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The 6 Major Content Updates I'm Currently Waiting On (UPDATED)
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<p>[QUOTE="Arnox, post: 10802, member: 1"]</p><p><strong>Serious Sam 4 - Editor</strong></p><p></p><p>When SS4 came out, it came out unfinished and everybody knew it. Linux support was on hold. Multiplayer was on hold. Even the classic editor was not shipped with the game at launch. And to top things off, it was buggy. Now, it wasn't Cyberpunk levels of bad, and I think they did mostly fix it now, but regardless, the game is still unfinished, and the biggest thing it's missing by far is the editor. Without it, the game is a shadow of what it could be in my eyes.</p><p></p><p><strong>Guild Wars 2 - End of Dragons</strong></p><p></p><p>If you haven't played Guild Wars 2 yet, you should get on that. It's, overall, currently the best MMO on the market you can play. But unfortunately, since it's such a great game, it also makes its flaws stand out all the more. Also, at this point, Guild Wars 2 is beginning to reach end-of-life, engine wise, and it's time to put this tired busted thing (and boy oh boy, is it tired and busted) to bed with GW3 hopefully sometime in the future. But until then, the next expansion pack will have to be enough to tide us over for that. Here's hoping it can fix the most egregious flaws in GW2 such as no Guild vs. Guild. (No GvG... In a Guild Wars game... >_>)</p><p></p><p><strong>Project+ - Custom Characters/Rollback Netcode</strong></p><p></p><p>For those who don't know, Project+ (formerly Project M) is a mod for Super Smash Bros. Brawl that makes it infinitely better. So much better in fact that I consider one of if not the absolute best fighting game to play now. And SSB was already very good. Now, Project M used to have support for custom characters, but when P+ came out, they had to break a few things to get others things to work. Nevertheless, custom characters are set to come out again with Project+ EX, and soon, we'll get the best version of Smash with full custom character support again. As to rollback, this is netcode that can GREATLY help with lag issues in fighting games. Unfortunately though, implementing this is not a small feat. SSB: Melee only got it because someone poured an absolute butt ton of their own hours into making it work for that game. As such, it is unknown if we will ever see it for P+, but there is an awful lot of talk about it, so the demand is there.</p><p></p><p><strong>Halo MCC - Editor/Stripping Out Forced Microsoft Account Usage</strong></p><p></p><p>So, here's what's confirmed. Full mod support for Halo: MCC in the vein of Halo: Custom Edition. They're supposedly focusing on this with all cylinders firing now, but time will tell. What isn't confirmed is if they'll finally give a way for players to bypass the STUPID AS FUCK AND INVASIVE Microsoft account creation for local play and custom games only. Or at very least, allow us to not have to enter a damn phone number in. With that said, if they're going to open up the game as much as I think they are, then it shouldn't take long for everyone to find out how to bypass the forced Microsoft account creation. I mean, technically, you can do that already with pirated editions of MCC, but it's kinda jank.</p><p></p><p><strong>Legend of Zelda: Twilight Princess - Randomizer</strong></p><p></p><p>Sadly, unlike Ocarina of Time, TP is more linear, and thus, doesn't lend itself as well to Randomization. Or at least, not at first glance anyway. But a Randomizer is currently in development for this game, and they're also aiming to make the game more open. How they'll do this, I have no idea, but either way, I'm excited to see what they come up with when it's nearing completion.</p><p></p><p><strong>KotOR 2 - KotOR 1 Port</strong></p><p></p><p>Since KoTOR 2 shipped with full mod tools, this gives the ability for modders to port the first game into the second's engine. And the very good news is it's <a href="https://www.moddb.com/mods/kotor-ii-tsl-expanded-galaxy">99% complete</a>. Ultimately, this isn't that big a deal at all and not something super high at all on my list of things to get hyped for, but nevertheless, the ability to play KotOR 1 seamlessly after KotOR 2 and with KotOR 2's enhancements and extras is kinda cool.