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Neverland Card Battles - Card List

Gauche

Arch Disciple
Messages
673


NameNovice Fighter
TypeUnit
AttributeNone
HP2
AP1
Move3
Cost3
Keep Cost4
SkillNo powers
DetailA boy swordsman who
yearns to become a
knight. His brand-new
armor shines brightly
under the sun.



NameSinba Empire
TypeUnit
AttributeNone
HP1
AP2
Move3
Cost3
Keep Cost4
SkillNo powers
DetailEven if petty. they are
nonetheless one of the
best the Sinba Empire
has to offer.



NameSwordmaster
TypeUnit
AttributeNone
HP4
AP3
Move3
Cost13 *2
Keep Cost11
SkillBoost Buffs 1.5x
Reflect Big Swings
DetailA high-end swordsman
wielding magical swords
with vast powers. If you
give them magical swords
they are sure to slay
entire kingdoms.



NameCursed Swordsman
TypeUnit
AttributeNone
HP1
AP5
Move3
Cost7 *1
Keep Cost8
SkillUnable to Buff
First Attack
DetailA fool who tried to
gain massive powers
Overconfident in his
demon powers.



NameSinba Empire Scout
TypeUnit
AttributeNone
HP2
AP2
Move3
Cost10
Keep Cost10
SkillSupport Defense
First Attack
DetailA scout from the Sinba
Empire guards the gates
as though he were a
statue.



NameGuardian
TypeUnit
AttributeNone
HP5
AP1
Move2
Cost6
Keep Cost7
SkillSupport Defense
DetailThey are not human.
They are shields that
surpass humans. Their
wall of willpower
challenges any who
dares to overcome it.



NameRed Samurai
TypeUnit
AttributeFire
HP4
AP3
Move3
Cost13
Keep Cost11
SkillMutual Death
DetailA desperate fighter
trying to guard a
castle. even in a
losing battle.



NameDhoum Iron Soldier
TypeUnit
AttributeNone
HP6
AP2
Move1
Cost5
Keep Cost5
SkillNo powers
DetailA soldier whose body
has been altered by
the battling nation of
Dhoum.



NameImmobile Colonel
TypeUnit
AttributeNone
HP9
AP2
Move1
Cost18 *1
Keep Cost17
SkillDomination Call
Ironclad
Defense Skills
DetailThose that attack him
will learn the meaning
of "Immovable Mountain.”



NameSleepless Guard
TypeUnit
AttributeNone
HP8
AP6
Move2
Cost15
Keep Cost15
SkillNo powers
DetailOnly knights with
advanced skills and
rank can be crowned
“guardsmen.”This is not
a job for someone who
puts up a front.



NameCrested Knight
TypeUnit
AttributeNone
HP3
AP2
Move2
Cost4
Keep Cost4
SkillNo powers
DetailKnights who are endowed
with crests value their
family’s heritage over
their own powers.



NameHigh Fencer
TypeUnit
AttributeNone
HP4
AP4
Move3
Cost11
Keep Cost11
SkillSupport Attack
DetailAn elite squadron
consisting of knights
with especially high
combat skills.



NameMagic Knight
TypeUnit
AttributeNone
HP2
AP3
Move2
Cost9
Keep Cost9
SkillCast Spell
Support Attack
DetailA knight skilled and
knowledgeable, trained
both in sword and in
magic.



NameKnight Slayer
TypeUnit
AttributeNone
HP3
AP3
Move3
Cost11
Keep Cost11
SkillBoost
DetailA wandering soldier who
can assert his own
existence only by
defeating other knights.



NameDaaich Wish Knight
TypeUnit
AttributeNone
HP4
AP1
Move3
Cost7
Keep Cost8
SkillMutual Death
DetailA knight who could not
protect the one he
served wanders the
lands in search of a
place to die.



NameImperial Bodyguard
TypeUnit
AttributeNone
HP3
AP3
Move3
Cost8
Keep Cost8
SkillSupport Defense
Unable to Buff
DetailEveryone accepts their
loyalty. However,
they are not as skilled
as they are loyal.



NameRoyal Guard Knight
TypeUnit
AttributeNone
HP6
AP6
Move3
Cost19 *1
Keep Cost18
SkillFierce Attack
Defense Skills
DetailA knight who protects
the royal family is not
chosen merely for his
elegant stature.



NameBlue Paladin
TypeUnit
AttributeNone
HP5
AP4
Move3
Cost14
Keep Cost14
SkillSupport Defense
Support Attack
DetailEven from afar, light
seems to emit from his
blue silhouette. This is
another trait that comes
from his goodness.



NameWhite Cape Knight
TypeUnit
AttributeNone
HP3
AP4
Move3
Cost13 *1
Keep Cost12
SkillSupport Defense
Mutual Fight
Resist Fire
DetailThey wear capes created
by divine rituals.



NameBlack Mail Knight
TypeUnit
AttributeNone
HP3
AP4
Move3
Cost12 *1
Keep Cost11
SkillSupport Attack
Mutual Fight
Resist Water
DetailThey wear armor created
by evil rituals.



NameTemple Knight
TypeUnit
AttributeNone
HP4
AP2
Move3
Cost11
Keep Cost11
SkillDestiny of Healing
First Attack
DetailThose of much faith,
they do not hesitate
to kill to protect the
cathedral.



NameFemale Warrior
TypeUnit
AttributeWind
HP2
AP3
Move4
Cost15
Keep Cost13
SkillFirst Attack
Support Attack
DetailThere are two types of
flowers that bloom on the
battlefield. One is
a flower of blood, the
other is her.



NameNovice Magician
TypeUnit
AttributeNone
HP1
AP1
Move3
Cost4
Keep Cost5
SkillSupport Defense
DetailA magician with unknown
potential that has
learned only the most
basic of magic skills.



NameBookish Sorcerer
TypeUnit
AttributeNone
HP1
AP1
Move3
Cost4
Keep Cost5
SkillMemento Talisman
DetailA weak magician who has
drowned in knowledge
gained from books. His
attitude is the only big
thing he has.



NameDevil Summoner
TypeUnit
AttributeNone
HP2
AP1
Move3
Cost4 *1
Keep Cost4
SkillSnipe LV2
Assist Summon
Wandering Citizen
DetailA magician of the dark
who can use demons'
magic as a human.



NameForest Magician
TypeUnit
AttributeEarth
HP3
AP6
Move2
Cost18 *2
Keep Cost14
SkillSnipe LV3
Annul Attack
DetailA great magician who,
having mastered all
magic, has retired to
the forests to avoid
the battlefield.



