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<p>[QUOTE="Vendor-Lazarus, post: 12693, member: 4"]</p><p>Zapling Bygone</p><p></p><p>Rebinding needs to be saved as an extra step after changing keys. Laggy game. Can't jump high enough to get out of the first pit you're dropped in. Found out the reason why I couldn't jump high enough, it's because the game seems to accept mouse binds but it really doesn't. Bound keyboard re-binds to mouse with AutoHotKey and now it works.. Game doesn't close map with the same button it opened it with, but use "use" instead. Which isn't bindable to "up".. No minimap. Doesn't update the map automatically. Minimalist graphics make it hard to see what's what, though not as bad as Environmental Station Alpha. Uses a single down-button for dropping through platforms, which makes it way too easy for an accident to happen. Can't look up/down. No i-frames to speak of. Drops gets sprayed everywhere and often end up inaccessible in traps (which are nigh-on invisible) or through gaps in the wall/floor. Wall climb attaches to walls way too easily, just by jumping against them, which causes a slowdown of action and messes up the game-flow. Can't set map markers. The traps are annoying as fuck. A single mistake and you're dead. Giving us wall-climb, but then making half the walls un-climbable just feels like it's forcing us to go one way in a very linear fashion. All the stressful escape/chase scenes are annoying as hell. Enemies blend in too well with background. Having to go ALL the way across the entire map after finishing a particular boss just to be able to get back to a teleporter is annoying. Way too few teleporters too. Off-screen ranged mobs with off-screen traps underneath is NOT fun.. Fucking infections chase was excruciatingly annoying!</p><p>All in all, this game could be almost okay, but it needs a lot, A LOT, of QoL and polish. Right now it feels a very rough proof of concept tweaked out in GameMaker in a single week. And it needs to get rid of chase and escape scenes entirely.</p><p>[/QUOTE]</p>
[QUOTE="Vendor-Lazarus, post: 12693, member: 4"] Zapling Bygone Rebinding needs to be saved as an extra step after changing keys. Laggy game. Can't jump high enough to get out of the first pit you're dropped in. Found out the reason why I couldn't jump high enough, it's because the game seems to accept mouse binds but it really doesn't. Bound keyboard re-binds to mouse with AutoHotKey and now it works.. Game doesn't close map with the same button it opened it with, but use "use" instead. Which isn't bindable to "up".. No minimap. Doesn't update the map automatically. Minimalist graphics make it hard to see what's what, though not as bad as Environmental Station Alpha. Uses a single down-button for dropping through platforms, which makes it way too easy for an accident to happen. Can't look up/down. No i-frames to speak of. Drops gets sprayed everywhere and often end up inaccessible in traps (which are nigh-on invisible) or through gaps in the wall/floor. Wall climb attaches to walls way too easily, just by jumping against them, which causes a slowdown of action and messes up the game-flow. Can't set map markers. The traps are annoying as fuck. A single mistake and you're dead. Giving us wall-climb, but then making half the walls un-climbable just feels like it's forcing us to go one way in a very linear fashion. All the stressful escape/chase scenes are annoying as hell. Enemies blend in too well with background. Having to go ALL the way across the entire map after finishing a particular boss just to be able to get back to a teleporter is annoying. Way too few teleporters too. Off-screen ranged mobs with off-screen traps underneath is NOT fun.. Fucking infections chase was excruciatingly annoying! All in all, this game could be almost okay, but it needs a lot, A LOT, of QoL and polish. Right now it feels a very rough proof of concept tweaked out in GameMaker in a single week. And it needs to get rid of chase and escape scenes entirely. [/QUOTE]
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