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Handgun: USE type
ATK:10 HIT:90%
Ammo:CAL45X4
HIT % decrease at: 2 blocks
Notes: Suppressor equipped
(silenced); Knocks target down.
U.S. Special Operations Command
(SOCOM).
The standard-issue handgun used by
special forces under your command.
No.
002
Name
FAMAS
Cost
6
CTGR
WPN
Pack
MGS1
Information
ATK:20 HIT:75%
5.56mmx6
Adds 1cost
Card Details
Assault Rifle: USE type
ATK:20 HIT:75%
Ammo:5.56mmX6
HIT % decrease at: 4 blocks
Notes: Critical hit adds 1 COST
to target.
The name FAMAS is derived from the
French for "Assault Rifle by
St-Etienne Arms Factory."
Its appearance has earned it the
nickname "Clarion" (trumpet).
No.
003
Name
C4
Cost
5
CTGR
WPN
Pack
MGS1
Information
ATK:160
Triggered by
detonator or timer
Card Details
Bomb: Anti-armor
ATK:160
Triggered by detonator, timer,
or hit by gunshot.
Area of effect: 3X3
Also known as plastic explosive.
It is soft, like clay, and can be
molded into different shapes
for a variety of purposes.
Official name: Composition C-4.
No.
004
Name
Desert Eagle
Cost
10
CTGR
WPN
Pack
MGS1
Information
ATK:- HIT:50%
CALS0x1
Target's LIFE 1/2
Card Details
Handgun: USE type
ATK:- HIT:50%
Ammo:CAL50X1
HIT % decrease at: 2 blocks
Notes: Hit reduces target's
LIFE by 1/2.
The world's most popular
large-caliber handgun.
Weight: 1.75 kg. Length: 260 mm.
Can take ammo of three different
calibers.
Known as the "hand cannon."
No.
005
Name
Grenade
Cost
7
CTGR
WPN
Pack
MGS1
Information
ATK:120
Detonates with
8cost after use
Card Details
Hand Grenade:
Anti-armor, USE type
ATK:120
Detonates 8 COST after use.
Area of effect: 3X3
Detonates upon hit by gunshot.
An anti-personnel fragmentation
grenade. When the safety pin is
pulled to release the lever,
the percussion cap creates a spark
and ignites the chemical delay.
Once the burn reaches the detonator,
the grenade explodes, sending
shrapnel flying in all directions.
No.
006
Name
Stun Grenade
Cost
5
CTGR
WPN
Pack
MGS1
Information
Affects 3x3 area
Adds FAINT
Card Details
Hand Grenade: USE type
Adds FAINT
in a 3X3 area.
Detonates 5 COST after use.
Detonates upon hit by gunshot.
A special flash-bang type grenade.
The grenade itself does not inflict
physical damage, but the powerful
flash and loud bang it produces
causes enemies to lose their sense of
direction and capacity to think
for a limited time.
No.
007
Name
Chaff Grenade
Cost
5
CTGR
WPN
Pack
MGS1
Information
Disables electronic
devices for 30cost
after detonation
Card Details
Hand Grenade: USE type
Detonates 5 COST after use.
Renders electronic devices inoperative
for 30 COST after detonation.
Detonates upon hit by gunshot.
An electronic jamming grenade.
Scatters tiny metal fragments into
the air, rendering electronic device
inoperative for a limited time.
No.
008
Name
Stinger (MGS1)
Cost
10
CTGR
WPN
Pack
MGS1
Information
ATK:180
Locks on to
machines only
Card Details
Missile: Anti-armor, USE type
ATK:180
Locks on to machines only.
A low-altitude surface-to-air missile
that can be carried and fired by a
single person. Equipped with a device
that distinguishes between friend and
foe. The infrared seeker on the tip
of the missile allows it to attack
its target from any direction.
No.
009
Name
USP
Cost
6
CTGR
WPN
Pack
MGS2
Information
ATK:20 HIT:80%
CAL45X4 REA:30%
Destroys equipment
Card Details
Handgun:EQUlP type
ATK:20 HIT:80%
Ammo:CAL45X4 REA:30%
HIT % decrease at: 2 blocks
Notes: Critical hit destroys target's
EQUIPMENT.
After EQUIPPING, load with
ammunition and fire (EQUIP type).
A handgun adopted for standard use
by the German army in 1995. The
barrel and slide are made of steel,
while the clip frame and magazine
are plastic.
No.
010
Name
Makarov
Cost
6
CTGR
WPN
Pack
MGS2
Information
ATK:15 HIT:80%
9mmx4 REA:10%
Card Details
Handgun:EQUlP type
ATK:15 HIT:80%
Ammo:9mmX4 REA:10%
HIT % decrease at: 2 blocks
After EQUIPPING, load with
ammunition and fire (EQUIP type).
A Soviet-era small handgun still in
use by the Russian army.
Its name is derived from its
designer, N. F. Makarov.
No.
011
Name
AKS74u
Cost
7
CTGR
WPN
Pack
MGS2
Information
ATK:5 HIT:70%
5.45mmx10
REA:30%
Card Details
Assault Rifle:EQUIP type
ATK:5 HIT:70%
Ammo:5.45mmX10 REA:30%
HIT % decrease at: 2 blocks
After EQUIPPING, load with
ammunition and fire (EQUIP type).
Notes: Suppressor equipped (silenced).
An assault carbine.
Equipped with a short barrel and a
metal shoulder stock that folds into
the side.
Favored by paratroopers and special
forces for its foldability, which
makes it short and easy to carry.
No.
012
Name
M4
Cost
7
CTGR
WPN
Pack
MGS2
Information
ATK:10 HIT:80%
5.56mmx8 REA:60
H|T+10%vs.↓pos.
Card Details
Assault Rifle:EQUIP type
ATK:10 HIT:80%
Ammo:5.56mmX8 REA:60%
HIT % decrease at: 4 blocks
Notes: + 10% HIT vs. targets
below user.
After EQUIPPING, load with
ammunition and fire (EQUIP type).
This assault carbine was developed
on behalf of the U.S. Department of
Defense for use in counterterrorism
operations.
Can easily be fitted with various
types of optical sights, adapting it
for use in a wide variety of
settings.
No.
013
Name
PSG-1
Cost
7
CTGR
WPN
Pack
MGS2
Information
ATK:60 HIT:90%
7.62mmx2
REA:0%
Card Details
Sniper Rifle:EQUlP type
ATK:60 HIT:90%
Ammo:7.62mmX2 REA:0%
HIT % decrease at: 10 blocks
After EQUIPPING, load with
ammunition and fire (EQUIP type).
This high-performance semiautomatic
sniper rifle was developed for
counterterrorism units.
It uses high-precision parts that
help offset the loss in firing
accuracy in automatic mode.
This also makes it extremely
expensive.
No.
014
Name
M9
Cost
7
CTGR
WPN
Pack
MGS2
Information
ATK:0 HIT:60%
9mmx2 REA:10%
Puts target to sleep
Card Details
Handgun:EQUIP type
ATK:0 HIT:60%
Ammo:9mmX2 REA:10%
HIT % decrease at: 2 blocks
Notes: Critical hit puts target to SLEEP.
After EQUIPPING, load with
ammunition and fire (EQUIP type).
A simple tranquilizer gun created by
modifying the barrel of the M92F.
Equipped with a suppressor.
M9 is the official designation for
the US. military version of the
Beretta M92F. The M92F and M92FS
are used by many national
militaries and police forces around
the world.
No.
015
Name
USP (Laser.S)
Cost
8
CTGR
WPN
Pack
MGS2
Information
ATK:20 HIT:90%
CAL45x4 REA:30%
Destroys equipment
Card Details
Handgun:EQUIP type
ATK:20 HIT:90%
Ammo:CAL45X4 REA:30%
HIT % decrease at: 2 blocks
Notes: Free attack; critical hit destroys
target's EQUIPMENT.
After EQUIPPING, load with
ammunition, select location,
and fire (EQUIP type).
A USP equipped with a laser sight.
No.
016
Name
AKS74u (Laser. S)
Cost
7
CTGR
WPN
Pack
MGS2
Information
ATK:5 HIT:70%
5.45mmx10
Silenced;Free ATK
Card Details
Assault Rifle:EQUIP type
ATK:5 HIT:70%
Ammo:5.45mmX10 REA:70%
HIT % decrease at: 3 blocks
Notes: Free attack;
Suppressor equipped (silenced)
After EQUIPPING, load with
ammunition, select location,
and fire (EQUIP type).
An AKS74u equipped with a laser
sight.
No.
017
Name
M4 (Laser-S)
Cost
8
CTGR
WPN
Pack
MGS2
Information
ATK:10 HIT:90%
5.56mmx8 REA:40
H|T+10% vs.↓pos
Card Details
Assault Rifle:EQUlP type
ATK:10 HIT:90%
Ammo:5.56mmX8 REA:40%
HIT % decrease at: 4 blocks
Notes: Free attack; + 10% HIT vs.
targets below user.
After EQUIPPING, load with
ammunition, select location,
and fire (EQUIP type).
An M4 carbine equipped with a laser
sight.
No.
018
Name
Colt S.A.A.
Cost
7
CTGR
WPN
Pack
MGS2
Information
ATK:30 HIT:75%
CAL45x3 REA:50%
Makes target bleed
Card Details
Handgun:EQUlP type
ATK:30 HIT:75%
Ammo:CAL45X3 REA:50%
HIT % decrease at: 2 blocks
Notes: Critical hit makes target BLEED.
After EQUIPPING, load with
ammunition, select location,
and fire (EQUIP type).
SAA stands for "Single Action Army."
Beginning in 1892, it was the
standard-issue sidearm of the US.
Army for 20 years.
It is also a familiar favorite of
Western fans.
Nicknamed the "Peacemaker."
No.
019
Name
P90
Cost
7
CTGR
WPN
Pack
MGS2
Information
ATK:70 HIT:100%
5.7mmx2 REA:80%
Area ATK;Adds Fall
Card Details
Submachine Gun:EQUIP type
ATK:70 HIT:100%
Ammo:5.7mmX2 REA:80%
HIT % decrease at: 3 blocks
Notes: Area attack;
Knocks target down.
After EQUIPPING, load with
ammunition and fire (EQUIP type).
A submachine gun that fires small
rounds at high muzzle velocity for
excellent piercing power.
However, its use of proprietary
ammunition makes it quite costly.
No.
020
Name
SPAS12
Cost
6
CTGR
WPN
Pack
MGS2
Information
ATK:40 HIT:100%
12GA.x4 REA:20%
Area ATK;Adds Fall
Card Details
Shotgun:EQUIP type
ATK:40 HIT:100%
Ammo:12GA.X4 REA:20%
HIT % decrease at: 4 blocks
Notes: Area attack;
Knocks target down.