NameArth Follower
TypeUnit
AttributeNone
HP2
AP1
Move2
Cost3
Keep Cost4
SkillMutual Fight
DetailA devout one who
worships Arth. the god
who looks over the world.



NameArthanity Priest
TypeUnit
AttributeNone
HP1
AP1
Move2
Cost5
Keep Cost1
SkillBlind Faith
DetailOne who sacrifices
everything for the
sake of Arth.



NameHealer
TypeUnit
AttributeNone
HP2
AP1
Move3
Cost4
Keep Cost5
SkillDestiny of Healing
DetailTheir existence is one
of very few blessings in
a war-ridden era.



NameMaster Swordsman
TypeUnit
AttributeNone
HP1
AP3
Move3
Cost10
Keep Cost11
SkillFierce Attack
First Attack
DetailThey say the swordwielding
skills of Muromachi can
cut through armor.



NameFierce Monk
TypeUnit
AttributeFire
HP2
AP5
Move2
Cost13
Keep Cost11
SkillAnnul Attack
DetailOne far from enlightenment,
focusing on martial arts
more than the studies of
a monk



NameBerserker
TypeUnit
AttributeNone
HP3
AP4
Move3
Cost14
Keep Cost14
SkillBerserk
Fierce Attack
DetailA worshipper of power,
one who does not hesitate
to discard even his own
will.



NameArcher
TypeUnit
AttributeNone
HP1
AP2
Move2
Cost6
Keep Cost7
SkillSnipe LV1
Fierce Attack
DetailIt is said their arrows
can shoot down not only
crows, but even the flies
that rest atop the castle
walls.



NameMarine
TypeUnit
AttributeWater
HP3
AP2
Move3
Cost9
Keep Cost7
SkillResist Water
DetailOnce at sea, these are
powerful soldiers who
come second to none when
compared to knights.



NameDigging Unit
TypeUnit
AttributeEarth
HP2
AP3
Move2
Cost12
Keep Cost10
SkillAttack Castle
Fierce Attack
DetailThey were gathered only to
dig holes. They diligently
work cheerfully singing
as they go.



NameDecastling Soldier
TypeUnit
AttributeNone
HP3
AP1
Move2
Cost7
Keep Cost6
SkillAttack Castle
Support Defense
DetailEven sturdy structures
like castles are nothing
more than Papier-mache
figures in their eyes.



NameBlast Engineer
TypeUnit
AttributeFire
HP1
AP1
Move3
Cost9
Keep Cost8
SkillDestroy Outpost
Last Flower
DetailA group of heretics with
knowledge of gunpowder.
For them blowing up
buildings is a piece of
cake.



NameThief of the Night
TypeUnit
AttributeNone
HP2
AP1
Move5
Cost9
Keep Cost10
SkillPick Pocket
Spy
DetailThe only gate a thief
cannot pass through
is the gate of Heaven.



NameMidnight Assassin
TypeUnit
AttributeNone
HP3
AP1
Move5
Cost12 *1
Keep Cost12
SkillAssassinate
Evasion
Wandering Citizen
DetailThe brute of shadows who
only kills those he is
convinced to. Not even his
peers have seen his face.



NameNinja Temptress
TypeUnit
AttributeNone
HP1
AP2
Move5
Cost10
Keep Cost11
SkillFirst Attack
DetailHer bewitching appearance
is a lethal weapon that
leads men astray.



NameFire Cavalry
TypeUnit
AttributeFire
HP2
AP2
Move3
Cost9
Keep Cost7
SkillSupport Defense
DetailAn artificial soldier
possessing the power of
fire. Feared as weapons
of destruction, they have
no emotions.



NameWater Cavalry
TypeUnit
AttributeWater
HP2
AP2
Move3
Cost9
Keep Cost7
SkillSupport Defense
DetailAn artificial soldier
possessing the power of
water. Feared as weapons
of destruction, they have
no emotions.



NameAir Cavalry
TypeUnit
AttributeWind
HP2
AP2
Move3
Cost9
Keep Cost7
SkillSupport Defense
DetailAn artificial soldier
possessing the power of
air. Feared as weapons of
destruction, they have no
emotions.



NameEarth Cavalry
TypeUnit
AttributeEarth
HP2
AP2
Move3
Cost9
Keep Cost7
SkillSupport Defense
DetailAn artificial soldier
possessing the power of
earth. Feared as weapons
of destruction, they
have no emotions.



NameElven Nun
TypeUnit
AttributeEarth
HP2
AP0
Move3
Cost3
Keep Cost1
SkillDefense Skills
Blind Faith
DetailMost elves worship nature.
This heretic worships a
god.



NameTri-Island Elf
TypeUnit
AttributeNone
HP2
AP2
Move3
Cost11
Keep Cost11
SkillSnipe LV1
First Attack
DetailThey live in the forest,
preventing men from
entering.



NameAngel Knight
TypeUnit
AttributeNone
HP3
AP3
Move4
Cost13
Keep Cost13
SkillDeath Defense
DetailTheir white wings show us
that without a doubt,
they are not human.



NameDark Angel
TypeUnit
AttributeNone
HP3
AP5
Move3
Cost14
Keep Cost14
SkillDeath Defense
DetailAngels who have fallen
lose their divinity, but
in its place gain black
wings and powerful magic.



NameCat Magician
TypeUnit
AttributeWind
HP2
AP1
Move3
Cost9
Keep Cost8
SkillSnipe LV2
DetailEven though the cat race
is not adept at battles,
some excel in magic and
head out to the
battlefield.



NameFrog Ninja
TypeUnit
AttributeWater
HP4
AP3
Move2
Cost13
Keep Cost11
SkillFirst Attack
Resist Earth
DetailThey melt into mist on
rainy days, and let sharp
sparks fly into the air.
 

Gauche

Arch Disciple
Messages
673


NameWolven Girl
TypeUnit
AttributeNone
HP1
AP2
Move4
Cost11
Keep Cost12
SkillBoost
First Attack
DetailA girl raised by wolves
sometimes shows powers
of the wild.



NameVampire
TypeUnit
AttributeNone
HP4
AP3
Move3
Cost12 *1
Keep Cost11
SkillMind Read
DetailA tragic race feared and
hated by humans. Their
powers merely read other
people's memories by
contact with their blood.



NameSiren
TypeUnit
AttributeWater
HP2
AP2
Move3
Cost10
Keep Cost8
SkillFoot Stamp
DetailHer singing voice has a
magical ring that grabs
the listener and never
lets go.



NameRabbit Soldier
TypeUnit
AttributeNone
HP1
AP1
Move4
Cost6
Keep Cost7
SkillEvasion
DetailThey are not adept at
battle, but compared to
other races, their escape
speed is second to none.



