Author Topic: Tabletop RPG campaign.  (Read 979 times)

0 Members and 1 Guest are viewing this topic.

Offline gaijinkaiju

  • Adherent
  • *
  • Posts: 38
    • View Profile
Re: Tabletop RPG campaign.
« Reply #45 on: August 06, 2018, 11:23:25 AM »
If this is still on, I've just created my character and he's ready to go. Didn't bother with a background or most of the fluff details, since i couldn't be bothered for a practice run
God's in his heaven. All's right with the world

Offline Signa

  • Arch Disciple
  • ***
  • Posts: 563
  • Libertarian Contrarian
    • View Profile
Re: Tabletop RPG campaign.
« Reply #46 on: August 06, 2018, 05:53:13 PM »
Thanks. I got a bit further with the character creation, but it is still so fucking hard.
There is just waaay too much to keep track of.

I usually give up out of frustration and exhaustion, but I'll keep working on it.

Maybe if I copy all the relevant data into one single txt file and work out the number and limits of what I can choose, then delete the unwanted ones to get a better overlook..oversight?..anyway.. If they want more people to be even interested in this, start out simpler and cut out some of the more tedious and annoying shit in the beginning.
Then, when one is familiar with the rote, start adding on things.

Sorry, just rambling out of genuine interest being thwarted by what feels like endless red tape.
Also, I must have downloaded two dozen different character creation pdf's.
Also also, your suggested pdf is great, but requires Adobe Reader DC. DC being important for some features. Still works with regular version though, for basics.

Are you awake between 7pm and midnight PST time during the week?  I think we should have a voice call to go over this stuff since it's hard doing it solo.
The first and second amendments guarantees your right to oppose the first and second amendments.

Online Vendor-Lazarus

  • Devotee
  • **
  • Posts: 215
  • 'Today's Science-Fiction, Tomorrow's Reality'
    • View Profile
Re: Tabletop RPG campaign.
« Reply #47 on: August 06, 2018, 07:34:01 PM »
Thanks. I got a bit further with the character creation, but it is still so fucking hard.
There is just waaay too much to keep track of.

I usually give up out of frustration and exhaustion, but I'll keep working on it.

Maybe if I copy all the relevant data into one single txt file and work out the number and limits of what I can choose, then delete the unwanted ones to get a better overlook..oversight?..anyway.. If they want more people to be even interested in this, start out simpler and cut out some of the more tedious and annoying shit in the beginning.
Then, when one is familiar with the rote, start adding on things.

Sorry, just rambling out of genuine interest being thwarted by what feels like endless red tape.
Also, I must have downloaded two dozen different character creation pdf's.
Also also, your suggested pdf is great, but requires Adobe Reader DC. DC being important for some features. Still works with regular version though, for basics.

Are you awake between 7pm and midnight PST time during the week?  I think we should have a voice call to go over this stuff since it's hard doing it solo.

I'd appreciate it.
However, that time is 2 hours of sleep, getting ready in the morning, feeding animals and myself, then going to work.

Tue-Wed-Thursday I work. Friday I got time. Either chat or voice would work.
I know basically what I want. I just don't know what the limit is for stuff like skills, or feats or tools and how that stuff again changes the outcome..
If I'm making myself clear.

I want a Guild Artisan (Jeweler) Chaotic Good Gnome (rock) Rogue (Thief) named Gimble "Gemmaugr" Sparklegem.
Male (36y), 3.28 tall, weighing 44. Ruby Red hair, Emerald green eyes, Topaz tan skin.
10str, 16dex, 10con, 16int, 16wis, 5cha.
Skills: Investigation, Insight, Perception, Sleight of hand, acrobatics & stealth.
Using two short swords and thief tools and jewelers tools.
My background is growing up as an apprentice to a jeweler in a hick gnome burrow between a human town and a dwarf mountain. Gemmaugr always looked up more to the dwarfs than humans, and heard a rumor about a supposedly legendary gem granting immortality from them. He finished his apprenticeship, but got sick of selling jewels and started looking everywhere for this gem. Only some of the gems were in others possession, so he learned the burglary trade in a shady part of a human town.

I'm sure that's all kinds of wrong though.

Offline Signa

  • Arch Disciple
  • ***
  • Posts: 563
  • Libertarian Contrarian
    • View Profile
Re: Tabletop RPG campaign.
« Reply #48 on: August 06, 2018, 09:08:46 PM »


Are you awake between 7pm and midnight PST time during the week?  I think we should have a voice call to go over this stuff since it's hard doing it solo.

I'd appreciate it.
However, that time is 2 hours of sleep, getting ready in the morning, feeding animals and myself, then going to work.