After EQUIPPING, load with
ammunition and fire (EQUIP type).
SPAS stands for
Special Purpose Automatic Shotgun.
Just as the name says, it's a shotgun
with semiautomatic fire.
Can mow down several enemies with
one shot.
No.
021
Name
Claymore
Cost
5
CTGR
WPN
Pack
MGS2
Information
ATK:80
1x2 area in front
Card Details
Mine: USE type
ATK:80
Detonates when target enters trigger
zone.
Can be picked up by crawling.
The M18 anti-personnel directional
mine.
When the blasting fuse ignites,
the force of the explosion sends a
barrage of ball bearings flying forward.
The mine's major defect, however,
is that there is also a danger zone to
the rear.
No.
022
Name
Nikita Missile
Cost
8
CTGR
WPN
Pack
MGS2
Information
ATK:100
Can move
5 BLK/turn
Card Details
Missile: Anti-armor, USE type
ATK:100
After firing, user enters missile
control mode.
Can move 5 blocks/turn.
A remote-controlled missile.
The internal camera in the missile's
warhead allows for two-directional
control.
No.
023
Name
MP5
Cost
6
CTGR
WPN
Pack
MGS1
Information
ATK:50 HIT:80%
9mmx3 REA:20%
Area ATK
Card Details
Submachine Gun:EQUIP type
ATK:50 HIT:80%
Ammo:9mmX3 REA:20%
HIT % decrease at: 3 blocks
Notes: Area attack.
After EQUIPPING. load with
ammunition and fire (EQUIP type).
A small submachine gun that uses
pistol ammo. It has a short range and
lacks firepower, but its light weight
and excellent accuracy have made it a
mainstay among police and special
forces.
No.
024
Name
RC Missile
Cost
7
CTGR
WPN
Pack
CHRN
Information
ATK:120
Can move
5 BLK/turn
Card Details
Missile: Anti-armor, USE type
ATK:120
After firing, user enters missile
control mode.
Can move 5 blocks/turn.
A remote-controlled missile.
No.
025
Name
Mine
Cost
5
CTGR
WPN
Pack
CHRN
Information
ATK:100
Can be cleared
by crawling
Card Details
Mine: Anti-armor, USE type
ATK:100
Detonates when target enters vicinity.
Can be picked up by crawling.
Detonates in response to a certain
level of pressure. Damages enemies
with a combination of blast and
shrapnel.
Used for a number of purposes,
including base defense.
No.
026
Name
R-5
Cost
7
CTGR
WPN
Pack
CHRN
Information
ATK:30 HIT:80%
5.56mmx5 REA:20
H|T+10%vs.↑pos
Card Details
Assault Rifle:EQUIP type
ATK:30 HIT:80%
Ammo:5.56mmX5 REA:20%
HIT % decrease at: 4 blocks
Notes: + 10% HIT vs. targets
above user.
Notes: Critical hit adds
1 COST to target.
After EQUIPPING, load with
ammunition and fire (EQUIP type).
This rifle, developed independently by
Israel, was based on the AK-47s used
in many Arab countries.
The metal fittings holding the 2
stocks in place were sometimes used
as corkscrews.
No.
027
Name
Five-seveN
Cost
6
CTGR
WPN
Pack
CHRN
Information
ATK:30 HIT:85%
5.7mmx4 REA:20%
Adds Fall
Card Details
Handgun: EQUIP type
ATK:30 HIT:85%
Ammo:5.7mmX4 REA:20%
HIT % decrease at: 2 blocks
Notes: Knocks target down.
After EQUIPPING, load with
ammunition and fire (EQUIP type).
A handgun developed at about the
same time as the P90. Like the P90,
it uses small-caliber ammo, giving
it a high muzzle velocity that can
punch through
even bulletproof vests.
No.
028
Name
M92F (Laser. S)
Cost
9
CTGR
WPN
Pack
CHRN
Information
ATK:40 HIT:80%
9mmx2 REA:20%
Free ATK
Card Details
Handgun:EQUIP type
ATK:40 HIT:80%
Ammo:9mmX2 REA:20%
HIT % decrease at: 2 blocks
Notes: Critical hit disables target‘s
INTERFERENCE
After EQUIPPING, load with
ammunition and fire (EQUIP type).
An M92F equipped with a laser sight.
No.
029
Name
M92F
Cost
7
CTGR
WPN
Pack
CHRN
Information
ATK:40 HIT:70%
9mmx2 REA:20%
Disable interference
Card Details
Handgun:EQUIP type
ATK:40 HIT:70%
Ammo:9mmX2 REA:20%
HIT % decrease at: 2 blocks
Notes: Critical hit disables target's
INTERFERENCE
After EQUIPPING, load with
ammunition and fire (EQUIP type).
A large handgun employed
by the US.
military under the official
designation "M9.“ Not particularly
noted for its strength or performance.
No.
030
Name
Gun del Sol
Cost
6
CTGR
WPN
Pack
CHRN
Information
ATK:200
to 3BLK wide area
in front
Card Details
Solar Gun: Anti-armor, EQUIP type
ATK:200
Becomes ready to fire 10 COST
after EOUIPPING.
Can be used with any type of ammo.
Notes: Sets target on BURN;
damageX1000 if target is an
Immortal. (*1)
After EQUIPPING, load with
ammunition and fire (EQUIP type).
GUN DEL SOL,the Solar Gun]
The gun possessed by the Solar Boy.
Composed of Sol, Gladiator,
Rising Sun, and Quint.
*1:No Immortals appear in the game.
No.
031
Name
Vz61 Scorpion
Cost
7
CTGR
WPN
Pack
MGS3
Information
ATK:100 HIT:90%
7.65mmx2 REA:30
Area ATK
Card Details
Submachine Gun:EQUIP type
ATK:100 HIT:90%
Ammo:7.65mm X2 REA:30%
HIT % decrease at: 3 blocks
Notes: Area attack.
After EQUIPPING. load with
ammunition and fire (EQUIP type).
Official name: "VZ61." A submachine
gun developed in the former
Czechoslovakia.
Small and easy to control, it was
widely used among army special
forces and security personnel in
socialist countries.[/
No.
032
Name
AKM
Cost
8
CTGR
WPN
Pack
MGS3
Information
ATK:60 HIT:50%
7.62mmx3 REA:40
ATK+10/hand
Card Details
Machine Gun: Anti-armor, EQUIP type
ATK:60 HIT:50%
Ammo:7.62mmX3 REA:40%
HIT % decrease at: 4 blocks
Notes: Area attack; ATK + 10% for
every card in hand when firing
After EQUIPPING, load with
ammunition and fire (EQUIP type).
An assault rifle adopted in 1959 as
the successor to the AK-47. Fitted
with a small muzzle attachment that
controls the kickback of the muzzle
during repeat firing.
No.
033
Name
Punch (CQC)
Cost
4
CTGR
WPN
Pack
MGS3
Information
Used with
equipment CQC
Card Details
Attack vs. forward adjacent block:
EQUIP type
Used in combination with EQUIPPED
CQC card.
REA:80%
Must be adjacent to target to use.
Technique used depends on which
CQC card is combined with the
EQUIPPED CQC card.
No.
034
Name
Kick (CQC)
Cost
5
CTGR
WPN
Pack
MGS3
Information
Used with
equipment CQC
Card Details
Attack vs. forward adjacent block:
EQUIP type
Used in combination with EQUIPPED
CQC card.
REA: 80%
Must be adjacent to target to use.
Technique used depends on which
CQC card is combined with the
equipped CQC.
No.
035
Name
Throw (CQC)
Cost
6
CTGR
WPN
Pack
MGS3
Information
Used with
equipment CQC
Card Details
Attack vs. forward adjacent block:
EQUIP type
Used in combination with EQUIPPED
CQC card.
Must be adjacent to target to use.
Technique used depends on which
CQC card is combined with the
EQUIPPED CQC card.
No.
036
Name
Rush (CQC)
Cost
7
CTGR
WPN
Pack
MGS3
Information
Used with
equipment CQC
Card Details
Attack vs. forward adjacent block:
EQUIP type
Used in combination with equipped
CQC.
Must be adjacent to target to use.
Technique used depends on which
CQC card is combined with the
equipped CQC.
No.
037
Name
Stoner M63
Cost
10
CTGR
WPN
Pack
MGS3
Information
ATK:40 HIT:70%
5.56mmx5 REA:40
Blocks counter
Card Details
Variable Rifle:EQUIP type
ATK:40 HIT:70%
Ammo:5.56mmX5 REA:40%
HIT % decrease at: 4 blocks
Notes: Hit blocks target's
counterattack.
After EQUIPPING, load with
ammunition and fire (EQUIP type).
A system weapon.
The barrel, feeder mechanism,
percussion mechanism, and other
parts can be mixed and matched as
units to create a wide variety of
firearms,
including a rifle, a carbine, an LMG,
an MMG, and a vehicle-mounted MG.
No.
038
Name
M37
Cost
7
CTGR
WPN
Pack
MGS3
Information
ATK:80 HIT:90%
12GA.x3 REA:40%
Area ATK;Adds Fall
Card Details
Shotgun:EQUIP type
ATK:80 HIT:90%
Ammo:12GA.X3 REA:40%
HIT % decrease at: 3 blocks
Notes: Area attack;
Knocks target down.
After EQUIPPING, load with
ammunition and fire (EQUIP type).
A masterpiece of a shotgun, created
by a shotgun maker in Ithaca, NY.
It is extremely light for a shotgun,
earning it the nickname
Featherlight.
No.
039
Name
SVD Dragunov
Cost
10
CTGR
WPN
Pack
MGS3
Information
ATK:70 HIT:70%
7.62mmx3 REA:0%
Adds Fall
Card Details
Effective against armor: EQUIP type
ATK:70 HIT:70%
Ammo:7.62mmX3 REA:0%
HIT % decrease at: 8 blocks
Notes: Free attack; Critical hit
knocks target down.
After EQUIPPING, load with
ammunition. select location,
and fire (EQUIP type).
A semiautomatic sniper rifle developed
by the Soviet Union in the 1960s.
Although used for sniping, it can
also be fitted with a bayonet for
close combat.
No.
040
Name
XM16E
Cost
9
CTGR
WPN
Pack
MGS3
Information
ATK:40 HIT:50%
5.56mmx5 REA:20
Destroys equipment
Card Details
Assault Rifle:EQUIP type
ATK:40 HIT:50%
Ammo:5.56mmX5 REA: 20%
HIT % decrease at: 4 blocks
Notes: Critical hit destroys target's
EQUIPMENT.
After EQUIPPING, load with
ammunition and fire (EQUIP type).
Adopted by the U.S. Air Force in
1960, this small. lightweight assault
rifle uses small-caliber,
high-velocity ammo.
It was used by American forces in
Vietnam.