NameChick Bug
TypeUnit
AttributeNone
HP1
AP0
Move3
Cost4
Keep Cost0
SkillMutual Fight
DetailA very cute looking
monster. Their beady eyes
are their cutest feature.



NameHell Crest
TypeUnit
AttributeNone
HP3
AP3
Move3
Cost8
Keep Cost8
SkillNo powers
DetailMore than one size larger
than chick bugs, they
are more savage.
They eat anything they can
fit into their mouths.



NameDryad Poison Bug
TypeUnit
AttributeEarth
HP2
AP2
Move3
Cost9
Keep Cost7
SkillResist Earth
Annul Base
DetailThey are poisonous, but
rarely initiate an attack.



NameSteel Bug
TypeUnit
AttributeNone
HP6
AP4
Move2
Cost11
Keep Cost11
SkillResist Fire
DetailThis monster's hard shell
glimmers as though it
was made of iron.



NameDogman
TypeUnit
AttributeNone
HP2
AP3
Move4
Cost9
Keep Cost9
SkillNo powers
DetailIts sharp claws and fangs
are weapons that strike
fear.



NameWerewolf
TypeUnit
AttributeNone
HP1
AP4
Move4
Cost10
Keep Cost12
SkillFirst Attack
DetailA savage monster of the
wild. They act in packs.



NameWereleo
TypeUnit
AttributeFire
HP5
AP5
Move4
Cost17
Keep Cost15
SkillNo powers
DetailA lonesome beast that
never travels with a pack.
Because he is alone
he is powerful and savage.



NameKing Werewolf
TypeUnit
AttributeWind
HP6
AP8
Move5
Cost22 *2
Keep Cost18
SkillNo powers
DetailYou can even feel the
wisdom from the dignified
poise of the leader of
the werewolves.



NameKiller Bee
TypeUnit
AttributeNone
HP1
AP3
Move3
Cost7
Keep Cost8
SkillFierce Attack
DetailIts giant stinger can
even pierce through
a human body.



NameMilitary Bee
TypeUnit
AttributeNone
HP1
AP3
Move3
Cost8 *1
Keep Cost8
SkillRevival
DetailEven if you defeat one,
they keep coming one
after another. There is
no way to survive an
attack by them.



NameDeath Killer Bee
TypeUnit
AttributeNone
HP3
AP2
Move3
Cost11
Keep Cost11
SkillMutual Death
Bless of Training
DetailThe poison from a
death killer bee can
send even a courageous
warrior to his grave.



NameMoving Mummy
TypeUnit
AttributeNone
HP3
AP1
Move2
Cost6
Keep Cost7
SkillRegeneration
DetailWhat once was a foolish
human who sought life
after death.



NamePoltergeist
TypeUnit
AttributeNone
HP1
AP1
Move2
Cost5
Keep Cost6
SkillSnipe LV1
Reflect Big Swings
DetailAn evil spirit that
doesn’t have much
power but loves mischief.



NameWraith
TypeUnit
AttributeWater
HP2
AP3
Move2
Cost10
Keep Cost8
SkillSnipe LV1
DetailA grudge against man grew
so deep that shadows
began to form. This
grudge assaults humans.



NameGrim Reaper
TypeUnit
AttributeNone
HP2
AP2
Move2
Cost9 *1
Keep Cost8
SkillAssassinate
Mutual Death
DetailSouls hunted by the Grim
Reaper soar up to heaven.
The Grim Reaper reveals
himself only under
moonlight.



NameKilling Bat.
TypeUnit
AttributeNone
HP3
AP3
Move3
Cost11 *1
Keep Cost10
SkillSnipe LV2
DetailMonsters lurking in the
darkness do not fear
humans. It is these
creatures that humans
should fear.



NameOhana Bow
TypeUnit
AttributeEarth
HP2
AP1
Move3
Cost5
Keep Cost4
SkillNo powers
DetailA monster often seen in
forests. They smell nice.



NameMandragora
TypeUnit
AttributeEarth
HP2
AP2
Move2
Cost8
Keep Cost6
SkillReflect Big Swings
Resist Air
DetailThe root which doubles as
their legs are often used
as catalysts for magic.



NameKodama
TypeUnit
AttributeFire
HP5
AP0
Move4
Cost13
Keep Cost11
SkillKodama
DetailThey easily attach to
humans and love to mimic,
but their carefree
mischievousness sometimes
leads to catastrophe.



NameDurahan
TypeUnit
AttributeWind
HP5
AP3
Move3
Cost15 *1
Keep Cost12
SkillRegeneration
DetailA suit of armor wandering
in eternal darkness
holding its fallen head at
its side.



NameGremlin
TypeUnit
AttributeNone
HP2
AP5
Move4
Cost15
Keep Cost15
SkillAnnul Base
Bankruptcy Seed
DetailA small demon that breaks
a tool before you know it.



NameVojanoy
TypeUnit
AttributeWater
HP3
AP4
Move3
Cost15
Keep Cost13
SkillFoot Stamp
Resist Water
DetailA spirit of darkness that
lives at the edge of the
swamp. Its breath withers
plants and makes animals
ill.



NameStone Gargoyle
TypeUnit
AttributeNone
HP4
AP2
Move3
Cost14
Keep Cost14
SkillDefense Skills
Counter
DetailA magical creature that
can turn into a statue.
It attacks all intruders.



NameBig Eye
TypeUnit
AttributeNone
HP2
AP2
Move4
Cost12
Keep Cost12
SkillSnipe LV1
Support Defense
DetailThe magic emitted from
its large eye
bewitches humans.



NameSnip
TypeUnit
AttributeWind
HP6
AP2
Move2
Cost11
Keep Cost9
SkillFierce Attack
DetailUsually moves only
sideways, but when
danger approaches it runs
away in a straight line.



NameDeath Crab
TypeUnit
AttributeFire
HP4
AP5
Move2
Cost15
Keep Cost13
SkillDefense Skills
DetailIn certain regions it is
bred as an expensive
delicacy. It is powerful
but moves slowly.



NameYeti
TypeUnit
AttributeWater
HP4
AP6
Move2
Cost17
Keep Cost15
SkillCounter
DetailA giant wolf-like monster
that lives in the
snow-capped mountains.



NameBandor
TypeUnit
AttributeNone
HP1
AP2
Move3
Cost5
Keep Cost6
SkillMemento Talisman
DetailAn aged vase attacks
humans to steal their
own contents from them.



NameMimic
TypeUnit
AttributeNone
HP2
AP3
Move3
Cost10
Keep Cost10
SkillSupport Attack
Memento Talisman
DetailIt embeds treasures within
its beautiful body.
However, it is often the
case that they only hide
junk.