Tue-Wed-Thursday I work. Friday I got time. Either chat or voice would work.
I know basically what I want. I just don't know what the limit is for stuff like skills, or feats or tools and how that stuff again changes the outcome..
If I'm making myself clear.

I want a Guild Artisan (Jeweler) Chaotic Good Gnome (rock) Rogue (Thief) named Gimble "Gemmaugr" Sparklegem.
Male (36y), 3.28 tall, weighing 44. Ruby Red hair, Emerald green eyes, Topaz tan skin.
10str, 16dex, 10con, 16int, 16wis, 5cha.
Skills: Investigation, Insight, Perception, Sleight of hand, acrobatics & stealth.
Using two short swords and thief tools and jewelers tools.
My background is growing up as an apprentice to a jeweler in a hick gnome burrow between a human town and a dwarf mountain. Gemmaugr always looked up more to the dwarfs than humans, and heard a rumor about a supposedly legendary gem granting immortality from them. He finished his apprenticeship, but got sick of selling jewels and started looking everywhere for this gem. Only some of the gems were in others possession, so he learned the burglary trade in a shady part of a human town.

I'm sure that's all kinds of wrong though.
Sounds like you got most of it down. Is the d&d 5 materials online somewhere? If not, I'm gonna need the players book you're working with.  Maybe PM me a link if needed?
The first and second amendments guarantees your right to oppose the first and second amendments.

Online Vendor-Lazarus

  • Devotee
  • **
  • Posts: 215
  • 'Today's Science-Fiction, Tomorrow's Reality'
    • View Profile
Re: Tabletop RPG campaign.
« Reply #49 on: August 07, 2018, 08:41:49 PM »


I'd appreciate it.
However, that time is 2 hours of sleep, getting ready in the morning, feeding animals and myself, then going to work.

Tue-Wed-Thursday I work. Friday I got time. Either chat or voice would work.
I know basically what I want. I just don't know what the limit is for stuff like skills, or feats or tools and how that stuff again changes the outcome..
If I'm making myself clear.

I want a Guild Artisan (Jeweler) Chaotic Good Gnome (rock) Rogue (Thief) named Gimble "Gemmaugr" Sparklegem.
Male (36y), 3.28 tall, weighing 44. Ruby Red hair, Emerald green eyes, Topaz tan skin.
10str, 16dex, 10con, 16int, 16wis, 5cha.
Skills: Investigation, Insight, Perception, Sleight of hand, acrobatics & stealth.
Using two short swords and thief tools and jewelers tools.
My background is growing up as an apprentice to a jeweler in a hick gnome burrow between a human town and a dwarf mountain. Gemmaugr always looked up more to the dwarfs than humans, and heard a rumor about a supposedly legendary gem granting immortality from them. He finished his apprenticeship, but got sick of selling jewels and started looking everywhere for this gem. Only some of the gems were in others possession, so he learned the burglary trade in a shady part of a human town.

I'm sure that's all kinds of wrong though.
Sounds like you got most of it down. Is the d&d 5 materials online somewhere? If not, I'm gonna need the players book you're working with.  Maybe PM me a link if needed?

I think it's this one:
http://anyflip.com/ofsj/cxmj
I got mine from another source, but should be the same.

Offline Arnox

Re: Tabletop RPG campaign.
« Reply #50 on: August 07, 2018, 08:55:53 PM »


I'd appreciate it.
However, that time is 2 hours of sleep, getting ready in the morning, feeding animals and myself, then going to work.

Tue-Wed-Thursday I work. Friday I got time. Either chat or voice would work.
I know basically what I want. I just don't know what the limit is for stuff like skills, or feats or tools and how that stuff again changes the outcome..
If I'm making myself clear.

I want a Guild Artisan (Jeweler) Chaotic Good Gnome (rock) Rogue (Thief) named Gimble "Gemmaugr" Sparklegem.
Male (36y), 3.28 tall, weighing 44. Ruby Red hair, Emerald green eyes, Topaz tan skin.
10str, 16dex, 10con, 16int, 16wis, 5cha.
Skills: Investigation, Insight, Perception, Sleight of hand, acrobatics & stealth.
Using two short swords and thief tools and jewelers tools.
My background is growing up as an apprentice to a jeweler in a hick gnome burrow between a human town and a dwarf mountain. Gemmaugr always looked up more to the dwarfs than humans, and heard a rumor about a supposedly legendary gem granting immortality from them. He finished his apprenticeship, but got sick of selling jewels and started looking everywhere for this gem. Only some of the gems were in others possession, so he learned the burglary trade in a shady part of a human town.

I'm sure that's all kinds of wrong though.
Sounds like you got most of it down. Is the d&d 5 materials online somewhere? If not, I'm gonna need the players book you're working with.  Maybe PM me a link if needed?

Vendor's link is good, but you need to sign up if you want to download it.