Sniper Rifle: Anti-armor, EQUIP type
ATK:250 HIT:60%
Ammo:7.62mmX1 REA:0%
HIT % decrease at: 9 blocks
Notes: Effective against armor;
holds 1 bullet
at a time regardless of ammo stock
Critical hit adds 5 COST to target.
After EQUIPPING, load with
ammunition and fire (EQUIP type).
This rifle was carried by soldiers of
the Red Army when war broke out
with Germany in 1941.
After the war, it was used as a
sniper rifle.
No.
042
Name
C3
Cost
6
CTGR
WPN
Pack
MGS3
Information
ATK:250
Triggered by
detonator or timer
Card Details
Bomb: Anti-armor; USE type
ATK:250
Triggered by detonator, timer, or hit
by gunshot
Area of effect: 3X3
Plastic explosive. Wax and resin is
added to high-grade explosive to
create a stable, solid material.
Explodes when subjected to an
external stress, such as FIRE or a
gunshot.
No.
043
Name
M15 Grenade
Cost
8
CTGR
WPN
Pack
MGS3
Information
ATK:160
Can be shot
Adds BURN
Card Details
Hand Grenade: Anti-armor, USE type
ATK:160
Detonates 8 COST after use.
Area of effect: 3X3
Triggered by hit from gunshot.
Notes: Sets target on BURN.
Upon detonation, scatters fragments
over a 17-meter radius. Filled with
white phosphorus, which heats up and
burns at a temperature of 5,000
degrees Celsius.
This burning heat creates an instant
smoke screen.
No.
044
Name
RPG7
Cost
8
CTGR
WPN
Pack
MGS3
Information
ATK:170
Anti-armor
Card Details
Anti-Tank Rocket: USE type
ATK:170
Anti-armor
Select target and fire.
A single-person portable anti-armor
weapon developed by the Soviets in
the 1960s.
RPG is short for
Rocket-Propelled Grenade.
No.
045
Name
Quick Draw
Cost
4
CTGR
ACT
Pack
MGS1
Information
ATK:-5 HIT:-20%
Sets cost to 0
Attaches to weapon
Card Details
Attaches to WEAPON
(EQUIP type only)
ATKz-5 HlT:-20%
Sets COST to 0.
Effect lasts until EQUIPPED WEAPON
is used 1 times or until next turn.
No.
046
Name
Strand
Cost
5
CTGR
ACT
Pack
MGS1
Information
Adds 1cost
for each HIT
Attaches to weapon
Card Details
Attaches to WEAPON
(EQUIP type only)
Adds 1 COST to target for every HIT
Effect lasts until EQUIPPED WEAPON
is used once or until next turn.
No.
047
Name
Concentrate
Cost
4
CTGR
ACT
Pack
MGS1
Information
HIT+40;Cost at time
of use+4
Attaches to weapon
Card Details
Attaches to WEAPON
(EQUIP type only)
HIT+40%
COST at time of use + 4
Effect lasts until EQUIPPED WEAPON
is used once or until next turn.
No.
048
Name
Equipment LV.2
Cost
7
CTGR
ACT
Pack
MGS1
Information
EQUIPMENT
LV.1 → LV.2
Card Details
Upgrades EQUIPMENT
from LV.1 to LV.2.
No.
049
Name
Action +
Cost
6
CTGR
ACT
Pack
MGS1
Information
actions/turn +1
[max.4]
Snake only
Card Details
Increases number of ACTIONS per turn
by 1 (max. 4).
Effect lasts for 10 turn.
Can be stacked.
Snake only.
No.
050
Name
Marines
Cost
4
CTGR
CHR
Pack
MGS2
Information
Movement card
Can move 4BLK
Card Details
Movement card
Can move 4 blocks.
[MARINES]
The United States Marine Corps
(USMC). They specialize in
amphibious landing operations.
In MGS2, more than half of the Marine
crew of a secret training tanker was
lost at sea when mercenaries led by
Gurlukovich and Revolver Ocelot
raided the ship.
"AUUUUUUGH!"
No.
051
Name
Navy SEALS
Cost
4
CTGR
CHR
Pack
MGS2
Information
Movement card
Can move 4BLK
Card Details
Movement Card
Can move 4 blocks.
[Navy SEALs]
U.S. Navy Special Forces. The name
is derived from
"SEa, Air, and Land".
They are used to infiltrate enemy
territory in all parts of the world.
The bar for acceptance into the unit
is set high, and you can only take
the test once.
In MGS2, they launched an assault on
the Big Shell, which was occupied by
Dead Cell, but were annihilated
instead.
"This is impossible! Nothing will hit
her!"
No.
052
Name
Aim
Cost
4
CTGR
ACT
Pack
MGS2
Information
HIT+20%
Attaches to weapon
Card Details
Attaches to WEAPON
(EQUIP type only)
HIT+20%
Effect lasts until EQUIPPED WEAPON
is used once or until next turn.
No.
053
Name
Body Shot
Cost
12
CTGR
ACT
Pack
MGS2
Information
Hit reduces
target's LIFE 1/2
Attaches to weapon
Card Details
Attaches to WEAPON
(EQUIP type only)
Hit reduces target's LIFE by 1/2.
Holds 1 shot.
Effect lasts until EQUIPPED WEAPON
is used once or until next turn.
No.
054
Name
Critical Shot
Cost
8
CTGR
ACT
Pack
MGS2
Information
Adds 2cost
for every HIT
Attaches to weapon
Card Details
Attaches to WEAPON
(EQUIP type only)
Adds 2 COST to target for each HIT.
Effect lasts until EQUIPPED WEAPON
is used once or until next turn.
No.
055
Name
Double Shot
Cost
12
CTGR
ACT
Pack
MGS2
Information
Ammox2
Attaches to weapon
Card Details
Attaches to WEAPON
(EQUIP type only)
Doubles the number of shots fired by
EQUIPPED WEAPON.
Effect lasts until EQUIPPED WEAPON
is used once or until next turn.
No.
056
Name
Counter Block
Cost
4
CTGR
ACT
Pack
MGS2
Information
Blocks REA
of currently
equipped item
Card Details
Attaches to WEAPON
(EQUIP type only)
Blocks REA of EQUIPPED WEAPON.
Effect lasts until EQUIPPED WEAPON
is used once or until next turn.
No.
057
Name
Spin Kick
Cost
7
CTGR
ACT
Pack
MGS2
Information
ATK:60
Adds Fall;Adjacent
to target to use
Card Details
ATK:60
Must be adjacent to target to use.
Knocks target down.
No.
058
Name
H.F. Blade
Cost
5
CTGR
WPN
Pack
MGS1
Information
ATK:100
Must be adjacent
to target to use
Card Details
Close-Quarters WEAPON: USE type
ATK:100
Must be adjacent to target to use.
Ineffective against machines.
[High-Frequency Blade]
High-frequency vibrations in the
blade give this sword a devastating
cutting edge. In the hands of a
master,
it can even deflect bullets.
No.
059
Name
Dual Blades
Cost
6
CTGR
WPN
Pack
MGS2
Information
***
Card Details
Close-Quarters WEAPON: USE type
ATK:90
Must be adjacent to target to use.
Critical hit destroys target's
EQUIPMENT and
makes target BLEED.
Ineffective against machines
[Minshu/Kyowa Blades]
The blades held by Solidus Snake.
No.
060
Name
Briefing
Cost
5
CTGR
ACT
Pack
MGS2
Information
Makes all allies
discard their cards
3t draw 6 new ones
Card Details
Makes ally discard all cards in hand
and draw 6 new ones.
No.
061
Name
Equipment LV.3
Cost
15
CTGR
ACT
Pack
MGS2
Information
EQUIPMENT
LV.2 → LV.3
Card Details
Upgrades EQUIPMENT
from LV.2 to LV.3.
*Cannot be used at
EQUIPMENT LV.1.
No.
062
Name
Action ++
Cost
15
CTGR
ACT
Pack
MGS2
Information
Increases ACTION
by 2[max. 4]
Snake only
Card Details
Increases ACTION by 2
(max. 4).
Effect lasts for 10 cost.
Snake only.
No.
063
Name
Add Fall
Cost
5
CTGR
ACT
Pack
MGS1
Information
Adds FAINT
effect to weapon
Attaches to weapon
Card Details
Attaches to WEAPON
(EQUIP type only)
Adds FALL effect to critical
hits.
Effect lasts until EQUIPPED WEAPON
is used once or until next turn.
No.
064
Name
Head Shot
Cost
8
CTGR
ACT
Pack
MGS2
Information
Adds quick death
effect to weapon
Attaches to weapon
Card Details
Attaches to WEAPON
(EQUIP type only)
Adds quick death effect to critical
hits.
Effect lasts until EQUIPPED WEAPON
is used once or until next turn.
HIT-30%
No.
065
Name
Hold Up
Cost
6
CTGR
ACT
Pack
MGS2
Information
Reduces EQUIP
level by 1;Must be
behind target
Card Details
Must be 1 block behind target to use.
Reduces EQUIPMENT LV. by 1.
Effective against living targets
only.
No.
066
Name
Double Action:Cost+
Cost
5
CTGR
ACT
Pack
MGS2
Information
Current REST x2
Card's cost x2
Lasts for 1turn
Card Details
Doubles user's REST;
also doubles card use COST.
Effect lasts until next turn.
No.
067
Name
Funds
Cost
4
CTGR
ACT
Pack
MGS2
Information
Ally draws
1 card
Card Details
Makes ally draw 1 card.
No.
068
Name
Double Action
Cost
12
CTGR
ACT
Pack
MGS3
Information
Current REST x2
Card Details
Doubles current REST.
No.
069
Name
Survival Knife
Cost
4
CTGR
WPN
Pack
MGS3
Information
ATK:60
Makes target bleed
Card Details
Close-Quarters WEAPON: USE type
ATK:60
Must be adjacent to target to use.
Critical hit makes target BLEED.
Ineffective against machines.
A generic knife used for survival.
There are also combat knives
designed specifically for fighting.
No.
070
Name
Choke
Cost
7
CTGR
ACT
Pack
MGS3
Information
Adds FAINT
Must be 1BLK be-
hind target to use
Card Details
Must be 1 block behind target to use.
Adds FAINT.
No.
071
Name
Attack 1 Enemy
Cost
7
CTGR
ACT
Pack
MGS3
Information
Area ATK
→single ATK
lasts for 1 turn
Card Details
Attaches to WEAPON
(EQUIP type only)
Turns area attacks into single attacks.
Effect lasts until EQUIPPED WEAPON
is used once or until next turn.
No.
072
Name
Hip Shot
Cost
4
CTGR
ACT
Pack
MGS3
Information
HIT-20%
Cost-5
Attaches to weapon
Card Details
Attaches to WEAPON
(EQUIP type only)
Reduces EQUIPPED WEAPON's HIT
by -20%,and COST by -5
Effect lasts until EQUIPPED WEAPON
is used once or until next turn.