NameDoll Warrior
TypeUnit
AttributeNone
HP1
AP4
Move3
Cost8 *1
Keep Cost9
SkillRevival
DetailA weapon created by
technology. One is not a
problem but when there
are many, it can be a
hassle.



NameHuman Genome
TypeUnit
AttributeNone
HP8
AP8
Move3
Cost19 *3
Keep Cost16
SkillEvolution
Unable to Buff
Defense Skills
DetailA mysterious creature
created by Mugen,
Lord of Hades



NameEarthen Devil
TypeUnit
AttributeEarth
HP4
AP3
Move3
Cost16
Keep Cost14
SkillMutual Fight
Defense Skills
DetailA powerful magical
creature developed by
magicians to guard places
like ruins.



NameIron Devil
TypeUnit
AttributeFire
HP3
AP4
Move3
Cost16
Keep Cost14
SkillIronclad
DetailTheir powers stronger
than Earthen Devils,
can hinder even heroes.



NameCrystal Devil
TypeUnit
AttributeWind
HP4
AP4
Move3
Cost15
Keep Cost13
SkillAnnul Attack
DetailMagical powers cannot
touch their clear,
beautiful bodies.



NameCerberus
TypeUnit
AttributeNone
HP4
AP4
Move4
Cost12
Keep Cost12
SkillNo powers
DetailA monster similar to a
giant dog. If bred
properly, they can become
accustomed to humans.



NameDiabolos
TypeUnit
AttributeNone
HP4
AP6
Move4
Cost14 *2
Keep Cost12
SkillResist Air
DetailA wise monster synonymous
with the word fear. The
color of its eyes is
said to be that of the
flames of hell.



NameForest Dragon
TypeUnit
AttributeEarth
HP8
AP6
Move3
Cost24 *2
Keep Cost20
SkillBoost
Regeneration
DetailA winged dragon that
guards the forest. With
its eyes full of wisdom
it overlooks the lives
of nature.



NameRed Dragon
TypeUnit
AttributeFire
HP6
AP7
Move3
Cost24 *2
Keep Cost20
SkillBoost
Revival
DetailIt lives at the mouth of
Umally Volcano. A deity
of fire that cannot be
scorched, even by the
hot volcanic lava.



NameFireball
TypeUnit
AttributeNone
HP1
AP7
Move4
Cost15
Keep Cost16
SkillBankruptcy Seed
Fierce Attack
DetailA low-end fire spirit.
Its intelligence is low
but its flames are rather
powerful.



NameEvil Lord Satanael
TypeUnit
AttributeNone
HP3
AP7
Move3
Cost23 *3
Keep Cost20
SkillSnipe LV3
First Attack
Counter
DetailThe lord residing over
all monsters of darkness.



NameRune Blade
TypeUnit
AttributeNone
HP1
AP11
Move2
Cost10 *2
Keep Cost13
SkillIronclad
Unable to Buff
Wandering Citizen
DetailThe belongings of a fallen
hero. It has gained wisdom
through magic. and
chooses its owner.



NameRascal Draconian
TypeUnit
AttributeNone
HP5
AP3
Move3
Cost11
Keep Cost11
SkillBoost
Wandering Citizen
DetailDraconians that don't
live in villages are
persecuted, and often
end up as brutes.



NameKind Ogre
TypeUnit
AttributeNone
HP4
AP2
Move3
Cost12
Keep Cost12
SkillCounter
Destiny of Healing
DetailA kind ogre that
communicates with animals.



NameFierce Fire Spirit
TypeUnit
AttributeFire
HP4
AP3
Move3
Cost17
Keep Cost15
SkillSummon Fire
Resist Water
Counter
DetailTheir psyches as vague
and fierce as flames,
they are always
together with fire.



NameQuiet Water Spirit
TypeUnit
AttributeWater
HP4
AP3
Move3
Cost15
Keep Cost13
SkillSummon Water
Resist Fire
Reflect Big Swings
DetailThey are usually calm but
sometimes passionate. They
are always together with
water.



NameEarth Spirit
TypeUnit
AttributeEarth
HP4
AP3
Move3
Cost17
Keep Cost15
SkillSummon Earth
Resist Air
Regeneration
DetailThey are broad-minded
enough to accept
everything for what it is.
They are always together
with earth.
 
Last edited:

Gauche

Arch Disciple
Messages
673


NameWind Spirit
TypeUnit
AttributeWind
HP4
AP4
Move3
Cost16
Keep Cost14
SkillSummon Air
Resist Earth
Fierce Attack
DetailTo the free and
unrestrained, promises
are nothing more than
momentary truths.



NameBombnapple
TypeUnit
AttributeFire
HP1
AP2
Move3
Cost8
Keep Cost7
SkillLast Flower
DetailThey are easily scared,
and when their fear
reaches its peak they
explode.
They are normally calm,
which makes them all
the more frightening.



NameBug Hunter
TypeUnit
AttributeNone
HP4
AP2
Move4
Cost11
Keep Cost11
SkillBase Repair
Spy
DetailThe hunters of eight-eye
bugs are more adept at
fighting than stealing.



NameSilent Assassin
TypeUnit
AttributeNone
HP2
AP3
Move3
Cost12
Keep Cost12
SkillFirst Attack
Mutual Death
DetailTrained in their ways
from youth, they are
not afraid to die.



NameLegion Blacksmith
TypeUnit
AttributeFire
HP2
AP2
Move3
Cost9
Keep Cost7
SkillMemento Talisman
DetailA blacksmith with an
artisan's spirit, putting
only things he likes in
his shop.



NameCurse Dealer
TypeUnit
AttributeNone
HP3
AP1
Move3
Cost9
Keep Cost10
SkillFoot Stamp
Bankruptcy Seed
DetailCurses do exist, whether
you believe so or not.
If results are presented,
it is as good as proof of
existence.



NameWord Enchanter
TypeUnit
AttributeWind
HP4
AP0
Move3
Cost9 *1
Keep Cost6
SkillWord Psalm
DetailPutting it into words...
She will show you just how
fearful that concept
can be.



NameSilent Swordswoman
TypeUnit
AttributeNone
HP4
AP4
Move3
Cost13
Keep Cost13
SkillFirst Attack
DetailThe average man won't be
able to even lift the
claymore that she swings.



NameFree Fighter
TypeUnit
AttributeWind
HP2
AP3
Move3
Cost10
Keep Cost8
SkillFirst Attack
Wandering Citizen
DetailThey are born to be free.
They never get tied down
and never tie anyone down.



