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I am so sick of seeing damage numbers fly up from an enemies head every time I see gameplay of a new FPS. It's also often accompanied by an incredibly unimmersive and distracting healthbar above an enemy's head.
The Diablo-style leveled loot and RPG-lite systems that have infected so many games needs to stop. I get that in an MMORPG, you need to know this stuff (or do you), so I won't complain about it there at all, but regardless, these two systems smack of skinner-box gameplay at worst and unimaginative devs at best. Every single item should be useful in some way and level progression should give sidegrades. If it's a full dedicated RPG though, then upgrades and enemy healthbars are fine and expected.
In the end, the rule of thumb is there should be as much immersion into the game world as possible. UI clutter, unnecessary RPG elements, and leveled loot can take away from that, but sometimes, like in an actual dedicated RPG or an MMO, the sacrifice of some immersion is necessary to serve the targeted gameplay.
The Diablo-style leveled loot and RPG-lite systems that have infected so many games needs to stop. I get that in an MMORPG, you need to know this stuff (or do you), so I won't complain about it there at all, but regardless, these two systems smack of skinner-box gameplay at worst and unimaginative devs at best. Every single item should be useful in some way and level progression should give sidegrades. If it's a full dedicated RPG though, then upgrades and enemy healthbars are fine and expected.
In the end, the rule of thumb is there should be as much immersion into the game world as possible. UI clutter, unnecessary RPG elements, and leveled loot can take away from that, but sometimes, like in an actual dedicated RPG or an MMO, the sacrifice of some immersion is necessary to serve the targeted gameplay.