No.
073
Name
Extra Turn
Cost
12
CTGR
ACT
Pack
MGS3
Information
After turn ends,im-
mediately becomes
user's turn again
Card Details
After current turn ends,
immediately becomes user's turn.
COST is added to current value.
No.
074
Name
Scope
Cost
5
CTGR
ITM
Pack
MGS1
Information
HIT+0% at range
of 3+ BLK
Attaches to weapon
Card Details
EQUIP to use.
Increases EQUIPPED WEAPON's HIT
by 30%
at ranges of 3 blocks or greater.
Disappears after 30 COST.
No.
075
Name
Body Armor
Cost
5
CTGR
ITM
Pack
MGS1
Information
Reduces total
damage by 50
REA:50%
Card Details
Reduces total damage by 50.
REA:50%
A lightweight body armor
made of bulletproof fibers.
No.
076
Name
Card LV.1
Cost
4
CTGR
ITM
Pack
MGS1
Information
Opens doors
of security LV.1
Equip to use
Card Details
EQUIP to use.
Opens doors of security LV.1.
No.
077
Name
Box A
Cost
4
CTGR
ITM
Pack
MGS1
Information
Equip to use
Made of cardboard
Card Details
EQUIP to use.
Made of cardboard.
HELIPORT is written on the side.
No.
078
Name
Mine D.
Cost
4
CTGR
ITM
Pack
MGS1
Information
Locates mines
Equip to use
Card Details
EQUIP to use.
Displays location of mines.
Disappears after 99 COST.
Note: Mines can be picked up
by crawling over them.
No.
079
Name
Ration
Cost
4
CTGR
ITM
Pack
MGS1
Information
User's life +150
Card Details
User's LIFE+150.
A canned military food ration. Some
modern rations feature dessert and
are quite tasty,
but this is not one of them.
EQUIP to use.
Enemy no longer sees user.
Disappears after 20 COST
or when attacked.
Uses optical processing to match
user's appearance to his surroundings
in real time, making him invisible to
the enemy.
No.
082
Name
Uniform-R
Cost
8
CTGR
ITM
Pack
MGS2
Information
Disguise
REA:50%
Card Details
EQUIP to use.
Cannot be used with "Uniform-B" or
"Uniform-G".
Damage from front-50
Damage from rear-80
REA:50%
No.
083
Name
Uniform-B
Cost
8
CTGR
ITM
Pack
MGS2
Information
Disguise
REA:50%
Card Details
EQUIP to use.
Cannot be used with "Uniform-R" or
"Uniform-G".
Damage from front-80
REA:50%
No.
084
Name
Uniform-G
Cost
8
CTGR
ITM
Pack
MGS2
Information
Disguise
REA:50%
Card Details
EQUIP to use.
Cannot be used with "Uniform-R" or
"Uniform-B".
Damage from rear-100
REA:50%
No.
085
Name
Card LV.2
Cost
4
CTGR
ITM
Pack
MGS2
Information
Opens doors of
security LV.2
Equip to use
Card Details
EQUIP to use.
Opens doors of security LV.2.
No.
086
Name
Box B
Cost
4
CTGR
ITM
Pack
MGS2
Information
Equip to use
Made of cardboard
Card Details
EQUIP to use.
Made of cardboard.
Used to transport perishable goods.
No.
087
Name
Bomb Switch
Cost
5
CTGR
ITM
Pack
MGS2
Information
Detonates all
planted bombs
Card Details
Detonates all planted bombs.
"Show's over! If you wish to live,
I suggest you run now!"
No.
088
Name
Styptic
Cost
4
CTGR
ITM
Pack
MGS2
Information
Stops bleeding
Product name:
"BANDAGE"
Card Details
Stops user's BLEEDING.
Product name: "BANDAGE"
No.
089
Name
Handy Medical Kit
Cost
6
CTGR
ITM
Pack
MGS2
Information
Revives fallen ally
with +10 to LIFE
Card Details
Revives fallen ally with
10 LIFE.
No.
090
Name
Survival Kit
Cost
9
CTGR
ITM
Pack
MGS2
Information
Ally's LIFE+200
Card Details
Ally's LIFE+200.
No.
091
Name
Medical Kit
Cost
9
CTGR
ITM
Pack
MGS2
Information
Revives fallen ally
with max LIFE
Card Details
Revives fallen ally with full LIFE.
No.
092
Name
Book
Cost
5
CTGR
ITM
Pack
MGS2
Information
Stops movement of
enemies who find it
Pretty good reading
Card Details
Stops movement of enemy who
spotted user.
A book for adults only.
No.
093
Name
Cool Book
Cost
5
CTGR
ITM
Pack
MGS2
Information
Stops movement of
enemies who find it
VERY good reading
Card Details
Stops movement of enemy who
spotted user.
Magazine with adult content.
No.
094
Name
Phase Down
Cost
5
CTGR
ITM
Pack
MGS2
Information
Lowers alert phase
by 1 level
Card Details
Lowers alert phase by 1 level.
Cannot be used when the
player is within sight of the enemy.
*Cannot be used in
LINK BATTLE mode
No.
095
Name
Timer
Cost
4
CTGR
ITM
Pack
MGS2
Information
Detonates attached
bomb
after 10cost
Card Details
When attached to bomb, causes
bomb to detonate after 10 COST.
No.
096
Name
Therm. G.
Cost
4
CTGR
ITM
Pack
CHRN
Information
In search mode,
displays enemies
within 3 BLK
Card Details
EQUIP to use.
In search mode, displays enemies
within 3 blocks.
Can also detect infrared sensors.
Disappears after 40 COST.
User incurs + 2 COST per turn.
Converts infrared rays emanating from
target into visible light.
No.
097
Name
Box C
Cost
4
CTGR
ITM
Pack
CHRN
Information
Equip to use
Made of cardboard
Card Details
EQUIP to use.
"A cardboard box, similar to those
found in moving vans everywhere.
The label says it's bound for
Zanzibar Land. What it's used for
remains a mystery."
No.
098
Name
Ceramic Armor
Cost
6
CTGR
ITM
Pack
CHRN
Information
Reduces total
damage by 80
REA:80%
Card Details
Reduces total damage by 80.
REA:80%
Body armor strengthened with
ceramic plates.
No.
099
Name
Bomb Blast Suit
Cost
8
CTGR
ITM
Pack
CHRN
Information
Reduces total
damage by 100
REA:100%
Card Details
Reduces total damage by 100.
REA:100%
Protects wearer against BURN.
Body armor strengthened with ceramic
plates.
No.
100
Name
Ration B1 Unit
Cost
4
CTGR
ITM
Pack
CHRN
Information
User's LIFE+200
Card Details
User's LIFE+200.
"Restores LIFE when used with a
SHOT KEY. Contains beef, pork,
ham & eggs,
tuna fish, and crackers."
*Text from METAL GEAR 2: SOLID
SNAKE. There is no SHOT KEY in this
game.
No.
101
Name
Ration B2 Unit
Cost
5
CTGR
ITM
Pack
CHRN
Information
User's LIFE+250
Card Details
User's LIFE+250.
"Restores LIFE when used with a
SHOT KEY. Contains beans &
meatballs in tomato sauce, beans
& franks, and
boiled beef & potatoes."
*Text from METAL GEAR 2: SOLID
SNAKE. There is no SHOT KEY in this
game.
No.
102
Name
Ration B3 Unit
Cost
6
CTGR
ITM
Pack
CHRN
Information
User's LIFE+300
Card Details
User's LIFE+300.
"Restores LIFE when used with a
SHOT KEY. Contains sliced ham,
chicken,
turkey, spaghetti, cheese, and
coffee."
*Text from METAL GEAR 2: SOLID
SNAKE. There is no SHOT KEY in this
game.
No.
103
Name
Builder Bed
Cost
8
CTGR
ITM
Pack
CHRN
Information
Auto-recover
50LIFE from out
of action
Card Details
When EQUIPPED, automatically
restores 50 LIFE from out of action.
One of the main products of J. E.
Corporation, an evil organization
that sells inferior goods to line
its own pockets under the cover of
peace. The product's tag line is,
Builder Bed--makes you
feel like a new person!
Get that action-star body you always
wanted--while you sleep!
In reality, it's nothing more than
legs and a frame, and the user must
support his own body with his head
and heels.
No.
104
Name
Gijin-san
Cost
12
CTGR
ITM
Pack
CHRN
Information
ATK+30 to
all of player
Sets PTS. to 1/2
Card Details
Increases all allies' ATK by 30 for
duration of mission.
Points are halved on
MISSION COMPLETE screen.
Cannot be used with "Big Boss".
Does not affect explosives and
universal attacks.
Snake Only
A simple, affordable household
android secretly developed by the
evil J. E. Corporation;
which aims to fill its coffers by
making a profit on shoddy products.
No.
105
Name
Dark Loans
Cost
11
CTGR
ITM
Pack
CHRN
Information
All damage → 0
After 3turns, sets
user's LIFE to 1
Card Details
Sets all damage inflicted to user to 0.
After 3 turns,
sets user's LIFE to 1.
A private, for-profit group that
lends out SOL.
Their astronomical interest rates are
a major source of grief for their
borrowers.
Those who cannot repay their debts
are taken away, only to return later,
exhausted. However, none are willing
to speak about what happened.
Their mascot character is named
"Doomy".
No.
106
Name
Solar Bank
Cost
11
CTGR
ITM
Pack
CHRN
Information
All damage → 10
After 3turns,fu|ly
restores user's LIFE
Card Details
Sets all damage inflicted to user
to 10.
Restores user's LIFE to maximum
after 3 turns.
A bank for SOL.
The interest they pay on deposits is
miniscule.
Not many people know it, but the
Dark Loans company
is a big source of funds for the
Solar Bank.
Their mascot character is named
"Luxana".
No.
107
Name
Box D
Cost
4
CTGR
ITM
Pack
MGS3
Information
Equip to use
Made of cardboard
Card Details
EQUIP to use.
Made of cardboard.
The letters on the side have faded to
illegibility.
No.
108
Name
Bandage
Cost
12
CTGR
ITM
Pack
MGS3
Information
User's LIFE+400
Card Details
User's LIFE+400.
No.
109
Name
Styptic +
Cost
6
CTGR
ITM
Pack
MGS3
Information
Stops bleeding
User's LIFE+100
Card Details
Stops BLEEDING.
User's LIFE+100.
Product name: "BANDAGE DX."
No.
110
Name
Front Evade LV.1
Cost
5
CTGR
SPT
Pack
MGS1
Information
REA:50%
Equip to use
Card Details
EQUIP to use.
EVADE attacks from the front.
REA: 50%
No.