NameFighting Maiden
TypeUnit
AttributeFire
HP6
AP3
Move3
Cost18
Keep Cost16
SkillBerserk
Fierce Attack
DetailDo not be fooled by her
beautiful appearance.
She loves street fights
from the bottom of
her heart.



NameMagical Engineer
TypeUnit
AttributeNone
HP2
AP1
Move2
Cost6
Keep Cost7
SkillSnipe LV1
Resist Fire
Resist Water
DetailHe seeks lost technology.
What kind of a future
does his search seek?



NameApprentice of War
TypeUnit
AttributeNone
HP3
AP3
Move3
Cost13
Keep Cost13
SkillBless of Training
Fierce Attack
DetailHe who looks down on
humans and seeks only
supernatural power,
perhaps, is already no
longer human.



NameMoonlight Beast
TypeUnit
AttributeNone
HP6
AP5
Move3
Cost17 *3
Keep Cost14
SkillRegeneration
Fierce Attack
DetailThey only reveal
themselves on full moon
nights. They are vague
fearful memories that
seemingly exist only
in moonlight.



NameMasked Knight
TypeUnit
AttributeNone
HP5
AP4
Move3
Cost18
Keep Cost18
SkillCounter
Death Defense
DetailWhat emotions swirl
underneath his mask?
The mask shuts out
everything.



NameEye-patched Brute
TypeUnit
AttributeNone
HP4
AP3
Move3
Cost19 *1
Keep Cost18
SkillCounter
Ironclad
Fierce Attack
DetailThe skills gained from
all his past battles
are enough to be entrusted
with an entire army.



NameDraconian
TypeUnit
AttributeNone
HP2
AP2
Move3
Cost8
Keep Cost8
SkillDeath Defense
DetailDraconians have their own
culture and beliefs.



NameZombie Fighter
TypeUnit
AttributeEarth
HP1
AP2
Move2
Cost8 *1
Keep Cost6
SkillRevival
Bankruptcy Seed
DetailA fighter who heads to
war after being raised
from the dead... when will
he go to his rest?



NameShrine Warrior
TypeUnit
AttributeNone
HP4
AP2
Move3
Cost10
Keep Cost10
SkillMutual Fight
Support Attack
DetailIn the battlefield. the
link between faith and
war cannot be severed.



NameMoon Samurai
TypeUnit
AttributeNone
HP5
AP5
Move3
Cost17 *1
Keep Cost16
SkillFierce Attack
Annul Attack
DetailThe moon atop his helm
calmly transforms his
heart into that of a
demon.



NameVivid Kabuki man
TypeUnit
AttributeFire
HP3
AP3
Move3
Cost14
Keep Cost12
SkillBoost
Annul Base
DetailKabuki men like him risk
their lives to stand out,
but throw away their lives
for the sake of their
friends.



NameDark Merchant
TypeUnit
AttributeNone
HP1
AP1
Move3
Cost6
Keep Cost7
SkillBankruptcy Seed
Assist Summon
DetailAt the end of an alley
in a dark city, many
like him enjoy elongating
the war.



NameDwarf Architect
TypeUnit
AttributeNone
HP3
AP2
Move3
Cost7
Keep Cost7
SkillBase Repair
DetailThe buildings made by
dwarves like him are
sturdy, but have low
ceilings and are
uncomfortable to live in.



NameMagic Bolt
TypeSpell
Cost3
EffectBattle
Deals 3 damage to the
targeted unit.
DetailAttack using magic.
A very common magic spell.



NameFirestorm
TypeSpell
Cost7
EffectDeals 2 damage to units
within 3 squares from the
specified land.
DetailMagic that attacks the
enemy with a whirl of fire.
Easy to use, with a
broad range.



NameGuidance of Dusk
TypeSpell
Cost8
EffectBattle
Destroys targeted unit.
Bases cannot be destroyed.
DetailDeath is kind...
...and sweet.



NameHomesick
TypeSpell
Cost6
EffectReturns targeted unit to
owner's hand. If there are
5 or more cards in owner’ s
hand the unit is destroyed.
Bases cannot be target.
DetailIt is not a bad thing to
be selfish about your
family's well-being



NameStrength Atonement
TypeSpell
Cost6
EffectBattle
Destroys targeted unit with
more than 4 AP.
Bases cannot be destroyed.
DetailThose that win battles
embrace new sins with
each victory.



NameCollapsed Heart
TypeSpell
Cost6
EffectDestroys targeted unit with
a HP + DF total of more
than 5.
Bases cannot be destroyed.
DetailThe bigger the wall, the
more likely to crumble
from the smallest of holes



NameEarth Nova
TypeSpell
Cost10 *3
EffectDeals 4 damage to all units.
DetailMagic strong enough to
shake the heavens.
A forbidden spell, one
whose caster loses his
life.



NameMagic Dragon Gaze
TypeSpell
Cost12 *3
EffectDestroys all units within 5
squares from the targeted
land excluding bases.
DetailThose that see its shape,
no matter what type of
creature, cannot fight
against its power and
will return to emptiness.



NameReversal of Power
TypeSpell
Cost5
EffectBattle
Delivers damage equal to
the targeted unit’s AP.
DetailA power that is too
strong always returns
to oneself.



NameSide-Effect
TypeSpell
Cost1
EffectBattle
Delivers 2 damage for each
attachment card attached
to the targeted unit.
DetailOnly a fine line exists
between poison and
medicine. No matter how
superb the medicine is,
that fact does not change.



NamePush
TypeSpell
Cost6
EffectMoves the targeted unit to
a square of your choice,
within 3 squares of its
original location.
DetailWhen you feel like your
back has been suddenly
pushed, someone has
most likely cast this
spell on you.



NameVeda
TypeSpell
Cost3
EffectEnchant
The targeted unit's move
power is increased by 3
just once.
DetailThe expression "runs as
if it was flying", to the
one actually running,
is not far from the truth.



NameFoot-stopper
TypeSpell
Cost4
EffectEnchant
Considers the targeted unit as
having finished all activities
until the residing force
has finished one turn.
DetailIt is more difficult to
earn time more than to
earn money.



NameLurk
TypeSpell
Cost3
EffectEnchant
The targeted unit cannot do
anything but move. Dominators
cannot be targeted.
DetailWhen you live surrounded
by nature, the memories
of battle gradually begin
to fade.



NameMask of Change
TypeSpell
Cost10
EffectSwaps a targeted ally unit
and a unit card in your hand.
Dominators and Bases cannot
be targeted.
DetailNobody ever thought that
merely putting on a mask
would be enough to turn
you into someone else.



NameMirror Reflection
TypeSpell
Cost7 *1
EffectChanges targeted unit into
a different unit already
summoned onto the board.
Dominators and Bases cannot
be targeted.
DetailSometimes you believe your
reflection is actually
another person.