</p><p></p><p>-</p><p></p><p>UPDATE (12/26/2022)</p><p></p><p>So, it's been pretty much a year. How are these things doing? Let's do a check.</p><p></p><p><strong>Serious Sam 4 - Editor</strong> <span style="color: rgb(97, 189, 109)">RELEASED</span></p><p></p><p>Still no multiplayer component released though. May make a weapon rebalancing pack for it. Not sure.</p><p></p><p><strong>Guild Wars 2 - End of Dragons</strong> <span style="color: rgb(97, 189, 109)">RELEASED</span></p><p></p><p>One of the the best Guild Wars story lines released to date. We've also gotten a full engine rework to DX11 and even a full Steam release but... No Guild vs. Guild STILL!</p><p></p><p><strong>Project+ - Custom Characters/Rollback Netcode</strong> <span style="color: rgb(247, 218, 100)">PARTIALLY RELEASED</span></p><p></p><p>Specifically, PM EX Remix is now using the full P+ base, and we've even gotten matchmaking in the form of lylat.gg, but rollback is still a work in progress. Progress is slow but steady.</p><p></p><p><span style="color: null"><strong>Halo MCC - Editor/Stripping Out Forced Microsoft Account Usage</strong> </span><span style="color: rgb(247, 218, 100)">PARTIALLY RELEASED</span></p><p></p><p>The editor and tools have all come out, but besides maybe pirating MCC, you're still stuck with Microsoft's absolute bullshit forced account sign-in. Further, El Dewrito maps are still completely incompatible with MCC. To me personally, someone who's put a lot of man-hours into making and balancing the maps I have for ED, this is pretty unacceptable.</p><p></p><p><strong>Legend of Zelda: Twilight Princess - Randomizer</strong> <span style="color: rgb(97, 189, 109)">RELEASED</span></p><p></p><p>It doesn't have all the features of the OoT Randomizer, but all the essentials are definitely there and completed. I need to try this sometime.</p><p></p><p><strong>KotOR 2 - KotOR 1 Port</strong> <span style="color: rgb(97, 189, 109)">RELEASED</span></p><p></p><p>Also need to try this sometime. It's been a long while since I've played KotOR. Also... <strong>If you guys don't have it yet, I would strongly recommend buying these games on Steam during the sale now before some publisher bullshit forces it off the platform. Pulling old games off Steam and GOG seems to be the new hotness these days.</strong></p><p>[/QUOTE]</p>
[QUOTE="Arnox, post: 10802, member: 1"] [B]Serious Sam 4 - Editor[/B] When SS4 came out, it came out unfinished and everybody knew it. Linux support was on hold. Multiplayer was on hold. Even the classic editor was not shipped with the game at launch. And to top things off, it was buggy. Now, it wasn't Cyberpunk levels of bad, and I think they did mostly fix it now, but regardless, the game is still unfinished, and the biggest thing it's missing by far is the editor. Without it, the game is a shadow of what it could be in my eyes. [B]Guild Wars 2 - End of Dragons[/B] If you haven't played Guild Wars 2 yet, you should get on that. It's, overall, currently the best MMO on the market you can play. But unfortunately, since it's such a great game, it also makes its flaws stand out all the more. Also, at this point, Guild Wars 2 is beginning to reach end-of-life, engine wise, and it's time to put this tired busted thing (and boy oh boy, is it tired and busted) to bed with GW3 hopefully sometime in the future. But until then, the next expansion pack will have to be enough to tide us over for that. Here's hoping it can fix the most egregious flaws in GW2 such as no Guild vs. Guild. (No GvG... In a Guild Wars game... >_>) [B]Project+ - Custom Characters/Rollback Netcode[/B] For those who don't know, Project+ (formerly Project M) is a mod for Super Smash Bros. Brawl that makes it infinitely better. So much better in fact that I consider one of if not the absolute best fighting game to play now. And SSB was already very good. Now, Project M used to have support for custom characters, but when P+ came out, they had to break a few things to get others things to work. Nevertheless, custom characters are set to come out again with Project+ EX, and soon, we'll get the best version of Smash with