111
Name
Rear Evade LV.1
Cost
4
CTGR
SPT
Pack
MGS1
Information
REA:50%
Equip to use
Card Details
Equip to use.
EVADE attacks from the rear.
REA:50%
No.
112
Name
Evade LV.1
Cost
10
CTGR
SPT
Pack
MGS1
Information
REA:50%
Equip to use
Card Details
EQUIP to use.
EVADE attacks from all directions.
REA:50%
No.
113
Name
Endure
Cost
7
CTGR
SPT
Pack
MGS1
Information
Reduces damage
by 5 one time only
REA:60%
Card Details
EQUIP to use.
Reduces damage to user from single
attacks by 5.
REA:60%
No.
114
Name
Hang
Cost
4
CTGR
SPT
Pack
MGS2
Information
Enables hanging
Equip to use;Disa-
ppears after 30cost
Card Details
EQUIP to use.
Enables HANGING.
Disappears after 30 COST.
No.
115
Name
Handy 1st Aid Kit
Cost
4
CTGR
SPT
Pack
MGS1
Information
Adds 200 LIFE
to adjacent allies
Card Details
Increases adjacent ally's
LIFE by 200.
No.
116
Name
Cost -4
Cost
0
CTGR
SPT
Pack
MGS1
Information
Reduces user's
current cost
by 4
Card Details
Reduces user's current
COST by 4.
Cannot be applied to movement.
No.
117
Name
Ally C ost -4
Cost
6
CTGR
SPT
Pack
MGS1
Information
Reduces ally's
current cost
by 4
Card Details
Reduces ally's current COST usage
by 4.
No.
118
Name
Front Evade LV.2
Cost
5
CTGR
SPT
Pack
MGS2
Information
REA:75%
Equip to use
Card Details
EQUIP to use.
EVADE attacks from the front.
REA:75%
No.
119
Name
Rear Evade LV.2
Cost
5
CTGR
SPT
Pack
MGS2
Information
REA:7S%
Equip to use
Card Details
EQUIP to use.
EVADE attacks from the rear.
REA:75%
No.
120
Name
Evade LV.2
Cost
12
CTGR
SPT
Pack
MGS2
Information
REA:?5%
Equip to use
Card Details
EQUIP to use.
EVADE attacks from all directions.
REA:75%
EQUIP to use.
Allows user to climb upldown walls of
1 block in height.
Disappears after 40 COST.
No.
122
Name
Sacrifice
Cost
8
CTGR
SPT
Pack
MGS2
Information
User's LIFE-50
Ally's LIFE+100
Card Details
User's LIFE-50,
ally's LIFE+100.
Cannot be used if user's LIFE is less
than 50.
No.
123
Name
Transfuse Blood
Cost
8
CTGR
SPT
Pack
MGS2
Information
User's LIFE+100
Ally's LIFE-50
Card Details
User's LIFE+100,
ally's LIFE-50.
Cannot be used if ally's LIFE is less
than 50.
No.
124
Name
1st Aid Kit
Cost
6
CTGR
SPT
Pack
MGS2
Information
Adds 300 LIFE
to adjacent allies
Card Details
LIFE+300 to adjacent ally.
No.
125
Name
Cost -8
Cost
0
CTGR
SPT
Pack
MGS2
Information
Reduces user's
current cost
by 8
Card Details
Reduces user's current COST usage
by 8.
Cannot be applied to movement.
*Cannot be used in
LINK BATTLE mode
No.
126
Name
Ally Cost -8
Cost
8
CTGR
SPT
Pack
MGS2
Information
Reduces ally's
current cost
by 8
Card Details
Reduces ally's current COST usage
by 8.
No.
127
Name
Mute
Cost
5
CTGR
SPT
Pack
MGS2
Information
While equipped,
user becomes
completely silent
Card Details
EQUIP to use.
Eliminates all noise.
Disappears after 30 COST.
No.
128
Name
Hand Grip
Cost
4
CTGR
SPT
Pack
MGS2
Information
Increases Cost of
remaining Hanging
Card Details
Increases COST of remaining
HANGING.
No.
129
Name
Reaction Block
Cost
7
CTGR
SPT
Pack
MGS3
Information
While equipped,
blocks REA;Disa-
ppears after 20cost
Card Details
EQUIP to use.
Blocks REA.
Disappears after 20 COST.
No.
130
Name
Front Evade LV.3
Cost
6
CTGR
SPT
Pack
MGS3
Information
REA:100%
Equip to use
Card Details
EQUIP to use.
EVADE attacks from the front.
REA:100%
No.
131
Name
Rear Evade LV.3
Cost
6
CTGR
SPT
Pack
MGS3
Information
REA:100%
Equip to use
Card Details
EQUIP to use.
EVADE attacks from the rear.
REA:100%
No.
132
Name
Evade LV.3
Cost
14
CTGR
SPT
Pack
MGS3
Information
REA:100%
Equip to use
Card Details
EQUIP to use.
EVADE attacks from all directions.
REA:100%
No.
133
Name
Cost -12
Cost
0
CTGR
SPT
Pack
MGS3
Information
Reduces user's
current cost
by 12
Card Details
Reduces user's current
COST by 12.
Cannot be applied to movement.
*Cannot be used in
LINK BATTLE mode
No.
134
Name
Ally Cost -12
Cost
10
CTGR
SPT
Pack
MGS3
Information
Reduces ally's
current cost
by 12
Card Details
Reduces ally's current COST usage
by 12.
No.
135
Name
Genome Soldier
Cost
4
CTGR
CHR
Pack
MGS1
Information
Movement card
Can move 4BLK
Card Details
Movement card.
Can move 4 blocks.
[Genome Soldier]
The next generation of FOXHOUND
soldiers. They've undergone gene
therapy and VR training, but have
little or no actual combat
experience. They come in 4 types:
lightly armed, heavily armed,
arctic, and gas mask.
"Yeah, and they say he's using
stealth too."
No.
136
Name
Liquid Snake
Cost
4
CTGR
CHR
Pack
MGS1
Information
"FOX DIE"
ATK, HIT, REA +40
Card Details
"FOX DIE"
Raises stats of user when EQUIPPED.
ATK + 40
HIT + 40%
REA + 40%
User collapses after 20 COST.
Does not affect explosives and
universal attacks.
[Liquid Snake]
The leader of the high-tech
unconventional warfare unit
FOXHOUND, and the mastermind
behind the Shadow Moses incident-
Like Solid Snake, he carries the
genes of Big Boss.
"Not yet, Snake!!
It's not over yet!!"
No.
137
Name
Roy Campbell
Cost
5
CTGR
CHR
Pack
MGS1
Information
"Air Strike"
ATK:150 to 5x5area
Acts 10cost after
Card Details
"Air Strike"
ATK: 150 to a 5X5 area
Activates 10 COST after use.
[Roy Campbell]
The former commander of
FOXHOUND.
He provided support to Solid Snake
from an Ohio-class nuclear submarine
during the Shadow Moses incident.
Meryl Silverburgh is his niece.
"I won't make any excuses..."
No.
138
Name
Otacon
Cost
6
CTGR
CHR
Pack
MGS1
Information
"Scientist"
Attaches anti-armor
ATK+10 HIT+10%
Card Details
"Scientist"
Attaches to WEAPON
(EQUIP type only)
Adds anti-armor effect.
ATK + 10
HIT + 10%
Effect lasts until EQUIPPED WEAPON
is used once or until next turn.
[Hal Emmerich]
The chief developer of ArmsTech
Corp-'s Metal Gear project.
Loves Japanimation; nicknamed
Otacon.
After the Shadow Moses incident,
he joined the anti-Metal Gear group
Philanthropy.
"Alone? Are you an Otaku too?"
No.
139
Name
Sniper Wolf
Cost
5
CTGR
CHR
Pack
MGS1
Information
"Sniper"
HIT+50%
Attaches to weapon
Card Details
"Sniper"
Attaches to WEAPON
(EQUIP type only)
HIT + 50%
Effect lasts until EQUIPPED WEAPON
is used once or until next turn.
[Sniper Wolf]
A member of the newly reformed
FOXHOUND, and a natural-born
sniper.
She has developed her natural female
patience to its fullest extent, and
can maintain a sniping position for
a week without eating or drinking.
"Until I kill you, you're all I'll
think about."
No.
140
Name
Vulcan Raven
Cost
8
CTGR
CHR
Pack
MGS1
Information
"Bullet Spray"
Single ATK
→Area ATK(3x3)
Card Details
"Bullet Spray"
Attaches to WEAPON
(EQUIP type only)
Turns single attacks into area
attacks (3X3).
[Vulcan Raven]
A member of the newly reformed
FOXHOUND.
A giant of a man who carries a
fighter jet's vulcan cannon on his
back.
Of mixed Alaskan, Native American
and Inuit ancestry, he was raised
as a shaman.
"The ravens say you are a true
warrior."
No.
141
Name
Metal Gear REX
Cost
30
CTGR
CHR
Pack
MGS1
Information
"Trample"
random 2cards from
hand and destroyed
Card Details
"Trample"
ATK: 200 to a 5X5 area.
Cannot be applied to movement.
[Metal Gear REX]
A nuclear-capable bipedal walking
tank.
Equipped with an electromagnetic rail
gun nuclear warhead launch module
on its right arm.
Can launch a stealth nuclear warhead
undetectable by radar from any point
on the globe.
Shadow Moses Island was the site of
its nuclear warhead launch tests.
No.
142
Name
Cyborg Ninja
Cost
6
CTGR
CHR
Pack
MGS1
Information
"H.F. Blade"
ATK:50to target
of choice
Card Details
"H-F. Blade"
ATK:50 to target of choice.
[Cyborg Ninja]
His identity and motives are unknown.
Equipped with stealth camouflage and
a reinforced exoskeleton.
The high-frequency blade he wields
can cut through a steel beam.
"I will kill you or you will kill
me...” makes no difference."
No.
143
Name
Psycho Mantis
Cost
8
CTGR
CHR
Pack
MGS1
Information
"Hypnosis"
Causes confusion
in target of choice
Card Details
"Hypnosis"
CONFUSES target of choice.
[Psycho Mantis]
A member of FOXHOUND,
formerly with the KGB's ESP
intelligence unit.
Has mind-reading and psychokinetic
powers.
"Now let me read your mind.
No...perhaps I should say your
past"
No.
144
Name
Mei Ling
Cost
10
CTGR
CHR
Pack
MGS1
Information
"Soliton Radar"
Doubles
interference effect
Card Details
"Soliton Radar"
Doubles all allies' INTERFERENCE
effects.
Effect lasts for 30 COST.
[Mei Ling]
Provided technical backup to Solid
Snake during the Shadow Moses
incident while still a student at
MIT. The Soliton Radar, the
internal communication system that
Snake uses, is her brainchild.
Well versed in Chinese proverbs.