NameRelocation
TypeSpell
Cost5 *1
EffectSwaps locations of two
targeted units.
Dominators and Bases cannot
be targeted.
DetailThey switched places as
though they had been there
from the beginning.



NameRise of the Betrayer
TypeSpell
Cost7 *1
EffectThe allegiance of the
targeted unit changes. When
the unit is destroyed, the
unit goes to the discard
pile of the original owner.
Dominators cannot be
targeted.
DetailEven if you change
allegiance, whether or
not that becomes treason
is decided when you win
or lose.



NameChick Bug Curse
TypeSpell
Cost1
EffectTurns targeted unit into a
chick bug.
Dominators and Bases cannot
be targeted.
DetailWhat would you do if you
woke up one morning,
and you had turned into
a chick bug?



NameProtection of Wind
TypeSpell
Cost1
EffectEnchant
Targeted unit’s Move power
increases by 1.
DetailYou can run faster with
the wind pushing your
back.



NameHealing Drop
TypeSpell
Cost3
EffectRevives targeted unit's
HP by 2.
DetailA small wound can be
treated just by bringing
out the healing powers
of life.



NameHealing of Divine Maiden
TypeSpell
Cost8
EffectBattle
Revives targeted unit's
HP by 5.
DetailThe glimmer of a divine
maiden’s hand heals the
wounds of soldiers like
miracles.



NameTrue Guise
TypeSpell
Cost7
EffectBattle
Removes all attachment
cards from targeted unit.
DetailNobody wants to see what
they really look like.



NameReturn from Shadows
TypeSpell
Cost6
EffectThe first ally unit destroyed
after using this card will
be revived.
Dominators cannot be revived.
DetailWhen someone who you
thought to be dead
returns, it's natural to
doubt and think you're
seeing a monster



NameShard of Life
TypeSpell
Cost7 *1
EffectRevives a unit in the
discard pile.
DetailThe light of miracles
still shines upon the
land. We must pray so the
light does not disappear.



NameDoll of Living Being
TypeSpell
Cost6 *1
EffectBattle / Enchant
The targeted unit, just once,
will revive at time of
destruction. Dominators and
Bases cannot be targeted.
DetailThe death of a human is
not too different from
the breaking of a doll.
That means you can use a
doll as a substitute
to save a human life.



NameBlessing Light
TypeSpell
Cost4
EffectBattle / Enchant
Attaches death defense.
(Repels death effects from
cards such as Guidance of
Dusk and Assassination.)
DetailHumans try to distance
themselves as far away as
possible from death,
because death is right
beside them before they
know it.



NameGreen Noa
TypeSpell
Cost10 *2
EffectRevives HP of all ally
units by 3.
DetailThis great dark-green
light heals all
fortresses.
 
Last edited:

Gauche

Arch Disciple
Messages
673


NameToy Sword
TypeSpell
Cost4
EffectBattle / Enchant
Reduces targeted unit's AP
to 1.
DetailNo matter how skilled the
swordsman, it is difficult
to slay a man with a toy.



NameGrace of Treasured Sword
TypeSpell
Cost5
EffectBattle / Enchant
Adds 4 AP and 1 DF to
targeted unit.
DetailThe power to slice through
even armor can instantly
transform a useless
warrior into a skilled one.



NameGush of Power
TypeSpell
Cost6
EffectBattle / Enchant
Adds 3 AP and 2 DF to
targeted unit.
DetailA display of latent
abilities is the first
step of a soldier on his
path towards becoming a
hero.



NameGuardian Ward
TypeSpell
Cost4
EffectBattle / Enchant
Adds 3 DF to targeted unit.
DetailThe power of defense
denies the enemy blade
from touching one's body.



NamePremonition of Battle
TypeSpell
Cost4
EffectBattle / Enchant
Attaches first attack.
DetailIt is important when
lives are at stake in
battle to make sure you
get the first move.



NameVow of Comrade
TypeSpell
Cost4
EffectBattle / Enchant
Attaches support attack.
DetailThe existence of a friend
who fights alongside him
is the support of a
warrior fighting today.



NameSure-Kill
TypeSpell
Cost5 *2
EffectBattle / Enchant
Attaches first attack, and
adds 6 AP. However, 1 HP
damage is taken each turn.
DetailSacrificing one’s life
in order to defeat the
enemy... What hesitation
is there in doing so?



NameCurse of Aging
TypeSpell
Cost4
EffectBattle / Enchant
Delivers 2 damage to
targeted unit, decreases
its DF by 1, and decreases
its AP by 2. However,
target's DF and AP do not
fall below 0.
DetailEven heroes lose power
when they grow old.



NamePiercing Shook
TypeSpell
Cost6
EffectBattle / Enchant
Attaches fierce attack.
DetailA shockwave penetrates
its armor and destroys
the enemy from the inside.



NameDefuse Spell power
TypeSpell
Cost6
EffectNullifies spells of target.
DetailAs magic is the root,
sealing it away makes it
impossible to use.



NameMagic Barrier
TypeSpell
Cost5
EffectEnchant
For one time only, a spell
targeted at a unit with
this card attached can
be nullified.
DetailJust once. a curtain of
light that shuts magic
out envelops the body.



NameNegotiation Trouble
TypeSpell
Cost4
EffectNullifies target's
summoning.
DetailThose that are disliked
can never be winners.



NameReverse Magic
TypeSpell
Cost4 *1
EffectNullifies target' s use of a
card, and deals 2 damage
to the Dominator that used
that card.
DetailThere is always the danger
that what you do will rain
back down upon you, of
course.



NameStrategic Retreat
TypeSpell
Cost1
EffectOne random square of allied
land will be relinquished.
3 Costs gained
DetailEven if you seem to be
losing now, you just have
to win in the end.
Those are words that have
worth only to the true
winner.



NameSummon Earth
TypeSpell
Cost7
EffectChanges attribute of
targeted land to earth.
DetailThe land that accepts the
spirit changes its face.
The spirit of earth heals
all.



NameSummon Water
TypeSpell
Cost7
EffectChanges attribute of
targeted land to water.
DetailThe land that accepts the
spirit changes its face.
The spirit of water loves
all.



NameSummon Fire
TypeSpell
Cost7
EffectChanges attribute of
targeted land to fire.
DetailThe land that accepts the
spirit changes its face.
The spirit of fire
nurtures all.



NameSummon Air
TypeSpell
Cost7
EffectChanges attribute of
targeted land to air.
DetailThe land that accepts the
spirit changes its face.
The spirit of air forgives
all.