full custom character support again. As to rollback, this is netcode that can GREATLY help with lag issues in fighting games. Unfortunately though, implementing this is not a small feat. SSB: Melee only got it because someone poured an absolute butt ton of their own hours into making it work for that game. As such, it is unknown if we will ever see it for P+, but there is an awful lot of talk about it, so the demand is there. [B]Halo MCC - Editor/Stripping Out Forced Microsoft Account Usage[/B] So, here's what's confirmed. Full mod support for Halo: MCC in the vein of Halo: Custom Edition. They're supposedly focusing on this with all cylinders firing now, but time will tell. What isn't confirmed is if they'll finally give a way for players to bypass the STUPID AS FUCK AND INVASIVE Microsoft account creation for local play and custom games only. Or at very least, allow us to not have to enter a damn phone number in. With that said, if they're going to open up the game as much as I think they are, then it shouldn't take long for everyone to find out how to bypass the forced Microsoft account creation. I mean, technically, you can do that already with pirated editions of MCC, but it's kinda jank. [B]Legend of Zelda: Twilight Princess - Randomizer[/B] Sadly, unlike Ocarina of Time, TP is more linear, and thus, doesn't lend itself as well to Randomization. Or at least, not at first glance anyway. But a Randomizer is currently in development for this game, and they're also aiming to make the game more open. How they'll do this, I have no idea, but either way, I'm excited to see what they come up with when it's nearing completion. [B]KotOR 2 - KotOR 1 Port[/B] Since KoTOR 2 shipped with full mod tools, this gives the ability for modders to port the first game into the second's engine. And the very good news is it's [URL='https://www.moddb.com/mods/kotor-ii-tsl-expanded-galaxy']99% complete[/URL]. Ultimately, this isn't that big a deal at all and not something super high at all on my list of things to get hyped for, but nevertheless, the ability to play KotOR 1 seamlessly after KotOR 2 and with KotOR 2's enhancements and extras is kinda cool. - UPDATE (12/26/2022) So, it's been pretty much a year. How are these things doing? Let's do a check. [B]Serious Sam 4 - Editor[/B] [COLOR=rgb(97, 189, 109)]RELEASED[/COLOR] Still no multiplayer component released though. May make a weapon rebalancing pack for it. Not sure. [B]Guild Wars 2 - End of Dragons[/B] [COLOR=rgb(97, 189, 109)]RELEASED[/COLOR] One of the the best Guild Wars story lines released to date. We've also gotten a full engine rework to DX11 and even a full Steam release but... No Guild vs. Guild STILL! [B]Project+ - Custom Characters/Rollback Netcode[/B] [COLOR=rgb(247, 218, 100)]PARTIALLY RELEASED[/COLOR] Specifically, PM EX Remix is now using the full P+ base, and we've even gotten matchmaking in the form of lylat.gg, but rollback is still a work in progress. Progress is slow but steady. [COLOR=null][B]Halo MCC - Editor/Stripping Out Forced Microsoft Account Usage[/B] [/COLOR][COLOR=rgb(247, 218, 100)]PARTIALLY RELEASED[/COLOR] The editor and tools have all come out, but besides maybe pirating MCC, you're still stuck with Microsoft's absolute bullshit forced account sign-in. Further, El Dewrito maps are still completely incompatible with MCC. To me personally, someone who's put a lot of man-hours into making and balancing the maps I have for ED, this is pretty unacceptable. [B]Legend of Zelda: Twilight Princess - Randomizer[/B] [COLOR=rgb(97, 189, 109)]RELEASED[/COLOR] It doesn't have all the features of the OoT Randomizer, but all the essentials are definitely there and completed. I need to try this sometime. [B]KotOR 2 - KotOR 1 Port[/B] [COLOR=rgb(97, 189, 109)]RELEASED[/COLOR] Also need to try this sometime. It's been a long while since I've played KotOR. Also... [B]If you guys don't have it yet, I would strongly recommend buying these games on Steam during the sale now before some publisher bullshit forces it off the platform. Pulling old games off Steam and GOG seems to be the new hotness these days.[/B] [/QUOTE]
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The 6 Major Content Updates I'm Currently Waiting On (UPDATED)