"There's a Chinese proverb.
'The mind cannot be in two places
at once.‘
Make sure that you're not thinking of
something else during the mission,
OK?"
No.
145
Name
Genola
Cost
10
CTGR
CHR
Pack
MGS1
Information
"Roar"
knocks out all
living creatures
Card Details
"Roar"
Knocks out all enemies
(living creatures).
[Genola]
A mysterious genetic monstrosity.
No.
146
Name
Solid Snake (MGS1)
Cost
6
CTGR
CHR
Pack
MGS1
Information
"Survival"
User's LIFE+500
Card Details
"Survival"
User's LIFE + 500.
[Solid Snake]
A former member of the high-tech
unconventional warfare unit
FOXHOUND.
Has an I.Q. of 180. Fluent in
6 languages. An expert in parachute
jumping, scuba diving, and free
climbing.
Has completed countless dangerous
missions, earning him the title
Legendary Hero.
In the Shadow Moses incident, he was
pressed by his former commander,
Roy Campbell, into going into battle
one last time.
"What's a Russian gunship doing
here?"
No.
147
Name
Naomi Hunter
Cost
5
CTGR
CHR
Pack
MGS1
Information
"Healing"
LIFE+10 every5cost
up to max of 200
Card Details
"Healing"
After use, heals 10 LIFE every 5 COST
up to a maximum of 200.
[Naomi Hunter]
A member of FOXHOUND's medical
staff, on loan from ATGC.
Oversees the gene therapy and
enhancement of FOXHOUND soldiers.
"Well, if you make it back in one
piece, maybe I'll let you do a
strip search on me."
No.
148
Name
Meryl Silverburgh
Cost
0
CTGR
CHR
Pack
MGS1
Information
"Break"
User's cost 1/2
Card Details
"Break"
Halves user's COST.
Cannot be applied to movement.
[Meryl Silverburgh]
Roy Campbell's niece. Campbell took
care of her after her father died in
combat in the Gulf War.
On the day of the Shadow Moses
incident, she was deployed to
FOXHOUND as an emergency
replacement and ended up getting
caught in the fray.
"Just what I'd expect from the
legendary Solid Snake. You trying to
sweep me off my feet?"
No.
149
Name
Gurlukovich Sld.
Cost
4
CTGR
CHR
Pack
MGS2
Information
Movement card
Can move SBLK
Card Details
Movement card.
Can move 5 blocks.
[Gurlukovich Soldier]
A band of Russian mercenaries led by
Sergei Gurlukovich.
Armed with AKS74u's and night vision
goggles, they raided a Marine vessel
on the Hudson River.
"No sign of the AWOL man. Nothing
out of the ordinary found. I need
someone to fill this position."
No.
150
Name
Revolver Ocelot
Cost
4
CTGR
CHR
Pack
MGS1
Information
"Gunplay"
Set's user's
gunshot cost to 2
Card Details
"Gunplay"
Sets COST for all gun attacks by user
to 2.
While in effect, user cannot execute
CQC attacks.
Effect lasts for 20 COST.
[Revolver Ocelot]
A member of the newly reformed
FOXHOUND.
A former Spetsnaz commando, his
weapon of choice is a Single Action
Army. Also a specialist in torture.
"Six bullets. More than enough to
kill anything that moves."
No.
151
Name
Emma Emmerich
Cost
8
CTGR
CHR
Pack
MGS2
Information
"VVeak Knees"
Evade all attacks
until next turn
Card Details
"Weak Knees"
EQUIP to use.
EVADE all attacks.
All EQUIPMENT destroyed at time of
use.
Effect lasts until next turn.
[Emma Emmerich]
Stepsister of Otacon (Hal Emmerich).
Nicknamed E.E.
A specialist in computers, she
designed the system architecture of
the Big Shell.
Afraid of water due to a traumatic
childhood experience.
"No, it's not like that- I like
glasses. And... there's this guy I
liked who used to wear them..."
No.
152
Name
Fortune
Cost
10
CTGR
CHR
Pack
MGS2
Information
"EM. Device"
Dodge 20bu|ets
Equip to use
Card Details
"EM. Device"
EQUIP to use.
Allows user to dodge 20 bullets,
then disappears.
[Fortune]
A former member of Dead Cell, the
Navy SEALs' counterterrorism training
unit. Now part of the terrorist group
Sons of Liberty.
She longs for death, but bullets and
grenades can't even touch her.
Her name derives from her uncanny
luck in battle.
"Since no one can kill me, I may as
well kill everyone I can."
No.
153
Name
Vamp
Cost
6
CTGR
CHR
Pack
MGS2
Information
"Bloodsucker"
Takes 1/2DMG dealt
adds to user's LIFE
Card Details
"Bloodsucker"
Takes half of damage dealt
and adds it to user's LIFE.
Does not affect explosives and
universal attacks.
[Vamp]
A former member of Dead Cell, the
Navy SEALs' counterterrorism training
unit. Now part of the terrorist group
Sons of Liberty.
With his superhuman strength and
agility, he can dodge bullets and
slice through legions of enemies with
his knife.
"Unfortunately, hell had no
vacancies..."
No.
154
Name
Solid Snake (MGS2)
Cost
4
CTGR
CHR
Pack
MGS2
Information
"Hang"
Disappears after
90cost
Card Details
"HANG"
EQUIP to use.
Disappears after 90 COST.
[Solid Snake]
After the Shadow Moses incident,
Snake formed the anti-Metal Gear
organization "Philanthropy" along
with Otacon.
Since then, he has participated in a
number of extralegal extremist
activities against the many
Metal Gear variations being developed
worldwide, including data collection
and sabotage missions.
"We're not tools of the government or
anyone else. Fighting was the only
thing I was good at, but... At least
I always fought for what I believed
In..."
No.
155
Name
Iroquois Pliskin
Cost
4
CTGR
CHR
Pack
MGS2
Information
“Cigarettes"
Makes infrared
3 sesors visible
Card Details
"Cigarettes"
EQUIP to use.
Makes infrared sensors visible.
While EQUIPPED, LIFE decreases -1
per COST.
[Iroquois Pliskin]
Identifies himself as a member of
the SEAL 10 team sent into the Big
Shell to rescue the kidnapped
President. Supports Raiden alongside
Otacon.
"Don't go pointing that thing
everywhere, kid."
No.
156
Name
Solidus Snake
Cost
8
CTGR
CHR
Pack
MGS2
Information
"Dual Blades"
ATK:50 x4
Card Details
"Dual Blades"
Must be adjacent to target to use.
ATK:50X4
Ineffective against machines.
[Solidus Snake]
The perfect Snake, balanced in every
way, neither solid nor liquid. Also
known as George Sears, 43rd
President of the United States of
America.
Leads the armed group Sons of
Liberty.
"But now, you should die as the
little Jackie boy I once knew."
No.
157
Name
Metal Gear RAY
Cost
30
CTGR
CHR
Pack
MGS2
Information
"Hydraulic Cutter"
ATK:250 to
1x5 area
Card Details
"Hydraulic Cutter"
ATK:250 to a 1 X5 area.
Cannot be applied to movement.
[Metal Gear RAY]
An amphibious anti-Metal Gear
weapon developed in secret by the
US. Marines.
Later developed by the Army for mass
production.
Equipped with missiles and vulcan
cannons. Its mouth is armed with a
hydraulic cannon.
No.
158
Name
Jennf?ler
Cost
5
CTGR
CHR
Pack
MGS2
Information
"Suf?lenng"
Convert's user's ad-
ded cost to damage
Card Details
"Suffering"
Converts each added COST to user
from attacks into 10 damage.
Effect lasts until next turn.
[Jennifer]
One of the hostages being held on B1
of the core of Shell 1 of the Big
Shell.
For some reason, the plate attached
to the desk she's leaning against
reads, "86 58 88."
Put her to SLEEP with the
tranquilizer gun and...
"My name is Jenniferll"
No.
159
Name
Olga Gurlukovich
Cost
4
CTGR
CHR
Pack
MGS2
Information
"Reload"
User draws 3 cards
Card Details
"Reload"
Users draws 3 new cards.
[Olga Gurlukovich]
The daughter of ex-GRU colonel
Sergei Gurlukovich, she is also a
soldier in his army.
She took part in the raid on the
tanker on the Hudson River to steal
Metal Gear RAY.
"Where it isn't due? When you
watched my father die and did
nothing?"
No.
160
Name
Johnny Sasaki
Cost
5
CTGR
CHR
Pack
MGS2
Information
"Diarrhea"
Discard all cards
& draw 6 new ones
Card Details
"Diarrhea"
Destroys all cards in hand and draws
6 new ones.
[Johnny Sasaki]
One of the Genome Soldiers assigned
to Shadow Moses Island. He had his
uniform stolen by a female prisoner.
Since then, it's been one misfortune
after another. from getting the runs
to letting the intruder escape on his
watch.
"Rolling"
Move 3 blocks forward.
Pass over any gaps in floor in
between.
Falls down all living targets in the
way.
[Raiden]
A soldier and member of FOXHOUND,
trained in VR simulations. Under the
command of the "Colonel," he
infiltrates the Big Shell. His real
name is Jack.
"This is Snake. I am now inside
Strut A of Shell 1."
No.
162
Name
Gurlugon
Cost
10
CTGR
CHR
Pack
CHRN
Information
"Monster Beam"
Adds 15cost to all
enemies(creatures)
Card Details
"Monster Beam"
COST + 15 to all enemies
(living creatures) except user.
[Gurlugon]
A monster from another dimension
that appeared without warning at
the Big Shell. Using the
Koppelthorn engine,
the VR system is somehow able to
transcend ordinary space and "peek"
into a parallel universe that matches
the parameters it is given.
Since this data is fed to the VR
system in the form of virtual space,
its observations and interference
allow the Gurlugon to exist as a
singularity in the virtual
environment.
Getting hit by the Gurlugon's Monster
Beam renders the victim unable to
move for a short time.
No.
163
Name
Gray Fox
Cost
5
CTGR
CHR
Pack
CHRN
Information
"CIose Combat"
ATK +20, HIT+5%
to equipped CQC
Card Details
"Close Combat"
EQUIP to use.
While EQUIPPED, CQC
ATK + 20
HIT + 5%
Effect lasts until next turn.
[Gray Fox]
The holder of FOXHOUND's most
prestigious code name, "FOX."
His real name is Frank Jaeger. He
helps Snake in Outer Heaven. Later,
the two engage in a hand-to-hand
fight to the death.
"The perfect ring for our final
battle, eh, Snake?"
No.
164
Name
Solid Snake (MG)
Cost
6
CTGR
CHR
Pack
CHRN
Information
"Infinity Bandana"
Used weapons
return to hand
Card Details
"Infinity Bandana"
Used WEAPONS return to user's hand.