NameEarthquake
TypeSpell
Cost7
EffectBattle
Destroys targeted base.
DetailThe wrath of the land
easily destroys buildings
created by foolish humans.



NameAmbush
TypeSpell
Cost5 *2
EffectThe first unit summoned
after use of this card
can be summoned onto a
square of one's choice.
DetailMany battles have
disappointing endings
due to a sudden attack.



NameLord of Blanks
TypeSpell
Cost9 *1
EffectAll land within 2 squares
of targeted land turn into
unseized land. Squares
with residing units are
unaffected.
DetailLand that is occupied now
used to belong to no one.
Everyone knows that.



NameCityscape Mirage
TypeSpell
Cost11
EffectChanges attribute
of targeted land to an
attribute of your choice.
DetailA cityscape seen in a
mirage does not show its
desired guise for long.



NameFlames of Invasion
TypeSpell
Cost4
EffectSeize land within 1 square
of targeted land. Squares
with residing units are
unaffected.
DetailWar stretches its hands
to land that does not
seek it.



NameMemory Slip
TypeSpell
Cost3
EffectForce targeted player to
discard 3 randomly chosen
cards from his hand.
DetailSomething you have
forgotten is never
easily remembered.



NameUnexpected Guest
TypeSpell
Cost3
EffectForce targeted player to
draw cards until there
are 5 cards in his hand.
This card cannot be used
if the target has 5 or more
cards in his hand.
DetailEven if he was not slated
to arrive, a guest coming
to see you is a joyous
occasion.



NameTurn Over a New Leaf
TypeSpell
Cost6
EffectForces targeted player to
discard all cards in
hand and draw 5 cards.
DetailThe past may remain, but
you are free to choose
your own future.



NameDestruction of Future
TypeSpell
Cost5
EffectForces 7 cards from
targeted player’s deck to
the discard pile.
DetailThe future cannot be seen;
the problem is that it
doesn't always exist.



NameCause for Civil War
TypeSpell
Cost4
EffectPrevents targeted player
from seizing land during
the movement phase of his
next turn.
DetailIt is impossible for
someone who cannot govern
his own country to be
satisfied by invading
other countries.



NameStarving the Enemy
TypeSpell
Cost4
EffectForces as many cards as
there are in a targeted
player’s hand to be
discarded from his deck.
DetailThe regret of losing
without fighting and the
ill will of the opposing
forces creates a helix of
darkness in the heavens.



NameDried-up Well
TypeSpell
Cost3 *1
EffectPrevents opposing player
from using cards until
one turn is over.
DetailA city with a dried-up
well loses vigor, and
someday the city
disappears altogether.



NameDouble Action
TypeSpell
Cost8 *2
EffectEnchant
Increases the number of
actions of the targeted unit
Just once. This effect lasts
until the unit acts.
DetailGetting to the point of
things, and not slacking
off, can let you work at
twice the speed of others.



NameBattlefield Scales
TypeSpell
Cost7 *1
EffectThe number of units and
bases summoned on the board
are counted per player, and
the units of the player
with the higher total are
destroyed randomly until the
totals are equal.
DetailThe scales of destiny
that know the outcome
of a battle tips with
the most trivial things.



NameRunning Wind
TypeSpell
Cost5 *1
EffectRelocates targeted ally
unit to an allied square
of your choice.
DetailIt is a privilege reserved
just for the air spirit to
see the scenery that
passes by like the sale
winds.



NameWinter Preparation
TypeSpell
Cost3
EffectAdd all discards back to
the deck. and the deck is
shuffled.
DetailWith proper preparation,
you can repel winter,
the menace from mother
nature.



NameDivine Light of Koriah
TypeSpell
Cost10 *2
EffectUp to 4 cards, regardless
of unit or base cards,
can be revived to the board
from the discard pile.
DetailThe brilliance that shines
down on land from the
heavens is said to control
human destiny.



NameJaness' Shadow
TypeSpell
Cost5 *2
EffectMaintenance costs for all
units double until the end
of the game. The effects of
this card do not accumulate.
DetailThe eternal darkness
strikes fear into all
and tests their existence.



NameBreath of Hellgaia
TypeSpell
Cost11 *3
EffectAll ally units other than
bases gain 1 AP and 1 DF.
The effects of this card
do not accumulate.
DetailThe breath of the star
nurtures all life, lets
it grow, and then
destroys it.



NameEuro‘s Shackles
TypeSpell
Cost9 *1
EffectDecrease Move power of
all units on the board,
excluding bases, to 1.
DetailThe light of god, like
shackles, restrains humans.



NameWings of Mercedoa
TypeSpell
Cost10 *2
EffectIncreases Move power of all
allied units by 1 until the
end of the game.
The effects of this card
do not accumulate.
DetailThe wings of god do not
ride the wind.
It is said that they
create their own wind
that obeys their commands.



NameEpsilon' s Protection
TypeSpell
Cost10 *2
EffectAllied army creates double
Soul until the end of the
game. The effects of this
card do no accumulate.
DetailAn adventurer with no
knowledge shall perish
three steps away from
his home.
That is how important
knowledge is.



NameGoblin Watchtower
TypeBase
HP3
Range3
Cost11
Keep cost5
EffectAP-1, DF-1 on enemy unit
However, both AP and DF
will not go below zero.
DetailA watchtower that utilizes
a giant tree. If you can
see distant enemies, your
battle strategy options
increase.



NameHealing Spring
TypeBase
HP5
Range3
Cost11
Keep cost5
EffectAll units within the area
of effect (except your
base) regain 1 HP every
turn.
DetailYou feel power welling up
inside as you drink the
water of the spring.



NameElemental Shrine
TypeBase
HP6
Range3
Cost15
Keep cost6
EffectAll units within the area
of effect with attributes
attached will gain
AP +2, DF +1
DetailSacred rituals are held
in suitable places.



NameLabyrinth Marsh
TypeBase
HP3
Range4
Cost11
Keep cost4
EffectMove points for all units
within the area of effect
are reduced to 1.
DetailThis marsh within a dim,
dense forest does not
release those who
wander in.



NameAnti-magic Barrier
TypeBase
HP2
Range3
Cost17
Keep cost7
EffectAll units within the area of
effect cannot be targeted by
spells.
DetailEven magic has its
countermeasures.



NameMagic Mine
TypeBase
HP3
Range0
Cost13
Keep cost0
EffectGain 3 costs at the
beginning of every turn.
DetailYou need money to gain
manpower, after all.



NameObstructive Wall
TypeBase
HP15
Range0
Cost15
Keep cost6
EffectNo special effects.
DetailA thick wall hinders
enemies without much
fear of crumbling.