Here's a DL link for the handbook. https://libgen.pw/download/book/5a1f05653a044650f5101bdc

Offline Signa

  • Arch Disciple
  • ***
  • Posts: 563
  • Libertarian Contrarian
    • View Profile
Re: Tabletop RPG campaign.
« Reply #51 on: August 08, 2018, 02:35:09 AM »

Sounds like you got most of it down. Is the d&d 5 materials online somewhere? If not, I'm gonna need the players book you're working with.  Maybe PM me a link if needed?

Vendor's link is good, but you need to sign up if you want to download it.

Here's a DL link for the handbook. https://libgen.pw/download/book/5a1f05653a044650f5101bdc
Thanks Arnox!
The first and second amendments guarantees your right to oppose the first and second amendments.

Offline Signa

  • Arch Disciple
  • ***
  • Posts: 563
  • Libertarian Contrarian
    • View Profile
Re: Tabletop RPG campaign.
« Reply #52 on: August 19, 2018, 04:20:51 AM »
Vendor and I went through and filled the character sheet out.  I think I got the ruleset figured out, and Vendor has a much better idea of what is going on now.  We're both hoping I wasn't filling the blanks with the wrong ideas, but they still should be close enough to get him playing fine.
The first and second amendments guarantees your right to oppose the first and second amendments.

Online Vendor-Lazarus

  • Devotee
  • **
  • Posts: 215
  • 'Today's Science-Fiction, Tomorrow's Reality'
    • View Profile
Re: Tabletop RPG campaign.
« Reply #53 on: August 19, 2018, 06:50:41 AM »
Vendor and I went through and filled the character sheet out.  I think I got the ruleset figured out, and Vendor has a much better idea of what is going on now.  We're both hoping I wasn't filling the blanks with the wrong ideas, but they still should be close enough to get him playing fine.

Yep! Thanks again!

I'm probably still going to ask what I can do and/or should do for a while, since there is a lot to keep track of still.
No diss on Signa for that. The presentation of information in the Players Handbook is abysmal and besides, I always want to know why certain things are done how they're done.

Offline Kaleion

  • Adherent
  • *
  • Posts: 91
  • Just keep in mind that I will remember that.
    • View Profile
Re: Tabletop RPG campaign.
« Reply #54 on: August 21, 2018, 09:06:13 AM »
Sorry guys I've been super busy, with troubles of all kinds, financial, social, proffesional and so on, and due to my misery magnet I am also tasked with listening and comforting everybody else from their personal woes and troubles, I think I have a special ability that allows people to project their problems onto me and assume that I relate to them enough to understand them, even though in reality I am unable to understand a lot of things.

But anyway, none of this is important, it's just that interest for this game seemed fairly low and I'm also busy so I stopped paying attention to it.

Online Vendor-Lazarus

  • Devotee
  • **
  • Posts: 215
  • 'Today's Science-Fiction, Tomorrow's Reality'
    • View Profile
Re: Tabletop RPG campaign.
« Reply #55 on: August 21, 2018, 02:25:53 PM »
Sorry guys I've been super busy, with troubles of all kinds, financial, social, proffesional and so on, and due to my misery magnet I am also tasked with listening and comforting everybody else from their personal woes and troubles, I think I have a special ability that allows people to project their problems onto me and assume that I relate to them enough to understand them, even though in reality I am unable to understand a lot of things.

But anyway, none of this is important, it's just that interest for this game seemed fairly low and I'm also busy so I stopped paying attention to it.

Take care of your real life first. That's a given. So given that we probably don't want to pressure anyone into anything, not that I can speak for anyone but myself..
The interest is likely genuine though.

Hope you get clear skies from here on out (and just enough trouble to keep it interesting).
I know from back when I had friends how being a sympathetic ear can be.

We have time, if nothing else, so lets keep this on the back-burner until we've all got a free weekend.

Offline Signa

  • Arch Disciple
  • ***
  • Posts: 563
  • Libertarian Contrarian
    • View Profile
Re: Tabletop RPG campaign.
« Reply #56 on: August 22, 2018, 12:09:04 AM »
Sorry guys I've been super busy, with troubles of all kinds, financial, social, proffesional and so on, and due to my misery magnet I am also tasked with listening and comforting everybody else from their personal woes and troubles, I think I have a special ability that allows people to project their problems onto me and assume that I relate to them enough to understand them, even though in reality I am unable to understand a lot of things.

But anyway, none of this is important, it's just that interest for this game seemed fairly low and I'm also busy so I stopped paying attention to it.

If you get things rolling again, you can query me for a spot.  I've been exposed to the rules now and I think I can have a bit of fun if you all are.
The first and second amendments guarantees your right to oppose the first and second amendments.