Disappears after 30 COST.
[Solid Snake]
A new recruit in FOXHOUND, sent to
infiltrate the fortress nation
Outer Heaven and destroy
Metal Gear,
a nuclear-armed bipedal walking tank
being developed there.
The code name for the Outer Heaven
mission is
OPERATION INTRUDE N313.
"This is Solid Snake. Respond,
please..."
No.
165
Name
Big Boss
Cost
5
CTGR
CHR
Pack
CHRN
Information
"Victory"
Doubles PTS.
Card Details
"Victory"
Doubles PTS.
Sets all allies' ATK to -40.
Cannot be used in combination with
"Gijin-san".
Does not affect explosives and
universal attacks.
Snake Only
[Big Boss]
The greatest mercenary of the 20th
century. His exploits are the stuff
of legend. He was the supreme
commander of FOXHOUND, and also
the leader of Outer Heaven.
After the fall of Outer Heaven, he
masterminded the Zanzibar Land
uprising.
"You and l are indispensable on the
battlefield. But when we return home,
we're of no use to anyone."
No.
166
Name
Machinegun Kid
Cost
4
CTGR
CHR
Pack
CHRN
Information
"Gun Belt"
Makes all A-rifle
SMG bullets usable
Card Details
"Gun Belt"
Makes all assault rifle and
submachine gun bullets usable.
No.
167
Name
Fire Trooper
Cost
6
CTGR
CHR
Pack
CHRN
Information
"Flamethrower"
ATK:100
Area ATK;Adds Burn
Card Details
"Flamethrower":Anti-armor, USE type
ATK:100
HIT:90%
Notes: Area attack; sets target on
BURN.
No.
168
Name
Metal Gear
Cost
20
CTGR
CHR
Pack
CHRN
Information
"Vulcan Strafe"
ATK30 to all targets
Makes target bleed
Card Details
"Vulcan Strafe"
ATK:30 to all targets.
Makes target BLEED.
Cannot be applied to movement.
[Metal Gear]
A doomsday weapon being developed
in secret in the fortress nation
Outer Heaven. Its design is
shrouded in mystery.
No.
169
Name
Running Man
Cost
4
CTGR
CHR
Pack
CHRN
Information
"Out of Breath"
Movement card
Can move 8BLK
Card Details
"Out of Breath"
Movement card.
Can move 8 blocks.
[Running Man]
The swiftest mercenary in the world.
He floods the room with nerve gas
and attacks.
"Legendary Hero"
EQUIP to use.
Increases user's maximum LIFE
by 100.
[Solid Snake]
In the late '90s, Zanzibar Land, a
small country on the edge of the
Middle East, is taken over in a
military coup. At the same time,
Dr. Kio Marv,
a Czech biologist and the inventor of
OILIX, a microbe capable of refining
high-grade petroleum, is kidnapped by
agents of Zanzibar Land.
Solid Snake is dispatched to
single-handedly infiltrate Zanzibar
Land and rescue the kidnapped
scientist.
The mission's code name is
OPERATION INTRUDE F014.
"This is Snake... I've reached the
infiltration point."
No.
171
Name
Chris Jenner
Cost
5
CTGR
CHR
Pack
CHRN
Information
"Still Standing“
Prevents user from
knocking down
Card Details
"Still Standing"
EQUIP to use.
Prevents user from knocking down at
cost of 20 damage.
[Chris Jenner]
A member of Delta Force with the
rank of sergeant. Her unit is sent to
capture the fortress of Galuade but
all except Chris are slain, and she
teams up with Solid Snake.
Chris appears to have a top-secret
mission of her own.
"Right!"
No.
172
Name
Marionette Owl
Cost
4
CTGR
CHR
Pack
CHRN
Information
"Night Eyes“
Visual range x2
in search mode
Card Details
"Night Eyes"
EQUIP to use.
Visual rangeX2 in search mode.
Disappears after 40 COST.
[Marionette Owl]
A member of the mercenary group
Black Chamber. He is a nocturnal
combat specialist, able to see in
the dark like an owl. His unusual
body chemistry makes his eyes shine
like a cat's in the dark, so he wears
goggles.
Carries two bunraku puppets with him
The red one is named Osan, while the
white one is named Kohal.
"What nice lines your clavicles have,
Snake."
No.
173
Name
Viper
Cost
6
CTGR
CHR
Pack
CHRN
Information
"Booby Trap"
Destroys 1 of
target's A-rifles
Card Details
"Booby Trap"
Attaches to WEAPON
(EQUIP type only)
Hit destroys 1 assault rifle in
target's hand.
Effect lasts until EQUIPPED WEAPON
is used once or until next turn.
[Black Art Viper]
The leader of the mercenary group
Black Chamber. A mere touch from
Viper's hands causes enemies to
explode,
earning him the appellation
Black Art.
He is plotting revenge against
FOXHOUND and Solid Snake,
but his true motives remain a
mystery.
"I made a promise to you, and now is
the time for you to die."
No.
174
Name
Pyro Bison
Cost
8
CTGR
CHR
Pack
CHRN
Information
"Flamethrower"
ATK:120
Area ATK;Adds Burn
Card Details
"Flamethrower":Anti-armor, USE type
ATK:120
HIT:70%
Notes: Area attack; sets target on
BURN.
[Pyro Bison]
A member of the mercenary group
Black Chamber. With his giant size,
he can easily handle a flamethrower.
The fuel it uses is a special mixture
prepared by Bison himself. On
occasion, he can even fly.
“Every human being burns differently,
did you know that?"
No.
175
Name
Metal Gear GANDER
Cost
30
CTGR
CHR
Pack
CHRN
Information
"Guided Missile"
Fires 5 shots
at random
Card Details
"Guided Missile"
Fires 5 shots against random targets
with ATK:100.
Cannot be applied to movement.
[Metal Gear GANDER]
Developed by the United States, but
seized by the Gindra Liberation Front
and transported to the fortress of
Galuade.
Armed with a rail gun, 2 vulcan
cannons, and 6 guided missile pods.
It also carries 2 flying pods that
attack independently.
In addition, it is equipped with a
satellite datalink-based nuclear
missile launch system.
No.
176
Name
IdeaSpy 2.5
Cost
7
CTGR
CHR
Pack
CHRN
Information
"Inexplicable"
Reduces use cost
of all cards by 1/2
Card Details
"Inexplicable"
Usage COST of all of user's cards is
halved for 5 turns after use.
However, after 5 turns, half of the
overall COST of the cards used is
added to the user.
[IdeaSpy 2.5]
The ace of IdeaSpy, a top-secret
team assembled by the FBI.
Uses his arsenal of mail-order Idea
gadgets, such as "Warming Shoes"
and "color contact lens-type
micro-miniature bombs"
to get out of one tight spot after
another.
He has a long history with his
colleague 714. Also a bit of a
coward.
To the left of the photo is his
special friend, Call Now.
"One day, the people of this city
won't need us anymore. They'll be
able to walk on their own feet-
That's what I tell myself."
No.
177
Name
Gillian Seed
Cost
6
CTGR
CHR
Pack
CHRN
Information
"Shot Trainer"
HIT: 100%
Firing cost +10
Card Details
"Shot Trainer"
Attaches to WEAPON
(EQUIP type only)
HIT:100%
Firing COST + 10
Effect lasts until EQUIPPED WEAPON
is used once or until next turn.
[Gillian Seed]
Lost his memory three years ago.
His past is shrouded deep in mystery.
Separated for the past two years from
his wife, Jamie Seed. After
undergoing special training in the
army, he is assigned to Neo Kobe City
as a Runner for JUNKER.
"Metal Gear, huh? That's a weird
name."
No.
178
Name
Mika Slayton
Cost
5
CTGR
CHR
Pack
CHRN
Information
"Suppon"
User's loses 2 cards
Ally draws 3 cards
Card Details
"Support"
User discards 2 cards from hand,
ally draws 3 cards.
[Mika Slayton]
Receptionist and operator for
JUNKER.
Part Japanese and part Jewish, she
holds a degree in criminal psychology
and municipal data management from
Kobe City University. After
graduation, she worked in the Kobe
Crime Research Lab prior to joining
the JUNKER Agency.
"Mr-Gillian Seed? Forgive me."
No.
179
Name
Metal Gear MK-II
Cost
4
CTGR
CHR
Pack
CHRN
Information
"Data Processing"
Arranges cards in
hand by type
Card Details
"Data Processing"
Sorts cards in hand by type.
From left to right: SUPPORT, ACTION,
ITEM, CHARACTER, WEAPON.
[Metal Gear MK-ll]
Gillian Seed's personal navigator.
Navigators are designed to facilitate
JUNKER's investigative activities.
Their primary functions include
control analysis, memory, and
communication.
Height: 980 mm
Length: 310 mm
Width: 30 mm (including monitor)
Weight: 50 kg
Monitor: 10 inch
Storage capacity: 40 liters
Designer: Harry Benson
"My name is Metal Gear Mk-II,
and I will be your support for the
mission."
No.
180
Name
Jonathan Ingram
Cost
0
CTGR
CHR
Pack
CHRN
Information
"Solution"
Reduces user's
current cost by 20
Card Details
"Solution"
Reduces user's current COST usage
by 20.
Cannot be applied to movement.
*Cannot be used in
LINK BATTLE mode
[Jonathan Ingram]
Age 30 (birth record lists as 55).
A former Policenaut with the LAPD.
Set adrift in space for 25 years as
a result of an accident with the
experimental EMPS Yuri; as a result,
he is afflicted by cosmophobia.
Now working as a kind of negotiator
in OLA.
His favorite pistol is a Beretta 92F.
"Mr. Goddard"
Sets hit rate of all players on stage
to 100%.
Effect lasts for 3 turns.
[Tony Redwood]
A member of BCP's Advanced Police
unit. His nickname, "Mr. Goddard,"
derives from his unparalleled prowess
inside an EMPS, He is a Frozener,
born by incubating a cryogenically-
frozen fertilized egg.
"It might not make sense to the folks
back home, but for me, the Beyond is
home."
No.
182
Name
Karen HoJo
Cost
5
CTGR
CHR
Pack
CHRN
Information
"Blood Transfusion"
Ally's loses 2 cards
User draws 3 cards
Card Details
"Blood Transfusion"
Ally discards 2 cards from hand,
user draws 3 cards.
[Karen Hojo]
Jonathan's ex-wife, and the daughter
of Lorraine Hojo. A popular
newscaster for the BBC. She suffers
from aplastic anemia, and is waiting
for a bone marrow donor.
"Your daughter, Karen."
No.
183
Name
Ed Brown
Cost
15
CTGR
CHR
Pack
CHRN
Information
"Gun Shy"
Blocks everyone's
REA for 5turns
Card Details
"Gun-Shy"
Blocks REA of all players on stage.
Effect lasts for 5 turns.
