andersonnnunes
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There was news that Microsoft is offering some new way of content filtering for its gaming service.
It seems to just cover the potentially unwanted message with a placeholder and you can click to view.
Seems a bit like a waste to me, they could at least have a level of filtering that gave an idea of to whom the message could be offensive and how it was expressed.
So the original text itself would not pass, but one could get the general sentiment behind the message and react appropriately without risking exposure to any harmful effect that the original message could trigger.
Ideally, they should lay the plumbing so that other developers could attach and let users have a single point of control for setting the filters for all their games.
They still aren't doing it for voice. For something they have been working on for 20 years, it surely could be better by now. But I guess it will get there, eventually.
It seems to just cover the potentially unwanted message with a placeholder and you can click to view.
Seems a bit like a waste to me, they could at least have a level of filtering that gave an idea of to whom the message could be offensive and how it was expressed.
So the original text itself would not pass, but one could get the general sentiment behind the message and react appropriately without risking exposure to any harmful effect that the original message could trigger.
Ideally, they should lay the plumbing so that other developers could attach and let users have a single point of control for setting the filters for all their games.
They still aren't doing it for voice. For something they have been working on for 20 years, it surely could be better by now. But I guess it will get there, eventually.