Turn 15
As Hrolf pulls away from the combat and begins to talk to Aizen to try to find out what the hell is going on, Jude makes his allegiance to Azazel clear. "If you want me to do something specific, let me know. You're the prophet, after all!"
Once recharged, the general immediately got up and lashed out telekinetically at Jude, Vale, and Lumpy, but whether it was because they were just ready for him, or because the general panicked, they were able to dodge all three telekinetic grabs. With Lumpy continuing to pound away faithfully at that shield, Azazel looked to Jude and then at the general, the icey blast that he was charging in his hands now fading away. Then, a woman's voice sounded in Jude's mind.
"I will take care of the general. Run to the sword, and pull it from the ground, exerting all your will upon it."
Right after this, Azazel yelled out as he unleashed a massive telekinetic wave, smacking the general away to the wall. With that, Jude ran to the sword and grabbed it, pulling at it and straining to get the metal out of the ice. The flow of red magic began to quicken again. More and more. Then, finally...
It was done.
Right as the sword came out with a SHINGGGG, the imprisoning spell contracted into itself somewhat and then blasted apart, knocking everyone who was standing to their knees, dazed, and of course, releasing its prisoner. Kara collapsed down to the ground. Unmoving at first before slowly getting up. The general could only watch in horror as his life's dedication came apart before his eyes. And as Kara rose to her full stature and looked out soberly upon them all, the general knew...
It was done.
Passive: Solidity
Kara's HP cannot be lowered by any active or passive barring specific incredibly special and rare abilities that explicitly allow the bypassing of Solidity. Age and time also does not affect Kara in any negative way.
Passive: Serenity
Any condition put upon Kara whatsoever such as a stun has at least a 50% chance to fail. If the condition seems to succeed on the first roll, it must, then, be rerolled and also succeed on the second roll or else it has no effect.
Active: Summon Steel
Kara can convert any inert lifeless matter in a 1,000 foot radius around her into a special shiny blueish non-corroding steel taking any shape she desires it to. Further, once the kind of steel she controls is in her hands, the steel can be reinforced once per turn as a free action to not ever break as long as she's holding it.
Active: Steel Superiority
For any steel that Kara summons, Kara has full telekinetic control of it as long as it is within a 500 foot radius around her.
Active: Sun Siphon
Allows Kara to siphon the heat in a room away into her body, causing 5 damage per turn in a 100 foot radius. Over long periods of time, the weather in a region will also change and become wintery if it is not magically maintained to avoid this.
Active: Strength
Kara melee strikes the target twice for 8 damage per hit. If a sword is in her hand, her melee strikes will do 12 damage per hit.
Kara looked grimly upon the general now as a bluish grey steel sword was formed within the grip of her right hand.
"Do you have ANYTHING to say on your behalf before I destroy you?"
The general began to get up as well and dust himself off.
"Funny... I kinda always wanted to ask you the same thing. But regardless, I will not be judged by you. Not here. Not today."
Kara raised an eyebrow.
"Oh? Not today then? Well, I'm going to have a very busy schedule, so I'm not gonna have time to work your death in later. I guess today will just have to do."
Then she began to walk toward him, smiling. Or she was, before the general smiled as well.
"Fuck you, Kara."
Then, he quickly portaled to another room in the castle, and shut the portal down after he went in. Kara paused then with wide eyes then let out a scream in frustration as she jammed the sword into the blue ice-covered ground. Then, she looked up, her eyes now glowing bright blue, her arms raised with the castle trembling heavily now. It was clear she was changing and morphing the steel of the castle somewhere else in order to trap him in, but then, the trembling ceased and she lowered her arms and head and sighed.
"Well... Looks like I must deal with that later..."
She then raised her head and looked around her a bit.
"I'm sorry for the abruptness. I don't think I've been formally introduced to anyone here except Azazel."
At this time though, Azazel was sitting with his back to a wall with his eyes closed, biting his lip and not answering, wondering about the implications of what he'd done, or more appropriately, what he has allowed to happen.
The general uses Mass Telekinesis on Jude, Vale, and Lumpy, but rolls a 1 with a d2 for all characters targeted. Lumpy melee strikes the general. General is now at 41 HP. Azazel cancels his prepared icey spell and instead uses Telekinesis on the general. General is knocked aside and stunned for two rounds. Jude pulls out the sword and fully unbinds Kara. The general portals himself to another part of the castle then uses another portal device within another room in the Castle, going to an entirely different unknown region of the continent.
Combat has now ended at this time as Kara wishes no one else any harm. Anyone can choose to challenge Kara if they really really wish to, but with Kara's abilities and the character's abilities taken into consideration, it's gonna be assured death. Assuming no one is challenging Kara, it will be a Game Set on the next turn and the epilogue will then be written. If you wish to ask any questions of Kara, make all of them known in a post for the next turn. If you have anything you want your character to do besides combat, also post that as well.