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Upcoming Video: Why the Mobile Platform is Bad for Gaming

Arnox

Veteran
Staff member
Administrator
Messages
2,992
#1
Probably gonna start posting these threads more to give people some look into what we're actually doing and planning.
 

Vendor-Lazarus

'Today's Science-Fiction, Tomorrow's Reality'
Messages
273
#4
I see little inherently wrong with the mobile platform, so I'm looking forward to this video.
"Little inherently wrong"? How about the incredibly limited control scheme? the tiny tiny screen? the controlled closed source market? the amount of "free to play" games requiring cash to proceed, or straight up micro-transactions? Not to mention all the personal data you are being unwittingly stolen on, or apathetically don't care about?
 

Signa

Libertarian Contrarian
Messages
593
#5
When the controls are only swipe and tap, phone games are fine. unfortunately that leaves little more than distractions and time wasters and nothing to speak of for new or interesting experiences. though, I was satisfied with FFVII on my phone. hardly the best way to play it, but I will make exceptions for the portability of it.
 
Messages
155
#6
Well, I can't help but wonder what the angle will be. I hope not the whole thing like CoD, where Copycats are treated as if their hands were being forced.
 
Messages
236
#9
"Little inherently wrong"? How about the incredibly limited control scheme?
An inconvenience, I agree, but it's not an insurmountable obstacle.

Mobile OS's support Bluetooth controllers, purchasing just 1 peripheral could do away with this obstacle.

I'm going to assume that you never played on a GameBoy, GameBoy Advance, DS, 3DS or Switch.

Although it's a personal preference issue, I'm confident that there are enough different screen sizes in the mobile space to accommodate most people; from 6 inch phones to 10+ inch tablets. Sure, there will always be outliers, but for the majority I don't see this being much of a problem.

the controlled closed source market?
Not much of a problem for the current market, seeing how consoles are doing just fine and have been for decades.

But if you really care about open source and all that, one could always create one's own market on Android and publish as many open sourced games as one likes on it.

the amount of "free to play" games requiring cash to proceed, or straight up micro-transactions?
Although a nasty popular practice, this isn't an inherent element of the mobile platform.

Not to mention all the personal data you are being unwittingly stolen on, or apathetically don't care about?
There isn't much personal data that could be stolen through gaming that isn't already being stolen by normal phone or tablet use. Large portions of humanity use mobile devices without caring about this, I doubt that it would stand in the way of gaming on mobile platforms.