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I got back into Terraria

Signa

Libertarian Contrarian
Sanctuary legend
Messages
764
Been playing it once every 3/4ths of a year or so since 2011. I have a coworker that hasn't heard of it, so I got him into it. If anyone wants, I can set up a server for our group here. If you've never played it, it's basically if Minecraft was 2D, and actually good (IE: Not virtual legos with some weak combat mechanics to give you something else to do).
 

Houseman

Zealot
Sanctuary legend
Messages
1,069
I'm down.


My timezone is GMT -7, and I'm usually available from 7 to 9 on weekdays, and have more time on the weekends.


I haven't played in a while, not since they came out with fancy flying boots, unicorn, corruption, and the like.
 

Vendor-Lazarus

Arch Disciple
Sanctuary legend
Messages
937
Arnox said:
Why Terraria and not Starbound?
I don't know Signa's reason, but my own personal one is that Starbound gets very bland very quickly.
No real incentive to build anything because all planets are the same yet different, and you are never there long enough.
It also clutters up your inventory with needlessly different colors of earth, sand and mud. (would have been better with turning them into the same basic color in the inventory and simply adding a color options when gotten.)
The one thing it got going for it is the more straightforward take on gearing up and how bosses work, just a bit too short though.

I prefer Terraria, but enjoy some Starbound as well every now and then.
I just have a hard time progressing past/to the Hardmode section, because of having to look up how to acquire everything, and where to craft it. It's unnecessarily complicated. That especially applies to bosses as well.
I love that you can set up your own small versions of biomes, but could wish it were implemented more fully.
 

Signa

Libertarian Contrarian
Sanctuary legend
Messages
764
Vendor-Lazarus said:
Arnox said:
Why Terraria and not Starbound?
I don't know Signa's reason, but my own personal one is that Starbound gets very bland very quickly.
No real incentive to build anything because all planets are the same yet different, and you are never there long enough.
It also clutters up your inventory with needlessly different colors of earth, sand and mud. (would have been better with turning them into the same basic color in the inventory and simply adding a color options when gotten.)
The one thing it got going for it is the more straightforward take on gearing up and how bosses work, just a bit too short though.
Yeah, Starbound got bland, and that's after spending 1300 hours in Terraria. The upgrade system is bland, the adventure is bland, the combat is not bland, but it depends on the weapons you just find rather than earn, and you can get OP to the point where all the common mobs are just bland. Bland bland bland.

Also, the boss areas pissed me off because they wouldn't let you modify the terrain at all. Part of what made Terraria great was you got to design your own arena. Starbound just makes a pre-fab location for you to explore, which is the same no matter how many times you play it.

I didn't hate Starbound at all, and there were some neat things it did compared to Terraria, but in the end, it didn't come close to dethroning Terraria for me.

Vendor-Lazarus said:
I just have a hard time progressing past/to the Hardmode section, because of having to look up how to acquire everything, and where to craft it. It's unnecessarily complicated. That especially applies to bosses as well.
I love that you can set up your own small versions of biomes, but could wish it were implemented more fully.
Really? I didn't think much changed, other than the difficulty. You kinda have to treat the game as a newgame+ mode, and start all over. When you started, adventuring too low was dangerous because the enemies got harder and harder. It's easy to dive too low because you got all your tunnels dug, but you should just be trying to collect the new ores to make the new equipment. The guide always tells you what you can do with a material you find, so it should be pretty easy to see your upgrade path as soon as you find a new material.

Then again, I did spend a lot of time on the Wiki, because that Wiki is one of the best game Wikis I've read. It's mostly good for finding what rare items certain enemies drop, but you can get some other pointers there too.
 

Signa

Libertarian Contrarian
Sanctuary legend
Messages
764
Ok, I'm going to host a world for everyone. Just pm me and I'll give you the IP. I'd rather not post it publicly.
 
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