[Ed Brown]
A former policenaut, and a
dyed-in-the-wool cop. Like Jonathan,
he was with the LAPD. Now occupies
a corner office at BCP as head of
the Vice Squad.
"The Ed you know is 30 years
younger."
No.
184
Name
Jehuty
Cost
8
CTGR
CHR
Pack
CHRN
Information
"Burst Shot"
Sets All EQUIP
to default status
Card Details
"Burst Shot"
Returns all players' EQUIPMENT to its
original settings.
[Jehuty]
An orbital frame designed as part of
the Martian anti-Earth movement's
Auman Project. It employs metatron,
a multipurpose ore found on the
Jovian moon of Callisto, as its main
power source. Its right arm is
normally equipped with a blade or a
shot.
Jehuty is also furnished with ADA,
an independent combat support unit
that customizes and enhances the
frame according to the Runner's
personal traits and combat
expenence.
No.
185
Name
ADA
Cost
8
CTGR
CHR
Pack
CHRN
Information
"Combat A.I."
Move cost set to 1
for 3turns
Card Details
"Battle A.I."
User's movement COST is set to 1.
Effect lasts for 3 turns.
[ADA]
An independent combat support unit
that provides voice-based assistance
to Runners. Its is a thinking machine
whose abilities are a cut above other
battle computers.
ADA takes into account such factors
as the Runner's personality,
environmental conditions, and the
number and type of enemies
to formulate the optimum battle plan
for each situation.
"It is hopeless, but you have
no other choice."
No.
186
Name
GRU Sld.
Cost
5
CTGR
CHR
Pack
MGS3
Information
Movement card
Can move 5BLK
Card Details
Movement card.
Can move 5 blocks.
[GRU Soldier]
GRU is the intelligence wing of the
Soviet General Staff.
No.
187
Name
Ocelot Unit
Cost
4
CTGR
CHR
Pack
MGS3
Information
Movement card
Can move 6BLK
Card Details
Movement card.
Can move 6 blocks.
[Ocelot Unit]
An elite GRU unit headed by Ocelot
under the command of Colonel Volgin.
"Move, move, move!"
No.
188
Name
Major Zero
Cost
15
CTGR
CHR
Pack
MGS3
Information
"Active Sonar"
makes all enemies
appear on display
Card Details
"Active Sonar"
In search mode, makes all enemies
appear on display.
Effect lasts for 1 turns.
[Major Zero]
The commander of FOX, a covert unit
in the CIA's planning division. Assigns
himself the call sign "Major Tom"
during the Virtuous Mission. He is
the one who conceived and founded
FOX.
"Is that clear? This kind of sneaking
around is the FOX unit's specialty."
No.
189
Name
E.B. Volgin
Cost
7
CTGR
CHR
Pack
MGS3
Information
"Bullet Punch"
Destroys one of
target's handguns
Card Details
"Bullet Punch"
Attaches to WEAPON
(EQUIP type only)
Critical hit destroys 1 handgun in
target's EQUIPMENT.
Effect lasts until EQUIPPED WEAPON
is used once or until next turn.
[Yevgeny Borisovitch Volgin]
A KGB colonel, his code name in the
West is "Thunderbolt." His body
carries a constant electric charge,
which causes nearby firearms to
explode.
He can fire a bullet simply by
holding it between his fingers.
"Kuwabara... Kuwabara..."
No.
190
Name
N.S. Sokolov
Cost
7
CTGR
CHR
Pack
MGS3
Information
"Power of Science"
ATK +10 vs. armor
Card Details
"Power of Science"
Attaches to WEAPON
(EQUIP type only)
ATK + 10 vs. armor.
Effect lasts until EQUIPPED WEAPON
is used once or until next turn.
[Nikolai Stepanovitch Sokolov]
The director of research bureau
OKB-754. He became fearful of his
own creation, the Shagohod, and
fled the Soviet Union, but was sent
back as part of a deal to end the
Cuban Missile Crisis.
"And then the age of fear will
truly begin..."
No.
191
Name
Naked Snake
Cost
13
CTGR
CHR
Pack
MGS3
Information
"John Doe"
Triggers random
technique
Card Details
"John Doe"
Attack vs. forward adjacent block
Executes random technique.
Used in combination with EQUIPPED
CQC card.
Must be adjacent to target to use.
[Naked Snake]
Naked Snake is the code name of the
protagonist of Operation Snake Eater.
Trained in the art of combat by The
Boss, he is assigned to the covert
FOX unit.
"A real one-man army."
No.
192
Name
The Boss
Cost
18
CTGR
CHR
Pack
MGS3
Information
"Special Force"
Triggers random
technique
Card Details
"Special Force"
Attack vs. forward adjacent block
Executes random technique.
Used in combination with EQUIPPED
CQC card.
Must be adjacent to target to use.
[The Boss]
Snake's mentor, known as the
mother of Special Forces.
Leads the Cobra Unit.
"Drift away.
My place is with them now. "
No.
193
Name
The Fury
Cost
9
CTGR
CHR
Pack
MGS3
Information
"Flamethrower"
ATK:140
Area ATK;Adds Burn
Card Details
"Flamethrower":Anti-armor, USE type
ATK:140
HIT: 80%
Notes: Area attack; sets target on
BURN.
[The Fury]
A surviving member of the Cobra Unit.
Wields a flamethrower. He went into
space as an astronaut, but was
engulfed in flames during reentry and
received severe burns over his entire
body. He no longer feels any pain.
"Fury. A great and terrible fury at
being alive."
No.
194
Name
Shagohod
Cost
20
CTGR
CHR
Pack
MGS3
Information
"Vulcan Strafe"
ATK:120
to 9x9 area
Card Details
"Vulcan Strafe"
ATK:120
to a 9X9 area.
Cannot be applied to movement.
[Shagohod]
A mobile nuclear launch platform.
Developed by Dr. Nikolai Sokolov.
No.
195
Name
Ocelot
Cost
8
CTGR
CHR
Pack
MGS3
Information
"Showdown"
Prevents target of
choice from firing
Card Details
"Showdown"
Prevents target of choice from
firing.
Effect lasts for 30 COST.
[Ocelot]
The teenage leader of the Ocelot
Unit. He once favored a Makarov in
combat, but has now switched to a
revolver.
"Ocelots are proud creatures.
They prefer to hunt alone."
No.
196
Name
EVA
Cost
0
CTGR
CHR
Pack
MGS3
Information
"Temptation"
Keeps creatures
within 3BLK at bay
Card Details
"Temptation"
Keeps living creatures within
3 blocks at bay for 30 COST.
[EVA]
A female spy that Snake encounters
during Operation Snake Eater. She
rides a motorcycle and wields a
Mauser Military.
"Snake, huh? Well, I'm EVA...are you
here to tempt me?"
No.
197
Name
A.L. Granin
Cost
0
CTGR
CHR
Pack
MGS3
Information
"Order of Lenin"
Sets user's current
cost to 15
Card Details
"Order of Lenin"
Sets user's current COST to 15.
Cannot be applied to movement.
[Aleksandr Leonovitch Granin]
The director of OKB-44, known as the
Granin bureau. Overseeing the
development of a bipedal walking
tank.
"You mean you've never heard of me?
And you call yourself an agent."
No.
198
Name
Sneaking Suit
Cost
8
CTGR
ITM
Pack
MGS1
Information
REA:100%
Reduces single
attack damage by 5
Card Details
Reduces single-attack damage by 5.
REA:100%
Snake only.
A special suit worn by Solid Snake.
No.
199
Name
XM8
Cost
8
CTGR
WPN
Pack
MGS3
Information
ATK:50 HIT:60%
5.45mmx8 REA:70
Mov6;RandomEffect
Card Details
Assault Rifle: Anti-armor
ATK:50 HIT:60%
Ammo:5.56mmX6 REA:70%
HIT % decrease at: 4 blocks
Notes: Can move 6 BLK with MOVE;
Hit causes random status effect:
BLEEDING, FALL, BURN,
orSLEEP.
After EQUIPPING, load with
ammunition and fire (EQUIP type).
A next-generation battle rifle.
By mixing and matching various
barrels, aiming systems, stocks, and
the like, the weapon can be converted
into a rifle, a machine gun, a squad
support weapon, and other firearms.
No.
200
Name
Yuka Kosaka
Cost
10
CTGR
CHR
Pack
CHRN
Information
BST: 35 WST: 23
HIP: 33
Makes user bleed
Card Details
BST: 35 WST: 23
HIP: 33
HGT: 5' 6"
SHS: 245 mmX2
Notes: Causes BLEEDING in male
users.
*Cannot be used in
LINK BATTLE mode
[Yuka Kosaka]
Place of birth: Kanagawa
Date of birth: 06/27/1985
Blood type: A
Skills: Cooking
Interests: Cuisine, hiking
No.
201
Name
Asaki Yoshida
Cost
10
CTGR
CHR
Pack
CHRN
Information
BST: 34 WST: 23
HIP: 35
Makes user bleed
Card Details
BST: 34 WST: 23
HIP: 35
HGT: 5' 6"
SHS: 255 mmX2
Notes: Causes BLEEDING in male
users.
*Cannot be used in
LINK BATTLE mode
[Asaki Yoshida]
Place of birth: Tokyo
Date of birth: 06/01/1986
Blood type: B
Interests: Baking, singing
Skills: Flexible body
No.
202
Name
Yuu Saito
Cost
10
CTGR
CHR
Pack
CHRN
Information
BST: 33 WST: 23
HIP: 33
Makes user bleed
Card Details
BST: 33 WST: 23
HIP: 33
HGT: 5' 5"
SHS: 240mmX2
Notes: Causes BLEEDING in male
users.
*Cannot be used in
LINK BATTLE mode
[Yuu Saito]
Place of birth: Saitama
Date of birth: 02/04/1982
Interests: Movies, shopping
No.
203
Name
Eri Shibuya
Cost
10
CTGR
CHR
Pack
CHRN
Information
BST: 39 WST: 23
HIP: 33
Makes user bleed
Card Details
BST: 39 WST: 23
HIP: 33
HGT: 5' 1"
Notes: Causes BLEEDING in male
users.
*Cannot be used in
LINK BATTLE mode
[Eri Shibuya]
Place of birth: Chiba
Date of birth: 09/01/1983
Blood type: A
Skills/interests: Writing music,
gymnastics, sports in general
No.
204
Name
Stinger (MGS2)
Cost
10
CTGR
WPN
Pack
MGS2
Information
ATK:180
Locks on to
machines only
Card Details
Missile: Anti-armor, USE type
ATK:180
Locks on to machines only.
A low-altitude surface-to-air missile
that can be carried and fired by a
single person. Equipped with a device
that distinguishes between friend and
foe. The infrared seeker on the tip
of the missile allows it to attack
its target from any direction.