NameStatue of Hero
TypeBase
HP7
Range3
Cost15
Keep cost6
EffectAll ally units within
the area of effect gain
AP +1, DF +1.
DetailThe hero has the power to
rouse the spirits of his
allies, even if he is a
statue.



NameToneriko Tree
TypeBase
HP2
Range0
Cost17
Keep cost0
EffectCost for spells cast by
allied units decreases by 1.
However, Costs will not
fall below 0.
DetailThe Toneriko Tree shines
bright blue while basking
in magical powers.



NameMakeshift Fortress
TypeBase
HP5
Range3
Cost11
Keep cost5
EffectAll allied units within
the area of effect gain
DF +1.
DetailEven if makeshift, a
fortress cannot be
seized so easily.
 
Last edited:

Gauche

Arch Disciple
Messages
673


NameSymbolic Flag
TypeBase
HP8
Range4
Cost15
Keep cost0
EffectWhile inside the area of
effect, enemy units can
only seize land that they
stop on.
DetailThe mere existence of a
symbol is enough to
intimidate the enemy
forces.



NameTNT Clock Tower
TypeBase
HP1
Range0
Cost23
Keep cost1
EffectAt the beginning of every
turn, both Dominators are
inflicted with l damage.
DetailDestruction comes equally,
just like the ticking
clock.



NameTrap Zone
TypeBase
HP7
Range3
Cost17
Keep cost7
EffectAll units within the area
of effect other than
bases receive 1 damage
every turn.
DetailIt is difficult even for
seasoned hunters to
avoid every trap set
within a jungle.



NameTraveler ' s Tavern
TypeBase
HP5
Range0
Cost15
Keep cost0
EffectCost of summoning allied
units decreases by 1.
However costs will not fall
below 0.
DetailTravelers can gather
information at the
tavern/inn.



NameTrench Mortar
TypeBase
HP7
Range4
Cost18
Keep cost7
EffectWhen enemy units are
summoned within the area of
effect, they receive 2
damage upon summoning.
DetailIt is natural to shoot
at enemy units that come
into allied turf without
hesitation.



NameGaugabur Farm
TypeBase
HP6
Range0
Cost11
Keep cost4
EffectEach time this base ls
attacked, the HP of the
owning Dominator is revived
by 2.
DetailVast lands bless us with
good crops.

---

Skills

Annul AttackRemoves self from targets
of attack spells.
Assassinate - Cost 7 *1Destroys a target of choice
(excluding bases) within 3
squares of you.
Assist SummonWhen summoning an ally unit
in a neighboring square,
the cost is reduced by 1.
Attack CastleAdd 5 to AP when attacking
a base.
Bankruptcy SeedAfter battle ends move 1
card from enemy deck into
their discard pile.
Base Repair - Cost 3Revives 3 HP of targeted
base.
Berserk - Cost 3Deals 2 damage to all
neighboring units and
yourself.
Bless of TrainingAP and DF both increase
by 1 each time a unit is
destroyed.
Blind FaithCreates 3 Costs at the
beginning of each turn.
Boost - Cost 4Able to attack with a bonus
of AP +2 and DF +1.
Boost Buffs 1.5xThe effects of buff spells
will be 1.5 times normal.
The value will be rounded up.
Cast Spell - Cost 1The Cost of the next card
used is decreased by 2.
Costs will not go below 1.
CounterWhen this unit is under
attack, its AP is increased
by 3.
Death DefenseRepels death effects from
cards such as Guidance of
Dusk and Assassination.
Defense SkillsAdds 1 to DF.
Destiny of HealingHeals ally Dominator's HP
by 2 when destroyed.
Destroy Outpost - Cost 2Sacrifice this unit to
destroy the targeted base.
Domination Call - Cost 5Seizes all neighboring
land squares.
EvasionReturns to hand when attacked.
If 5 or more cards are in
hand the unit is destroyed.
Evolution - Cost 4 *1AP is increased by 2.
Fierce AttackDamages HP regardless of
DF value.
First AttackAttacks first and deals
damage. Nullified if opponent
also has first attack.
Foot Stamp - Cost 6 *1Ends activities from a
neighboring square unit
until the next turn.
IroncladAdds 2 to DF.
KodamaAdjusts your AP at the
beginning of battle to
match that of your opponent.
Last FlowerDelivers 2 damage to a
neighboring unit when unit
is destroyed..
Memento TalismanIf the number of cards in
hand is 4 or less when this
unit is destroyed, draw a
card.
Mind Read - Cost 5Draw a card. This card
can only be used when there
are 5 or less cards in hand.
Mutual DeathWhen something is destroyed
by a unit, the attacking
unit is destroyed as well.
Mutual FightIf 2 or more of the same
units are deployed, extra
units gain 2+AP and 1+DF.
Pick Pocket - Cost 3Steals a random attachment
card from a targeted
neighboring unit.
Reflect Big SwingsNo damage received from
units with 4 or more AP.
Regeneration2 HP healed at the
beginning of a turn.
Resist AirNullifies damage from units
with Air attribute.
Resist EarthNullifies damage from units
with Earth attribute.
Resist FireNullifies damage from units
with Fire attribute.
Resist WaterNullifies damage from units
with Water attribute.
Revival - Cost ***The unit can be revived
using the same cost as
summoning it when destroyed.
Snipe LV1 - Cost 5Deals damage equal to your
AP unto a targeted unit
within 2 squares of you.
Snipe LV2 - Cost 7Deals damage equal to your
AP to a targeted unit
within 3 squares of you.
Snipe LV3 - Cost 9Deals damage equal to your
AP to a targeted unit
within 4 squares of you.
SpyAble to pass through an
enemy base.
Summon Air - Cost 4Changes attribute of
targeted land to air.
Summon Earth - Cost 4Changes attribute of
targeted land to earth.
Summon Fire - Cost 4Changes attribute of
targeted land to fire.
Summon Water - Cost 4Changes attribute of
targeted land to water.
Support AttackAll ally units, excluding
bases in adjacent squares
to the unit gain 1 AP.
Support DefenseAll ally units, excluding
bases, currently adjacent
to this unit gain 1 DF.
Unable to BuffRemoves self from targets
of buff and debuff spells.
Wandering CitizenYou can only seize land
that you stop on.
Word PsalmAll non-base units that fight
this unit are destroyed at
the end of battle.

---

* = Souls
 
Last edited:

Vendor-Lazarus

Arch Disciple
Sanctuary legend
Messages
949
Awesome work. Needs to be acknowledged.
Not that I'm interested in this card game, I'm afraid.

Now..Do the same for Monster Monpiece! ,)
(With all the card images) ^^
 
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