're unable to shoot or move for about 1 second after you move to another room, while the enemy is free to move and attack. Having to press keys repeatedly to rise after death or at start is annoying. The "get item" screen pause is a bit too long. Too short of an i-frame, leading to many deaths from traps, together with bad character controls. Mostly minor nitpicks, but they add up. Especially when you die to your character not reacting fast enough. Too retro without concern for modern QoL's. [/QUOTE]
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VL's Mega-Thread of Mini-Reviews