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My Concerns and Suggestions for Skyblivion
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<p>[QUOTE="Arnox, post: 10643, member: 1"]</p><p>[URL unfurl="true"]https://www.youtube.com/watch?v=411jKS_f4dY[/URL]</p><p></p><p>^ That's the latest progress update at the moment. He didn't address a fair few things though that I think are incredibly important. For one, and perhaps most importantly of all, how are they going to handle the oblivion gates? My original idea was to make them into a whole new explorable world i.e. what they did with the oblivion realms in Skyrim. If they just port them over as they were though, they're gonna put people to sleep again.</p><p></p><p>The second concern I have is the damage calculations. Yeah, a strange thing to bring up, I know, but in Oblivion, they were messed up, and I don't think there was any way to fix it since the formula was hardcoded in. Now, I imagine it's probably just going to use Skyrim's damage formula, but we'll see. This is another thing I hope they don't try to port straight over.</p><p></p><p>And finally, I wonder how they're going to integrate the class system into Skyrim. Are they going to make it a sort of combination of Skyrim's free-going perk system and the pre-chosen classes or are they going to do their own thing? I think I'll be satisfied with whatever they choose. If I had a choice though, I suppose I'd try to combine all the perks with the class system.</p><p></p><p>[spoiler]Oh yes. How could I forget? We also need the adoring fan. Non-negotiable.</p><p></p><p><img src="https://i.imgur.com/cDv06ny.jpg" data-url="https://i.imgur.com/cDv06ny.jpg" class="bbImage " style="" />[/spoiler]</p><p>[/QUOTE]</p>
[QUOTE="Arnox, post: 10643, member: 1"] [URL unfurl="true"]https://www.youtube.com/watch?v=411jKS_f4dY[/URL] ^ That's the latest progress update at the moment. He didn't address a fair few things though that I think are incredibly important. For one, and perhaps most importantly of all, how are they going to handle the oblivion gates? My original idea was to make them into a whole new explorable world i.e. what they did with the oblivion realms in Skyrim. If they just port them over as they were though, they're gonna put people to sleep again. The second concern I have is the damage calculations. Yeah, a strange thing to bring up, I know, but in Oblivion, they were messed up, and I don't think there was any way to fix it since the formula was hardcoded in. Now, I imagine it's probably just going to use Skyrim's damage formula, but we'll see. This is another thing I hope they don't try to port straight over. And finally, I wonder how they're going to integrate the class system into Skyrim. Are they going to make it a sort of combination of Skyrim's free-going perk system and the pre-chosen classes or are they going to do their own thing? I think I'll be satisfied with whatever they choose. If I had a choice though, I suppose I'd try to combine all the perks with the class system. [spoiler]Oh yes. How could I forget? We also need the adoring fan. Non-negotiable. [img]https://i.imgur.com/cDv06ny.jpg[/img][/spoiler] [/QUOTE]
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